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GhostPlayer

[WIP] [Eternal Nightmares] Proyect 32 Maps

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Posted (edited)

 

8UlCBoP.jpg

 

 

----// Wad description //----  

 

 

The wad will have 30 levels + 2 level secrets. This wad I have been working since the beginning of May, I had some knowledge about editing in doombuilder but thanks to the forum that helped me improve I managed to get this WAD. This part may change in the future.

Editing : Zdoom (Doom in Hexen Format)
Test Ports : Only GZdoom for now ^^
Maps : 32
Secret Levels: Yes
Game : Doom2
Jumping : No
crouching : No
Freelook : No
Midi's: Yes
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : Yes
Anims : Yes
Description: The planet is in danger and the last man left standing will have the duty to defeat the monsters that attacked the planet, for that you will travel through all the galaxies in search of revenge.

 

----// Demo Wad  //----

 

<< Map 07 (Shrook) >>

 

<< Map 10 (Wine And Speed)>>

 

<< Map 21 (Electronic Parts) >>

 

----// Pics //----

TCZpd6F.jpg

GyVK8hI.jpg

hu6bnwH.png

 

 

-->> So here update the post, all the other advances will be shared as you go forward. <<--

 

PD: Sorry for my bad English >.<

Edited by GhostPlayer : Updating Post

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Posted (edited)
4 minutes ago, jerrysheppy said:

Looks very well textured!  When can we expect to be able to play this?  :)

Just complete 2 maps only. Put a date is difficult but just have 5 maps I can post a demo to play.

 

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this looks great! I am looking forward to play it :D

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Hi Doomers :D

 

--->> Map 18 <<---

 

vABZyTZ.jpg

ltzC54N.jpg

 

-->> Maps Pics [30 - 26 - 27] <<--

 

Spoiler

 

qz6WMHa.png

ZBUbwsw.jpg

fW08jjm.png

hu6bnwH.png

 

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Hi Doomers :D

 

 

The maps 05 - 08 - 13 - 17 - 30 - 31 and 32 would be the only ones missing. 

I can not give an exact date, but my intention is not to spend the month before finishing it.

 

Map 22 (Demo UV):

 

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Posted (edited)

Hello Doomers :D

 

[Demo] - Map 25:

 

[pics] Map 25 and 16:

eohiBWZ.jpg

4ymlRyw.png

7PmXqNj.png

 

 

Edited by GhostPlayer : change spoiler

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In the last screenshot, I see that your skybox doesn't loop properly. You should replace it with looping version.

Also, why main information about wad is in spoilers?You should bring to it at visible space above all these spoilers, so people will have better idea what to expect from your maps or what port they must use to test all this thing. Last thing - I really recommend get gzdoom port, it has modern and legacy versions and most of vulnerabilities are patched, as I see you using doom in hexen format for your stuff. 

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Posted (edited)
17 minutes ago, Myst.Haruko said:

In the last screenshot, I see that your skybox doesn't loop properly. You should replace it with looping version.

Also, why main information about wad is in spoilers?You should bring to it at visible space above all these spoilers, so people will have better idea what to expect from your maps or what port they must use to test all this thing. Last thing - I really recommend get gzdoom port, it has modern and legacy versions and most of vulnerabilities are patched, as I see you using doom in hexen format for your stuff. 

 

The spoiler is to not occupy so much space in the post (in other forums they told me that)

 

"Last thing - I really recommend get gzdoom port, it has modern and legacy versions and most of vulnerabilities are patched, as I see you using doom in hexen format for your stuff."

 

 

- Thanks for the recommendation, I should use the gzdoom but. How to get everything to the GZDoom port? D':

 

 

I'm going to take the time to update the information and order the post. I'm the only port I used was (doom in hexen format). I never use another one, that's why it was easier for me to create them there are maps, but I think I'll have to get used to the most current

 

PD: Sorry for my bad English XD

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1 minute ago, GhostPlayer said:

 

The spoiler is to not occupy so much space in the post (in other forums they told me that)

 

"Last thing - I really recommend get gzdoom port, it has modern and legacy versions and most of vulnerabilities are patched, as I see you using doom in hexen format for your stuff."

 

 

- Thanks for the recommendation, I should use the gzdoom but. How to get everything to the GZDoom port? D':

 

 

I'm going to take the time to update the information and order the post. I'm the only port I used was (doom in hexen format). I never use another one, that's why it was easier for me to create them there are maps, but I think I'll have to get used to the most current

 

PD: Sorry for my bad English XD


You can use two ports for testing, just not sure if doom builder 2 supports that, I don't use that much. Actually, where's nothing wrong with zdoom(doom in hexen) mapping format(it's not a port, but mapping format) , you can still do maps in it and use both ports(ports are programs which runs doom and your maps). 

You can put main information in code window, as you did in spoilers and it should save some space.

 

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11 minutes ago, Myst.Haruko said:


You can use two ports for testing, just not sure if doom builder 2 supports that, I don't use that much. Actually, where's nothing wrong with zdoom(doom in hexen) mapping format(it's not a port, but mapping format) , you can still do maps in it and use both ports(ports are programs which runs doom and your maps). 

You can put main information in code window, as you did in spoilers and it should save some space.

 

 

"I see that your skybox doesn't loop properly. You should replace it with looping version."

 

How is it done? >.<

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8 minutes ago, GhostPlayer said:

 

"I see that your skybox doesn't loop properly. You should replace it with looping version."

 

How is it done? >.<

Well, I'm not sure how to solve this, but you can ask help for community in editing forum section and maybe they provide solution to this small problem or tell you where search clues. Just look at your last demo, it has that sky which doesn't loop properly. Oh and this means that I confused you a bit by mixing things, because screenshot isn't last. Sorry. But yeah, look at your last demo closely. 

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