hardcore_gamer Posted May 13, 2018 How were you able to get Doom 3 enemies into Gzdoom? I have seen them in Doomsday because that port supports MD5 models but I thought they were too complex for the MD3's currently only supported by Gzdoom. 0 Share this post Link to post
snapshot Posted May 13, 2018 (edited) This looks amazing, I love what I'm seeing so far and I can't wait to try this, Nice work. 1 Share this post Link to post
Kaul Posted May 13, 2018 Very interesting, going to try that for sure. 0 Share this post Link to post
bifurcator Posted May 14, 2018 Models and weapon in this video is Hunter`s Moon MOD http://www.moddb.com/mods/hunters-moon 1 Share this post Link to post
hardcore_gamer Posted May 30, 2018 Where are the textures from? Are they new or borrowed? 0 Share this post Link to post
bifurcator Posted May 31, 2018 All textures in project are original. I draw them during the mapping. But there are some DH-BPR refactored by myself DOOM textures. Some textures i made from my own photos of nature and architectural objects. 1 Share this post Link to post
Cant delete my DW account Posted June 3, 2018 This is DPWH-BE on 10.000 of Duke's steroids! 0 Share this post Link to post
Chris Moyer Posted July 1, 2018 Excellent work. Looking forward. I just hope it is as fun to play as it is great to look at. :) 0 Share this post Link to post
Dovahxul Posted July 20, 2018 On 4/16/2018 at 11:26 PM, bifurcator said: This game looks like it would work great with D4T :D 0 Share this post Link to post
cacohat Posted August 4, 2018 Very nice work! I can't wait to play this and watch my computer die from all the rendering. Appears that you got the PBR working properly, while I have an issue with mine. I've had PBR stuff working for a while within GZDoom, but for some reason they won't render normal maps properly. For example, the specular map works just fine, but there isn't any shading on the normals. The intensity and the 'formation' of the normal map works, but it won't render any shadow-like shading to it. I've looked into it a lot and discovered that only certain dynamic lights are able to render the shading properly, and so far it works with the vanilla Candelabra entity's dynamic light. Every other light doesn't do it properly. I'm wondering if there's a fix for this, and wondering if someone who's familiar with this could help me with it. Thanks! 0 Share this post Link to post
bifurcator Posted August 10, 2018 Doom Slayer Chronicles getting closer to release Release date of Doom Slayer Chronicles is scheduled for fall 2018 For now the project is 100% complete. Final testing and bug fixing are in progress. Due to the high system requirements of DSC, there is an idea to release project with 3 texture packs. 1. DSC Material Pack. Set of materials for the DSC original high resolution textures. 2. Low Res Texture Pack. Original textures of the DSC downsampled to the native Doom resolution. 3. Low Res Material Pack. Set of materials in native Doom resolution. The distributive of DSC will include high-resolution textures (x4 of the Doom standard) without defined materials. For maximum image quality please launch DSC+DSCmaterialPack For old hardware owners It's recommended to run DSC+LowResTexturePack with optional +LowResMaterialPack. Leave your opinion about the relevance of different resolution texture packs in the comments at: https://www.moddb.com/mods/doom-slayer-chronicles/news/doom-slayer-chronicles-getting-closer-to-release Your opinion is important to us! 3 Share this post Link to post
Novaseer Posted August 10, 2018 My only problem is that you're using the Doom 3 UAC logo. 0 Share this post Link to post
elend Posted August 10, 2018 Oh yes, since I only have a potato laptop at the moment, I would wholeheartedly support different texture options. Additionally I usually like the low-res texture look even more than the high res textures. Other than that, this stuff looks amazing and I can't wait to try it. 0 Share this post Link to post
hoover1979 Posted August 11, 2018 I am more hyped about this than I am about modern titles. 0 Share this post Link to post
bifurcator Posted August 22, 2018 Hi there! We are glad to announce that DSC release date is scheduled for September 1, 2018! In response to many questions, we present this video that demonstrates DSC's compatibility with many popular mods. If there are no your favorite mod is in this video - it does not mean that it is not compatible with DSC. It is not possible to check compatibility with all mods. But we tried to make the DSC as compatible as possible with any mod you like. 3 Share this post Link to post
NPC_CO8ALT Posted August 23, 2018 I think there may be a Cacoward for you coming soon sir. 1 Share this post Link to post