Ancalagon Posted April 20, 2018 (edited) Challeng Max in 2:36 chal-236.zip Speed in 1:54 chal-154.zip NM100 in 2:11 chals211.zip Respawn in 2:24 chalr224.zip 2 Share this post Link to post
Ancalagon Posted April 20, 2018 9 rings of hell ep2 uv-speed in 0:08 9ringall008.zip 1 Share this post Link to post
Walter confetti Posted April 20, 2018 (edited) didn't see it on the DSDA archives, so... Pie.wad (Easy as...) UV-Max in 1:33 uv-max-walt-pie133.zip i know that other people here will do better than this time... Also ZZONE (not sure if this will be accepted since it claims to be for dm, but it's on the single player section) UV Max in 1:54 uv-max-walt-zzone154.zip Pacifist in 0:07 uv-pacifist-walt-zzone7.zip all the demos are recorded with prboom-plus 2.5.1.3, cl 3 Edited April 20, 2018 by Walter confetti 1 Share this post Link to post
Ancalagon Posted April 20, 2018 (edited) 9 rings of hell e2m3 max in 0:29 9ri3-029.zip e2m4 max in 0:33 9ri4-033.zip e2m5 max in 0:55 9ri5-055.zip e2m6 max in 0:54 9ri6-054.zip e2m7 max in 0:57 9ri7-057.zip e2m8 max in 0:48 9ri8-048.zip e2m9 max in 0:14 9ri9-014.zip 3 Share this post Link to post
Ancalagon Posted April 20, 2018 (edited) 9 rings of hell e2m1 Pacifist in 0:00 e2m1 NM Pacifist in 0:00 e2m2 Pacifist in 0:01 e2m2 NM Pacifist in 0:01 e2m3 Pacifist in 0:01 e2m3 NM Pacifist in 0:01 e2m4 Pacifist in 0:01 e2m4 NM Pacifist in 0:01 e2m6 Pacifist in 0:02 e2m6 NM Pacifist in 0:02 e2m7 Pacifist in 0:02 e2m7 NM Pacifist in 0:02 9ringancdemos.zip 1 Share this post Link to post
Grazza Posted April 21, 2018 18 hours ago, Walter confetti said: not sure if this will be accepted since it claims to be for dm, but it's on the single player section Quite a lot of early wads were miscategorized in this way or vice versa - sometimes by error, but often because the author felt they would get more exposure that way. And it was also relatively common for maps that were intended as primarily for DM to have some monsters thrown into them - sometimes even a great many (for a variety of motivations). Or a wad might have had a mix of SP and DM maps. I'd suggest that as long as a map isn't an obvious DM map that has, e.g., a single imp shoved it in for no reason, it is fair game. 1 Share this post Link to post
4shockblast Posted April 21, 2018 22 hours ago, Walter confetti said: Also ZZONE (not sure if this will be accepted since it claims to be for dm, but it's on the single player section) Yeah, if there's reasonable evidence that a wad is intended for SP as well as DM, then it's fine here. Some notes: memphis.wad is in WADPAK3, where it already had a UV -fast and NM-Speed run chris.wad is in WADPAK1A, where it had UV-Max and UV-Speed hope.wad already had a UV-Max on DSDA rot_e2m1 already had a UV-Max on DSDA afro.wad was in WADPAK3, where it had an NM-Speed 2 Share this post Link to post
Zahid Posted April 21, 2018 uvmaxes rh21a at 3m 37s raygun 11m 50s (include a last door bug demo lmp to justify my pathetic time) Demos.zip 4 Share this post Link to post
Erick Posted April 21, 2018 Memphis again, only one demo is filling a category, which is Nightmare 100% Secrets, I am aware that Max and Fast has already been done. E1M1 UV-Max in 4:59 E1M1 UV-Fast in 5:26 E1M1 Nightmare 100% Secrets in 2:53 memlmps.zip The Bridge of Death (NM0001.WAD), part of WADPAK3 and takes the map slot E1M9, but only Fast and Nightmare-Speed categories were filled. E1M1 UV-Max in 2:14 E1M1 UV-Speed in 0:43 E1M1 Nightmare 100% Secrets in 1:10 nmlmps.zip 4 Share this post Link to post
4shockblast Posted April 21, 2018 I figured as thread creator I should make demos for at least one wad for this month, so: marx1_1.wad UV-Max in 0:54, pacifist in 0:02.77. Should be an easy enough NM-Speed/NM100 filler as well. marx1_1-054.zip marx1_1p277.zip 4 Share this post Link to post
Bob9001 Posted April 22, 2018 Rage_11.wad E1M1 - UV-Max in 2:43, UV-Speed in 1:11 Rage_12.wad E1M2 - UV-Max in 4:45, UV-Speed in 1:51 Rage_13.wad E1M3 - UV-Max in 10:17 Quite nice progression in these wads, appears the wad creator didn't know how to make all the levels into one wad but oh well. Rage E1M1-E1M3.zip 3 Share this post Link to post
Ancalagon Posted April 22, 2018 (edited) 9 rings of hell ep2 stroller in 0:19 9riallstr019.zip 2 Share this post Link to post
Grazza Posted April 22, 2018 I recorded demos in all the meaningful categories on map03 of Return to Castle Wolfenstein (doom2 ver) by Norman Scott and Tim Scott: UV Pacifist in 0:25 r2c3p025.zip Nightmare! Speed in 0:29 r2c3n029.zip UV Stroller in 0:34 r2c3s034.zip All first exits - bite me. Be advised that this wad features very fine people on both sides. 4 Share this post Link to post
Grazza Posted April 22, 2018 Same again for map05 of Return to Castle Wolfenstein (doom2 ver): UV Pacifist in 0:19 r2c5p019.zip Nightmare! Speed in 0:29 r2c5n029.zip UV Stroller in 0:33 r2c5s033.zip A bit sloppier, but at least the routes aren't all the same. In the Stroller, the people in the exit room proved their fineness again. 4 Share this post Link to post
Bob9001 Posted April 22, 2018 Return to Castle Wolfenstein (Doom 2 Edition) Map 01 - UV-Max in 3:23, UV-Speed in 0:10, NM-Speed in 0:05 & Pacifist in 0:05. Map 02 - UV-Max in 1:32, UV-Speed in 0:52 & NM-Speed in 0:35. Return to Castle Wolfenstein (Doom 2 Edition).zip 2 Share this post Link to post
Erick Posted April 22, 2018 Orpheus' Descent Into Hell, only a Max category for E1M1 filled on the DSDA page. E1M1 Pacifist in 0:07.31 E1M1 UV-Fast in 1:29 E1M1 Nightmare-Speed in 0:07.46 E1M1 Nightmare 100% Secrets in 0:44 E1M2 UV-Speed in 0:52 E1M2 UV-Max in 1:44 E1M2 UV-Fast in 1:49 E1M2 Nightmare 100% Secrets in 0:58 orp1-2lmps.zip 3 Share this post Link to post
Grazza Posted April 22, 2018 And map07 of Return to Castle Wolfenstein (doom2 ver): UV Pacifist in 0:41 r2c7p041.zip Nightmare! Speed in 0:49 r2c7n049.zip UV Stroller in 1:07 r2c7s107.zip Crappy runs. The map contains a very fine symbol. 4 Share this post Link to post
Bob9001 Posted April 22, 2018 Return to Castle Wolfenstein (Doom 2 Edition) Map 04 - UV-Max in 3:29, UV-Speed in 2:18. RTC Map 04.zip I'm deleting this wad now, absolutely heinous in all aspects from level design to enemy placement. Makes me feel sick playing this wad to be honest. 1 Share this post Link to post
Grazza Posted April 22, 2018 LOL. Just one more for now: map10 of Return to Castle Wolfenstein (doom2 ver): UV Speed in 0:28 r2c0-028.zip Kind of a shame to shoot stuff, and still to leave Hitler alive, but there you go. 4 Share this post Link to post
Zahid Posted April 22, 2018 freeblud uv maxed map 1 at 5m 33s 2 at 9m 13s helipad uvspeed and nm speed both at 8s megawatt uvmax at 6m 36s moonbase uvmax at 2m 37s Demos.zip 2 Share this post Link to post
SiFi270 Posted April 22, 2018 Sorry to diverge here, but is it running Return to Wolfenstein seriously as simple as loading the wads? If that's the case, then what did its .deh file even do? 0 Share this post Link to post
Walter confetti Posted April 22, 2018 If it's played with any boom-compatible port, yeah i think it works fine without any type of installation... it needs installation only if you play it with vanilla doom 0 Share this post Link to post
SiFi270 Posted April 22, 2018 I was so sure the .deh did something important though, like, I don't know, adjusting monster HP or their attacks? 0 Share this post Link to post
Grazza Posted April 22, 2018 (edited) The deh file might be a hangover from the Doom(1) version of the wad. I did try loading it with dehacked (it's a binary patch - I used doom2 version 1.666 - the earliest version and the one that was current at the time) in order to save as a text deh file, but no data emerged. I noticed that the batch file (r2wolf.bat) included in the zip didn't do anything with dehacked (just deusf), so maybe nothing is needed from the deh file (or the authors hadn't done anything to convert it). Maybe the new monsters in Doom2 gave them everything they needed. Then again, maybe I'm screwing up. Loading and converting binary deh patches isn't something I've done for a while, and it is a little fiddly and I might have forgotten something important. Still, the batch file's lack of anything dehacked-related does seem significant. And the wad plays reasonably sensibly as it is. And sorry for any confusion and for not mentioning any of this previosuly. Edit: READIT.TXT states "The wad will run just fine without the dehacked patch". Edit2: A bit more pissing about with old dehacked versions produced the attached text deh file. It just changes text. WOLF-TXT.zip Edited April 22, 2018 by Grazza 0 Share this post Link to post
SiFi270 Posted April 22, 2018 I've just gone back to what I thought at the time was an unsuccessful attempt to apply the patch to vanilla 1.666 due to the monsters still being the same, and I guess it really is just text strings. I thought I was missing out for so long because I had what are probably unreasonable expectations for a partial conversion from '94. At least I can still get an approximation of what I was expecting by loading the maps with Bratwurst. 0 Share this post Link to post
Bob9001 Posted April 22, 2018 Spider.wad E1M1 - UV-Max in 18:07. Good wad this one, shame that the path ahead is not marked better. Spider.zip 2 Share this post Link to post
Grazza Posted April 23, 2018 Wack by Jim Flynn: UV Pacifist in 0:30 wackp030.zip Nightmare! Speed in 0:47 wackn047.zip UV Stroller in 0:46 wacks046.zip As normal, the Stroller is the funniest to watch. 2 Share this post Link to post
elmle Posted April 23, 2018 (edited) Rip-off2.wad UV Speed in 1:32 NM Speed in 1:49ripoff.zip Maxing this would be a nightmare. Edit: Dehacked included this time. Edited April 23, 2018 by elmle 2 Share this post Link to post
Grazza Posted April 23, 2018 Any particular reason you didn't use the dehacked file? 0 Share this post Link to post