Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
bifurcator

Doom Slayer Chronicles

Recommended Posts

Wait a second, this wad of yours' can support gameplay mods like Brutal Doom and Russian Overkill without any problems, and have RPG stuff that don't conflict anything...

I'll be happy to test your wad. :D

Share this post


Link to post

Awesome work. I can't wait till a version is available for download.  Keep up the great work!

 

Share this post


Link to post

It looks very promising !

Bifurcator: And how is it with your next project Dont´t Play with Hell ? Are you continuing in development ?

 

Share this post


Link to post
3 hours ago, leebigh said:

Bifurcator: And how is it with your next project Dont´t Play with Hell ? Are you continuing in development ?

 


Dont´t Play with Hell - is very souldraining project for me.
I can't tell if it's going to continue right now.
 

Share this post


Link to post

Say whaaaaaaaaattt!?!? Dude that is fuckin' rad looking! You can most definitely count me in for checking this out. Now as for this other project "Don't Play With Hell" well damn man sorry to hear that's going poorly enough for you to deem it "souldraining" but yeah if I was you I wouldn't choose to continue on with something that would have such a profoundly negative effect. Besides in the end if your heart and soul isnt in it well then it probably wouldn't turn out very good or be something to be proud of anyway.

Share this post


Link to post

 

1 hour ago, PvtHudson206 said:

Say whaaaaaaaaattt!?!? Dude that is fuckin' rad looking! You can most definitely count me in for checking this out. Now as for this other project "Don't Play With Hell" well damn man sorry to hear that's going poorly enough for you to deem it "souldraining" but yeah if I was you I wouldn't choose to continue on with something that would have such a profoundly negative effect. Besides in the end if your heart and soul isnt in it well then it probably wouldn't turn out very good or be something to be proud of anyway.


Don't play with hell is very important to me.
And I want to make a sequel. But I'm not sure I can do it on my own. There should be NPCs, dialogues, and other content that can hardly be done by one man. Several people are helping me. But 100% mapping, textures, sprites, 90% code I do on my own. To continue working On "don't play with hell" I need a very serious help.

Share this post


Link to post

Jesus Christ, that's amazing! I was incredibly skeptical when I saw your description heralding it as the greatest WAD ever, but this is absolutely mindblowing and stunning! Excellent!

Share this post


Link to post

Just don't fall into the trap of centering the entire wad around making everything look shinny at the expense of gameplay. Too many good looking levels have terrible pacing because all the effort went into creating "awwww luuks good!!!!" style moments.

Share this post


Link to post

So what is the current status of the mod ? Overall how close is it to a release-ready state ?

 

And what software do you use to create these materials ?

How long have you been working with graphics ? Because it's obvious you have experience, recently I've taken great interest in this stuff as well

 

 

Share this post


Link to post

For now its about 80-90% complete.
8 of 10 maps 100% complete
MAP09 80% complete
gameplay mechanics - 85% complete

I hope to finish mod before summer or in first half of june.
I recommend photoshop & nDo2 suite for creation of PBR materials.
Corel Draw may help for design of 2d shapes for export with layers to PS format and further texture production.

 

Share this post


Link to post

This look amazing, never been done before. Looking forward to playing it.

 

As far as I know, the required maps are Normal,Metallic,roughness and AO, and they all must be in 8bpp right ?

 

Then defined in gldefs:

Quote

material texture concrete {
    normal materials/normal/concreteN.png
    ao materials/ao/concreteAO.png
    roughness materials/rough/concreteR.png
    metallic materials/metal/concreteM.png
}

 

 

 

 

 

Share this post


Link to post
Posted (edited)
Quote

material <flat|sprite|texture> <IMAGE>

{

[normal <IMAGE>]

[specular <IMAGE>]

[metallic <IMAGE>]

[roughness <IMAGE>]

[ao <IMAGE>]

[brightmap <IMAGE>]

[glossiness <NUMBER>]

[specularlevel <NUMBER>]

[iwad]

[thiswad]

[disablefullbright]

}

To avoid needing to define each material, automatic assignments are made through the following directories:

materials/brightmaps/auto/

materials/normalmaps/auto/

materials/specular/auto/

materials/metallic/auto/

materials/roughness/auto/

materials/ao/auto/

This means that a graphic named materials/normalmaps/auto/example will automatically be assigned as the normal map for a texture named example.

From zdoom wiki

Im not sure for all maps need in 8bpp.

Share this post


Link to post

Loving the look of this. Will keep an eye peeled.

Share this post


Link to post

This looks mind-bogglingly impressive. Can't wait to play. Love the ideas for the replayability and rpg aspects as well.

Share this post


Link to post

Collegia Titanica:
It works
material texture concrete {
    normal materials/normal/concreteN.png
    ao materials/ao/concreteAO.png
    roughness materials/rough/concreteR.png
    metallic materials/metal/concreteM.png
}

But i use only normal & specular maps.
There are 3 reasons:
1. Performance & memory usage. I use X4 hi-res textures. It is hard for gzdoom and causes some frizes. Many maps on each texture is to heavy for old engine whith asskicked PBR tec.
2. Albedo (base map) of my textures is not special maked for PBR. They are good-looking by themselfes if user runs project on slow PC without Material Pack
3. Speed of production
 

 

Share this post


Link to post
Posted (edited)

Well that makes sense. Do you need help with anything ? You seem to be working mostly on your own.

 

Also, when it's done, we can give your mod a shoutout in the PB, BD , and black mass discords with @everyone, there are a lot of doom members in these, it will be seen and played.

A survival style mod, well designed levels, it goes perfectly with Brutal mods.


I found a gameplay video, maybe you should have included it in the post :)

 

Edited by Collegia Titanica

Share this post


Link to post

This is NOT a survival mod.
It is an endless massacre in a diverse environment.

And yes.
Help needed.
Need correction of translation of texts into English.
Can you help us?

Share this post


Link to post
5 hours ago, bifurcator said:


And yes.
Help needed.
Need correction of translation of texts into English.
Can you help us?

My english is quite good, I could improve your texts so it doesn't sound like broken English. As for translation, if you mean from russian to english then yes, even though I don't know the language, I have friends who can assist in translating, and I can make it sound decent.

 

 

Share this post


Link to post

we have texts for translate correction.
Your help will be very helpful.
Thanks!
We will contact you on this matter   in a private way

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×