Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0

How do I end a .wad on a certain level?




Some info: By that, I mean "Player does the thing. on Map X. (Map 10 for reference.)" AKA Flipping a switch or killing icon of sin.


Also, I'm totally blind to anything that requires scripting. But if anyone could help me on this, It would be nice.

Currently using DB2 For level making.

Share this post

Link to post

3 answers to this question

Recommended Posts

  • 0

That depends on whether you want an end screen or not: if you don't want one just stop mapping past the slot you stop at.  If you do want an end screen you need to define a MAPINFO lump which will call for one.  Here's an example:



map MAP10 "insert map name here"
   next = "EndGameC"
   secretnext = "EndGameC"
   sky1 = "SKY1"
   cluster = 1
   music = "D_DEAD"


Share this post

Link to post
  • 0

Alternatively, you could just order your maps so that they line up with map30. So if you had 10 maps, your first map would start on map20.

Share this post

Link to post
  • 0

Depending on which editor you use there is an "Exit End" linedef you can use which straight up ends the game and goes to the end screen. Should work on any map.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now