Dexiaz Posted March 25, 2020 Please don't multipost anymore. Use the EDIT button. 1 Share this post Link to post
DoomedSpartan Posted March 25, 2020 (edited) So what’s the progress so far?Whats left to be completed ? Sorry I’m just so excited 1 Share this post Link to post
Gerardo194 Posted March 26, 2020 On 3/7/2020 at 2:31 PM, n64quake said: i would be nice to see the unused unmaker in this mod :] Mod?? I don't remember saying this was going to be a mod... Actually that sprite is not the real one, this one belongs to @YukiHerz It's up to him if he want me to use it. On 3/15/2020 at 11:20 AM, Dark Jaguar said: Oh, a "German friendly" version of that SS officer might be worthwhile. Ok, I'll try. On 3/19/2020 at 11:00 PM, Angelloproduct said: I was wondering if you we’re also adding the lost levels since they included it on the rerelease version along side with death match maps since it was midways intended version of the game We need permission from Nightdive but specially Kaiser. I doubt Bethesda allows it. But I'll try... On 3/23/2020 at 10:55 AM, SuperSuperHero101 said: The only thing I'm wondering is if it's at all possible to make an updated Doom 64-ified hud With a new Doomguy face to fit the art style That could happen... I'll try... 1 Share this post Link to post
Gerardo194 Posted March 26, 2020 10 hours ago, DoomedSpartan said: So what’s the progress so far?Whats left to be completed ? Sorry I’m just so excited The progress is good so far, I planned to release them last 20th but I changed my mind... It means they could be arriving soon... I can't believe people want to see this monsters. I think many have lost interest in them... 3 Share this post Link to post
VGA Posted March 26, 2020 Where will these monsters appear? Which port/mod? 3 Share this post Link to post
Nevander Posted March 26, 2020 1 hour ago, Gerardo194 said: I can't believe people want to see this monsters. I think many have lost interest in them... That's just not possible! I for one am very excited to see the completed missing monsters. They will be valuable additions to many mods looking to have Doom 64 styled versions of them. I want to have Chaingunners, Archviles and Revenants in my Doom 64 episode and this is the most promising attempt thusfar. 12 Share this post Link to post
SteelPH Posted March 26, 2020 5 hours ago, Gerardo194 said: The progress is good so far, I planned to release them last 20th but I changed my mind... It means they could be arriving soon... I can't believe people want to see this monsters. I think many have lost interest in them... I'm still on board. 3 Share this post Link to post
caikelm Posted March 26, 2020 6 hours ago, Gerardo194 said: I can't believe people want to see this monsters. I think many have lost interest in them... You kidding? I can barely wait to shove some double-bladed chainsaw up that arch-vile's ass. 3 Share this post Link to post
DesecratorJ Posted March 26, 2020 I've been lurking this thread since its creation, of course I want these guys, especially for Doom 64 modding possibilities. 4 Share this post Link to post
Immorpher Posted March 26, 2020 We're all on the monster train to hell 64! :D 3 Share this post Link to post
SuperSuperHero101 Posted March 26, 2020 TOOT TOOT I was always curious to see Doom and Doom II gussied up with the Doom 64 monsters and effects Like the full idea that was PSX Doom and Doom 64 1 Share this post Link to post
VGA Posted March 26, 2020 18 minutes ago, SuperSuperHero101 said: TOOT TOOT I was always curious to see Doom and Doom II gussied up with the Doom 64 monsters and effects Like the full idea that was PSX Doom and Doom 64 I think the spritesheets created from these will be for Doom 64 ports/mods. Doom 64 uses a bigger scale than classic Doom. 1 Share this post Link to post
DoomedSpartan Posted March 26, 2020 12 hours ago, Gerardo194 said: The progress is good so far, I planned to release them last 20th but I changed my mind... It means they could be arriving soon... I can't believe people want to see this monsters. I think many have lost interest in them... Ofcourse people want to see them.These demons got cut for storage and it’s an homage to what doom 64 could’ve been at it’s full potential. Will there be more nightmare variant demons?(like the nightmare specter from PSXDoom) Will there be new weapons? Will it be compatible with the re release port? 1 Share this post Link to post
VGA Posted March 26, 2020 The PSX Nightmare Spectre is just a Demon with the subtractive translucency and double the health. You don't need a spritesheet for that. In fact, I read that it was a flag that could be enabled for any monster (and the effect would be applies as well as doubling the health) ... why didn't they have a Nightmare Cyberdemon or Nightmare Revenant or something? Tsk tsk. I think PSX Doom Master Edition maps have some Nightmare monsters, right? 1 Share this post Link to post
Immorpher Posted March 26, 2020 54 minutes ago, VGA said: I think the spritesheets created from these will be for Doom 64 ports/mods. Doom 64 uses a bigger scale than classic Doom. Indeed, the sprites are on average about 1.4 times larger, although for each monster it varies. Which makes it a bit tricky for me since I like to play GZDoom mods with Doom 64 assets. I have the scale of the sprites set to 0.72 to compensate, but imps and stuff sometimes clip the ceilings on certain custom maps. 1 Share this post Link to post
VGA Posted March 26, 2020 (edited) 2 minutes ago, Immorpher said: Indeed, the sprites are on average about 1.4 times larger, although for each monster it varies. Which makes it a bit tricky for me since I like to play GZDoom mods with Doom 64 assets. I have the scale of the sprites set to 0.72 to compensate, but imps and stuff sometimes clip the ceilings on certain custom maps. Give them the same height as the original monsters. I don't mean the sprite height, I mean the thing height. And radius. If the sprite is the same height and the thing has the same height, it shouldn't clip any more than vanilla. 1 Share this post Link to post
whatup876 Posted March 26, 2020 17 hours ago, Gerardo194 said: The progress is good so far, I planned to release them last 20th but I changed my mind... It means they could be arriving soon... I can't believe people want to see this monsters. I think many have lost interest in them... Why would anyone not be excited? I'm also excited for what you and your brother were doing with the RPG games. 2 Share this post Link to post
Deleted_Account Posted March 26, 2020 17 hours ago, Gerardo194 said: The progress is good so far, I planned to release them last 20th but I changed my mind... It means they could be arriving soon... I can't believe people want to see this monsters. I think many have lost interest in them... I want to see the monsters. My interest in your project is just as strong as it was when you first announced it back in the day. You have all of our support, and when the time is right, you will release them. Never give up. I have complete confidence in you! 2 Share this post Link to post
taufan99 Posted March 26, 2020 17 hours ago, Gerardo194 said: I can't believe people want to see this monsters. I think many have lost interest in them... Say who? The concept of bringing back DOOM games' scrapped content into a playable form has always been a tried-and-true fascinating formula for many Doomers, including me. Either way, I, with everybody else, hope to see the release and play it 😉 4 Share this post Link to post
taufan99 Posted April 1, 2020 Oh cool, now we have all of the Team GEC in Doomworld! Welcome aboard, Chris! 3 Share this post Link to post
Average Posted April 2, 2020 I'd love to see a 'drop-in' replacement for the shotgun guy. It always irked me that the pistol guy and shotty guy look pretty similar. I never understood why the shotgun guy didn't have a different palette a la OG Doom. I'm sure there was some technical reason as with most other limitations in D64 but, hey, it still messed with my head canon. :P 1 Share this post Link to post
SiFi270 Posted April 2, 2020 DrDoctor's already made some pretty good ones. 2 Share this post Link to post
holaareola Posted April 2, 2020 (edited) On 4/1/2020 at 9:30 AM, Chris194 said: Fantastic image epitomising pre-rendered 1990s computer gfx 2 Share this post Link to post
SiMpLeToNiUm Posted April 2, 2020 6 hours ago, SiFi270 said: DrDoctor's already made some pretty good ones. Yeah just had a look. His stuff is insanely cool. 1 Share this post Link to post
YukiHerz Posted April 5, 2020 (edited) On 3/26/2020 at 2:43 AM, Gerardo194 said: Mod?? I don't remember saying this was going to be a mod... Actually that sprite is not the real one, this one belongs to @YukiHerz It's up to him if he want me to use it. It's free to use! :p Edit: Wait that's not mine, mine is blue. 1 Share this post Link to post
DoomedSpartan Posted April 20, 2020 Will this be available for Doom 64 ex??? 1 Share this post Link to post
Nevander Posted April 20, 2020 6 minutes ago, DoomedSpartan said: Will this be available for Doom 64 ex??? Doom 64 EX does not support the addition of new actors, like how GZDoom does using DECORATE. They will be added for use in Doom 64 Retribution however (hopefully), since it's built for GZDoom and modding specifically. 3 Share this post Link to post
DoomedSpartan Posted April 20, 2020 (edited) Wasn’t Doom 64 made in the idtech 1 engine? I wonder why the re release was made in the key engine??? 1 Share this post Link to post