MISG B 0 A_JumpIfInventory("HasAlreadyReloaded",1,"Ready")
MISG B 0 A_JumpIfInventory("RLauncherSHots",2,14)
MISG B 0 A_JumpIfInventory("RLauncherSHots",3,14)
MISG B 4
MISG B 4 offset(0,10)
MISG B 4 offset(0,20)
MISG B 4 Offset(0,30) A_ClearRefire
MISG B 4 offset(0,30) A_TakeInventory("RLauncherSHots")
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,20) A_GiveInventory("HasAlreadyReloaded")
MISG B 4 offset(0,10)
MISG B 4
goto ready
MISG B 0 A_JumpIfInventory("HasAlreadyReloaded",1,"Ready")
MISG B 4
MISG B 4 offset(0,10)
MISG B 4 offset(0,20)
MISG B 4 Offset(0,30) A_ClearRefire
MISG B 4 offset(0,30) A_TakeInventory("RLauncherSHots")
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("RocketAmmo",1)
MISG B 4 offset(0,20) A_GiveInventory("HasAlreadyReloaded")
MISG B 4 offset(0,10)
MISG B 4
goto Ready
MISG B 4
MISG B 4 offset(0,10)
MISG B 4 offset(0,20)
MISG B 4 Offset(0,30) A_ClearRefire
MISG B 4 offset(0,30) A_TakeInventory("RLauncherSHots")
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,20) A_GiveInventory("HasAlreadyReloaded")
MISG B 4 offset(0,10)
MISG B 4
goto ready
so this is the reload state.I need for the classic Rocket launcher to reload after 5 shots and less and reload whenever there is 1 to 5 shots,but shit,how can I make sure the needed offset is reached and he frame won't fall too far or too close or pass the targer frames.I am so stupid.an someone help me with this confusion?
MISG B 0 A_JumpIfInventory("HasAlreadyReloaded",1,"Ready")
MISG B 0 A_JumpIfInventory("RLauncherSHots",2,14)
MISG B 0 A_JumpIfInventory("RLauncherSHots",3,14)
MISG B 4
MISG B 4 offset(0,10)
MISG B 4 offset(0,20)
MISG B 4 Offset(0,30) A_ClearRefire
MISG B 4 offset(0,30) A_TakeInventory("RLauncherSHots")
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,20) A_GiveInventory("HasAlreadyReloaded")
MISG B 4 offset(0,10)
MISG B 4
goto ready
MISG B 0 A_JumpIfInventory("HasAlreadyReloaded",1,"Ready")
MISG B 4
MISG B 4 offset(0,10)
MISG B 4 offset(0,20)
MISG B 4 Offset(0,30) A_ClearRefire
MISG B 4 offset(0,30) A_TakeInventory("RLauncherSHots")
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("RocketAmmo",1)
MISG B 4 offset(0,20) A_GiveInventory("HasAlreadyReloaded")
MISG B 4 offset(0,10)
MISG B 4
goto Ready
MISG B 4
MISG B 4 offset(0,10)
MISG B 4 offset(0,20)
MISG B 4 Offset(0,30) A_ClearRefire
MISG B 4 offset(0,30) A_TakeInventory("RLauncherSHots")
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,30) A_TakeInventory("ROcketAMmo",1)
MISG B 4 offset(0,20) A_GiveInventory("HasAlreadyReloaded")
MISG B 4 offset(0,10)
MISG B 4
goto ready
so this is the reload state.I need for the classic Rocket launcher to reload after 5 shots and less and reload whenever there is 1 to 5 shots,but shit,how can I make sure the needed offset is reached and he frame won't fall too far or too close or pass the targer frames.I am so stupid.an someone help me with this confusion?
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