bioshockfan90 Posted May 28, 2018 Doubtful that I will finish this on time. I slacked off most of the month because I got into a bad Doom slump, and I'll be without wifi for a few weeks as of tomorrow. If anyone wants to give it a crack, I've noted down some arrows on the map where progression was gonna continue. If you wanna take on the task of finishing this off, PM me if you need any help with how gameplay flows. If it's cool with the project leads, I'll try to work on this while my internet's down and maaaaybe finish it, but it'd be after the deadline for sure. https://www.dropbox.com/s/vdbdl2fgxupwbsp/scatterplot.wad?dl=1 1 Share this post Link to post
Scotty Posted May 28, 2018 2 hours ago, amok said: Cutting it close but thanks to a national holiday I had enough time to get this finished. Only balanced for UV at the moment. Have fun! Sun Blows Up Today Music: Level 3 Theme - Battletoads & Double Dragon Hide contents Cool map! I guess i felt like the rapid fire RL was kinda included for the sake of it, but outside of that, great stuff. 1 Share this post Link to post
Tristan Posted May 28, 2018 Right, fuck it. I'll continue to push ahead with this but some feedback would be appreciated because I don't know how to gameplay at all (people liking last year's map was a total fluke). The MIDI isn't quite finished, the entire base section isn't finished, and there's no exit (the bridge is basically the end of the map currently). The cave and first outdoor areas are mostly finished, though the "crater" in the cave needs something, and I'm really not sold on some of the texturing outside. https://drive.google.com/file/d/1cJlz_iOXAJSGLGWDQsmIa5zPaH89PAig/view?usp=sharing Part of me feels it'd be more fun as a RL-only map... 1 Share this post Link to post
Obsidian Posted May 29, 2018 (edited) Alright, resources have been updated with some bugfixes: the gray liquid resources now animate and I *think* I have the Hades Sphere bug licked. Oh yeah, and the Cybruiser and Spider Mastermind have been swapped around so the Cybruiser doesn't damage itself with its rockets. T'was kinda goofy. :P 1 Share this post Link to post
Obsidian Posted May 29, 2018 (edited) Oh yes, and before I forget: as I start properly compiling through June, I'm going to need playtesters to examine the maps and give feedback on various aspects like gameplay, bugs and the like. Naturally you'll be credited once the finished products are released and you'll have a big say in what maps make the final cut, as well as map order. Just post in here to show your interest and I'll get the rough compilation to you guys first once May rides off into the sunset. :) 4 Share this post Link to post
rehelekretep Posted May 29, 2018 woop happy to do some playtesting/fdas 0 Share this post Link to post
amok Posted May 29, 2018 Cheers @Scotty, I can see what you mean, I sort of got bored with the texturing of that area if I'm honest so maybe that's why it looks rushed or like an afterthought. @Obsidian, I've also noticed that the Hades Elementals can infight (if you're cruel enough to place 2 at once heh) and the coloured 24px switches don't animate either. I'd love to playtest too if you've got space. 0 Share this post Link to post
Aquila Chrysaetos Posted May 29, 2018 Reiterating my desire to playtest from Purple, though I doubt I'll be back up in time. 0 Share this post Link to post
Catpho Posted May 29, 2018 Should i join the testing crew? I'm not really experienced in it :P 0 Share this post Link to post
Dragonfly Posted May 29, 2018 ^ All the more reason to do so, gives you good experience at being a tester! ;) It's honestly not hard. Play the map as you normally would and log any thoughts / issues. "Texture alignment here is shit - see screenshot", "inescapable pit here - see screenshot", "the battle in the big room is too easy - perhaps change the X to a Y and give less ammo" etc. Just find that balance between making suggestions vs dictating how a map should be, as long as your critique doesnt feel like you're being an arsehole or demanding how something should be then it's probably good critique. 5 Share this post Link to post
Breezeep Posted May 29, 2018 I've lost confidence in finishing this map. I got sidetracked so much lately this month, and I don't want to put myself under any more pressure to get this thing done. Here is the map is anyone is willing to have a look at it: Argent Orange 2 Share this post Link to post
Roofi Posted May 30, 2018 2 hours ago, Breezeep said: I've lost confidence in finishing this map. I got sidetracked so much lately this month, and I don't want to put myself under any more pressure to get this thing done. Here is the map is anyone is willing to have a look at it: Argent Orange I took a quick look , the architecture is impressive. I loved the circular rooms. :) My map is nearly finished , I will try to share it today but in any case , it will be playable tomorrow. 1 Share this post Link to post
Spectre01 Posted May 30, 2018 I was doing some testing earlier, and it was all looking good, but then I got a crash while punching a Hades Elemental in PRBoom+. 0 Share this post Link to post
Magnusblitz Posted May 30, 2018 I can definitely commiserate with Urthar and Yugiboy and anyone else who started out a map but won't be able to finish in time. I thought I could make one map for each, started on orange, time went by, realized I'd make one at most, then got even busier and with one day left no way I'll be able to finish. Ah well, I'll find a way to use the idea somewhere down the line. 1 Share this post Link to post
Ozku Posted May 30, 2018 I updated Surge for the new resource pack, there are also some fixes and texture alignments. Still no coop balance though. http://www.mediafire.com/file/ic8kutpy24y49qr/ozku-surgev2.wad 0 Share this post Link to post
obake Posted May 30, 2018 Thus far I've played a bit of Scotty's map. I'm impressed by everything aesthetic about the wad. However, I do not like the explodey-nucleus things. They are such a pain! 1 Share this post Link to post
Aquila Chrysaetos Posted May 30, 2018 I've a miscellaneous question about the resources. I have a mod I'm working on that I think would do pretty well with some of these textures, so is it okay if I pull a couple for it? If so, let me know who to credit so I can get that one right. 0 Share this post Link to post
NuclearPotato Posted May 30, 2018 Unfortunately I’ll be unable to complete a map for this month; I was unable to get anything substantial done yesterday, and I’m out of town cat-sitting until Monday. I’ll be sure to jump in on the playtesting bandwagon, however! 0 Share this post Link to post
CarboxylicAcids Posted May 31, 2018 I got bored so I a made something :P This was made with cc4tex until I realised I use the wrong resource wad , poor me . Relatively short and was made within ~2days or so May need some playtesting ... Wasn't perfected much so don't expect much Level Name : Ferrous(ll) Sulphate Download: Ferrous2sulphate.zip Requires mayhem18res screenshot: 4 Share this post Link to post
Obsidian Posted May 31, 2018 Alright, not long now till the deadline hits! I'm gonna be nice about it though: for now, you only need to submit something playable. I'll allow difficulty settings and (some) detailing to be added over June while the compiling and playtesting takes place. 1 Share this post Link to post
NeedHealth Posted May 31, 2018 I just need to think of something to put between the exit and what I have created so far, and my map should be playable. 0 Share this post Link to post
Roofi Posted May 31, 2018 (edited) My map is finished , i didn't manage to beat my level without saves so I slightly lowered the difficulty in the last fights instead. The whole is doable but I highly recommend to play with saves. I will try to record a max demo later. Spoiler Author : Roofi Difficulty : Hard Map name : Floréal Playtesting (ports used and their versions) : Prboom Skill settings : Yes Tools used : Gzdoombuilder Music track : Rustling Forest/Danger In The Forest - Final Fantasy IX Bugs : No major bug I hope but some switchs are weirdly a bit misaligned... Comments : A hard map with a gimmicky gameplay mainly inspired of ToD maps. DOWNLOAD Edited May 31, 2018 by Roofi 6 Share this post Link to post
NuMetalManiak Posted May 31, 2018 On 5/29/2018 at 10:51 PM, Magnusblitz said: I can definitely commiserate with Urthar and Yugiboy and anyone else who started out a map but won't be able to finish in time. I thought I could make one map for each, started on orange, time went by, realized I'd make one at most, then got even busier and with one day left no way I'll be able to finish. Ah well, I'll find a way to use the idea somewhere down the line. Just like myself. I had to relocate to a new job anyways so I couldn't really continue this one (idea behind it was that it is a miniboss map using only ethereal souls and at least two overlords as the boss). But I got what I could. I know I PM'd Obsidian first, but after my last reply I decided I'll let this be open instead. Just need the final miniboss area done past the key door and some music, settings, and detailing if anyone is interested. Chamber of Souls 2 1 Share this post Link to post
Obsidian Posted May 31, 2018 Fucking YES, done! Map name: The Infinite Gyre Music: "POGCHAMP.MID" by Yakfak Difficulty settings: Not yet Tested in: ZDoom, PrBoom+ Kinda rough around the edges, but the architecture is pretty much all done and it's mostly the gameplay that needs hammering into shape. I was kinda channeling Impossible: A New Reality as I was making this, but don't worry, there's no teleporting Cyberdemon maze. :P 6 Share this post Link to post
Redead-ITA Posted May 31, 2018 @Obsidian So What do you think of the map? after i did some changes to it Asterion.zip Before you ask, this is still redmay but i decided to give it a proper name I added more details to the map to make it look less basic and more in theme, feedback on it would be great. 0 Share this post Link to post
Dragonfly Posted May 31, 2018 Give the poor guy a chance to finish his purple map first haha. :P 1 hour ago, Obsidian said: The deadline looms! I'll likely get my purple map in tomorrow, so it's a damn good thing it'll be the 31st somewhere else. :P 1 Share this post Link to post
Redead-ITA Posted May 31, 2018 3 minutes ago, Dragonfly said: Give the poor guy a chance to finish his purple map first haha. :P Oh my bad, didn't notice the message. 1 Share this post Link to post
Roofi Posted May 31, 2018 (edited) I post an new version of my map. I used the old resource pack all the time and I just realised that the cybruiser and the Spider mastermind were switched... I removed some Cybruisers because they can't be killed with splashdamage anymore. DOWNLOAD Edited May 31, 2018 by Roofi 2 Share this post Link to post
Pinchy Posted May 31, 2018 Bovril Bastille Music: Alias.mid from Jmickle66666666's Midi Collection Three Notes: Difficulty levels, coop monsters, long map, salt content high Media Spoiler 3 Share this post Link to post
Paul977 Posted May 31, 2018 (edited) Last minute entry. Name: Orange Stream Music: Under a Crimson Moon by Eric Baker Difficulty settings: implemented Coop: Player starts only Tested: GZDoom, PrBoom+ Description: A moderately easy slaughtermap with a pair of 'keep on your toes' sections Download: https://drive.google.com/file/d/1kKyY9UfktAxaUMi78Dbi1O_iVkz5DrUG/view?usp=sharing Edited June 3, 2018 by Paul977 : music 2 Share this post Link to post