bifurcator Posted April 16, 2018 Doom Slayer Chronicles is the most beautiful and technologically advanced mappack for Doom2 singleplayer. Doom Slayer Chronicles (DSC) compatible with all known gameplay mods for Doom2. The DSC takes advantage of the newest features of gzdoom, such as hardware shaders, full-screen post-processing, PBR textures (normals and specular maps, also often called "bump mapping"), high-resolution textures, and of course dynamic lighting. Concept of the DSC: - maximum available graphics quality. DSC uses absolutely all the technologies available in gzdoom. Development is carried out on the test builds of the engine and at any time synchronized with the new features of future versions. The developers guarantee that at the time of release - DSC will use absolutely all the graphical features of GZdoom. For ease of launch, DSC package will contain the latest 32/64 bit versions of GZdoom. - elastic, mod-friendly gameplay with an automatic increase if difficulty and some RPG elements. DSC uses a dynamic system of monsters and items spawn on the map, which depends on the overall progress in each episode of the game. DSC is designed in such a way that any mod that works adequately on the original doom2 cards will work correctly in DSC as well. The DSC uses a rank system. There are achievements which depend on the number of murders committed by the player throughout the game and add some additional ability according to your current rank.- DSC is infinite. Each card of each episode can be played any number of times - without starting the game from begin. Each time you play any map you will receive a different set of monsters. Each time harder and more. At the same time you will receive new ranks with their abilities. Each time receiving a larger number of enemies you have will be the appropriate enhance to deal with them. Source port: GZdoom 3.3.1+ (may be changed further) Status: development/90% complete All the details later 41 Share this post Link to post
Apaul27 Posted April 17, 2018 Wait a second, this wad of yours' can support gameplay mods like Brutal Doom and Russian Overkill without any problems, and have RPG stuff that don't conflict anything... I'll be happy to test your wad. :D 1 Share this post Link to post
bifurcator Posted April 17, 2018 Yes man. Its tested with Brutal Doom (all versions), Brutal Doom: Black Edition, D4T, Hunters Moon, Smooth Doom, Project Brutality (all versions) and some others. If you can play through original Doom2 with specific MOD - you can play it in DSC. There not so much RPG staff in there. For now there are Rank system, Achievements and Static Abilities. They are runs over the current PlayerClass of payed MOD and do not intersect with it. Ok. Here is some official screenshots of Doom Slayer Chronicles. Actual in-game footage. 27 Share this post Link to post
hoover1979 Posted April 17, 2018 Awesome work. I can't wait till a version is available for download. Keep up the great work! 0 Share this post Link to post
Merry Widow Posted April 17, 2018 That is gorgeous! Can hardly wait to play! :D 0 Share this post Link to post
leebigh Posted April 17, 2018 It looks very promising ! Bifurcator: And how is it with your next project Dont´t Play with Hell ? Are you continuing in development ? 0 Share this post Link to post
DOOMGABR[RU] Posted April 17, 2018 I can't wait play it! One word: speechless. 1 Share this post Link to post
bifurcator Posted April 17, 2018 3 hours ago, leebigh said: Bifurcator: And how is it with your next project Dont´t Play with Hell ? Are you continuing in development ? Dont´t Play with Hell - is very souldraining project for me. I can't tell if it's going to continue right now. 0 Share this post Link to post
PvtHudson206 Posted April 17, 2018 Say whaaaaaaaaattt!?!? Dude that is fuckin' rad looking! You can most definitely count me in for checking this out. Now as for this other project "Don't Play With Hell" well damn man sorry to hear that's going poorly enough for you to deem it "souldraining" but yeah if I was you I wouldn't choose to continue on with something that would have such a profoundly negative effect. Besides in the end if your heart and soul isnt in it well then it probably wouldn't turn out very good or be something to be proud of anyway. 0 Share this post Link to post
bifurcator Posted April 17, 2018 1 hour ago, PvtHudson206 said: Say whaaaaaaaaattt!?!? Dude that is fuckin' rad looking! You can most definitely count me in for checking this out. Now as for this other project "Don't Play With Hell" well damn man sorry to hear that's going poorly enough for you to deem it "souldraining" but yeah if I was you I wouldn't choose to continue on with something that would have such a profoundly negative effect. Besides in the end if your heart and soul isnt in it well then it probably wouldn't turn out very good or be something to be proud of anyway. Don't play with hell is very important to me. And I want to make a sequel. But I'm not sure I can do it on my own. There should be NPCs, dialogues, and other content that can hardly be done by one man. Several people are helping me. But 100% mapping, textures, sprites, 90% code I do on my own. To continue working On "don't play with hell" I need a very serious help. 0 Share this post Link to post
hardcore_gamer Posted April 17, 2018 Now all we need are some 3D models for weapons and enemies and we are set. 0 Share this post Link to post
NaZa Posted April 17, 2018 Jesus Christ, that's amazing! I was incredibly skeptical when I saw your description heralding it as the greatest WAD ever, but this is absolutely mindblowing and stunning! Excellent! 0 Share this post Link to post
hardcore_gamer Posted April 17, 2018 Just don't fall into the trap of centering the entire wad around making everything look shinny at the expense of gameplay. Too many good looking levels have terrible pacing because all the effort went into creating "awwww luuks good!!!!" style moments. 1 Share this post Link to post
Collegia Titanica Posted April 18, 2018 So what is the current status of the mod ? Overall how close is it to a release-ready state ? And what software do you use to create these materials ? How long have you been working with graphics ? Because it's obvious you have experience, recently I've taken great interest in this stuff as well 0 Share this post Link to post
bifurcator Posted April 18, 2018 For now its about 80-90% complete. 8 of 10 maps 100% complete MAP09 80% complete gameplay mechanics - 85% complete I hope to finish mod before summer or in first half of june. I recommend photoshop & nDo2 suite for creation of PBR materials. Corel Draw may help for design of 2d shapes for export with layers to PS format and further texture production. 1 Share this post Link to post
Collegia Titanica Posted April 18, 2018 This look amazing, never been done before. Looking forward to playing it. As far as I know, the required maps are Normal,Metallic,roughness and AO, and they all must be in 8bpp right ? Then defined in gldefs: Quote material texture concrete { normal materials/normal/concreteN.png ao materials/ao/concreteAO.png roughness materials/rough/concreteR.png metallic materials/metal/concreteM.png } 0 Share this post Link to post
X-->0 Posted April 18, 2018 (edited) Quote material <flat|sprite|texture> <IMAGE> { [normal <IMAGE>] [specular <IMAGE>] [metallic <IMAGE>] [roughness <IMAGE>] [ao <IMAGE>] [brightmap <IMAGE>] [glossiness <NUMBER>] [specularlevel <NUMBER>] [iwad] [thiswad] [disablefullbright] } To avoid needing to define each material, automatic assignments are made through the following directories: materials/brightmaps/auto/ materials/normalmaps/auto/ materials/specular/auto/ materials/metallic/auto/ materials/roughness/auto/ materials/ao/auto/ This means that a graphic named materials/normalmaps/auto/example will automatically be assigned as the normal map for a texture named example. From zdoom wiki Im not sure for all maps need in 8bpp. 0 Share this post Link to post
MFG38 Posted April 18, 2018 Loving the look of this. Will keep an eye peeled. 0 Share this post Link to post
nervewar Posted April 18, 2018 This looks mind-bogglingly impressive. Can't wait to play. Love the ideas for the replayability and rpg aspects as well. 0 Share this post Link to post
bifurcator Posted April 18, 2018 Collegia Titanica: It works material texture concrete { normal materials/normal/concreteN.png ao materials/ao/concreteAO.png roughness materials/rough/concreteR.png metallic materials/metal/concreteM.png } But i use only normal & specular maps. There are 3 reasons: 1. Performance & memory usage. I use X4 hi-res textures. It is hard for gzdoom and causes some frizes. Many maps on each texture is to heavy for old engine whith asskicked PBR tec. 2. Albedo (base map) of my textures is not special maked for PBR. They are good-looking by themselfes if user runs project on slow PC without Material Pack 3. Speed of production 0 Share this post Link to post
Collegia Titanica Posted April 18, 2018 (edited) Well that makes sense. Do you need help with anything ? You seem to be working mostly on your own. Also, when it's done, we can give your mod a shoutout in the PB, BD , and black mass discords with @everyone, there are a lot of doom members in these, it will be seen and played. A survival style mod, well designed levels, it goes perfectly with Brutal mods. I found a gameplay video, maybe you should have included it in the post :) Edited April 18, 2018 by Collegia Titanica 2 Share this post Link to post
bifurcator Posted April 19, 2018 This is NOT a survival mod. It is an endless massacre in a diverse environment. And yes. Help needed. Need correction of translation of texts into English. Can you help us? 0 Share this post Link to post
Collegia Titanica Posted April 19, 2018 5 hours ago, bifurcator said: And yes. Help needed. Need correction of translation of texts into English. Can you help us? My english is quite good, I could improve your texts so it doesn't sound like broken English. As for translation, if you mean from russian to english then yes, even though I don't know the language, I have friends who can assist in translating, and I can make it sound decent. 0 Share this post Link to post
bifurcator Posted April 19, 2018 we have texts for translate correction. Your help will be very helpful. Thanks! We will contact you on this matter in a private way 0 Share this post Link to post