Redead-ITA Posted May 31, 2018 (edited) That reminds me, I have forgotten to add coop Spawns for the players thankfully i fixed it, along with some minor detailing, not much has changed, but im might fear that it will be sligtly more harder Asterion.zip 0 Share this post Link to post
NeedHealth Posted May 31, 2018 (edited) Where is the updated resources wad ? I can not find it - help. My map is probably in a playable sate within the hour. No idea about the music sorry. 0 Share this post Link to post
NeedHealth Posted May 31, 2018 (edited) Half an hour before deadline my map is in a playable state. I still need help finding the updated resources pack. Mapname: Sundowning Music: I'll get back to it. Difficulty: This map would probably ft as an opener. Playtime is around five minutes. Still need to fix small texture errors and difficulty -- Also I can not get the transferred height floor to behave. https://www.dropbox.com/s/9ywmlvadvikp7al/2sundowning_nh.wad?dl=0 Edited June 2, 2018 by NeedHealth 1 Share this post Link to post
Obsidian Posted May 31, 2018 4 minutes ago, NeedHealth said: I still need help finding the updated resources pack. I could've sworn I updated the link in the OP. Did I screw up somehow? 0 Share this post Link to post
NeedHealth Posted May 31, 2018 Just now, Obsidian said: I could've sworn I updated the link in the OP. Did I screw up somehow? Did you call both versions MAYRES18.wad because that's what I am collecting from this. 0 Share this post Link to post
Obsidian Posted May 31, 2018 It's called MAY18RES.wad. Here, try this link. 0 Share this post Link to post
valkiriforce Posted May 31, 2018 Just a quick update to my map to accommodate the moved cybruiser monster slot (same filename and all): https://www.dropbox.com/s/zl5148ynh2pkjuc/vortex.wad?dl=0 0 Share this post Link to post
Tristan Posted May 31, 2018 I suppose it's quite telling that I've somehow ended up with the SMB2 overworld theme on a loop whilst mapping xD 0 Share this post Link to post
Scotty Posted May 31, 2018 Minor update to account for the Cybruiser change. 0 Share this post Link to post
WH-Wilou84 Posted May 31, 2018 (edited) All right, here's a playable (yet incomplete) version of my map. Map name: Volcaropod Music: "Death's Bells" (from TNT Evilution) Difficulty: Very hard, with a smooth curve Difficulty settings: Yes Tested in: PrBoom, ZDoom Screenshots : Doom Builder shot : All that's missing is the ending fight in the western area, after the green key door. It should only take me one or two days to build. Everything else is done. Edit : link deleted, see further posts for updates. Edited June 4, 2018 by WH-Wilou84 13 Share this post Link to post
Danlex Posted May 31, 2018 Here's my map for the project: MAY18oDA.zip Map name: Rushed Music: "Technoprisoners" by James Paddock Difficulty settings: Not yet Tested in: PrBoom, ZDoom, Zandronum 3 Share this post Link to post
Benjogami Posted June 1, 2018 Just a heads up for Obsidian for compile time: I've been updating my original post with new versions of my map (the map linked in the 2nd post of the thread is an old version). 0 Share this post Link to post
Tristan Posted June 1, 2018 (edited) 1:37AM! Still not quite finished, mainly some texturing that still needs to be done, plus the level isn't supposed to end as early as it does (I stuck W1 exit lines at the end of "the bridge"), hopefully I can add the final area later..if not lol rip. It is playable though. After some feedback on the earlier version, I've gained some confidence in the gameplay. I've actually made the rocket launcher a secret, and the ammo should be balanced for both chaingun only, and for blasting through like a madman with the rocket launcher, provided you can get it :) I'm quite proud of the mechanical stuff in this map, I've never done anything even nearly as elaborate as some of the stuff here before! On a chaingun only run, the map takes me about 3 and a half minutes - don't be fooled by the monster count! I have a couple of texture edits in here, make sure you load the resource WAD first. Special thanks to Scotty and Breezeep for moral support :P The Game Never Ends Music: "The Game Never Ends" by Stratovarius, MIDI transcription by me Difficulty settings: Implemented, but may need further work Tested in: GZDoom, PrBoom+ (-nomonsters mechanics checking, seems ok at least :P) Screenshots: 7 Share this post Link to post
Nirvana Posted June 1, 2018 (edited) Hopefully not too late. Finally finished off my orange map. It's fairly small but difficult in places. HMP and HNTR implemented but untested:Autumn Equinox_V4 Midi is the Puppet Show from Secret of Evermore. Edited June 3, 2018 by Nirvana : Changed final fight slightly, correct resource pack used. 6 Share this post Link to post
DeletedUser Posted June 1, 2018 10 hours ago, Paul977 said: Last minute entry. The download link doesn't work for me, comes up with file doesn't exist :s 0 Share this post Link to post
Surreily Posted June 1, 2018 Sorry, I just didn't have enough time to finish mine (lots of stuff happening over the last 2 weeks). No major loss, it was shit anyway, but I still feel kinda bad :/ 0 Share this post Link to post
A.Gamma Posted June 1, 2018 I'm in the same boat as Surreily and real life got in the way of mapping. For the looks of it you guys put a lot of effort into your maps and I look forward to playing the completed version. Hopefully next year I'll have more time. 2 Share this post Link to post
Demonologist Posted June 1, 2018 http://www.mediafire.com/file/oh5bfxr6zur5hg9/BlazingGospel_v2.zip/file Fixed the cybruisers, had to remove the one overlooking the final battlefield since he was meant to be eliminated with rockets, and with these latest changes has predictably become too much of a nuisance; the rest of the map remains the same, my quick calculations show that everything should be more or less fine, still - give me a ring should any of the fights involving cybruisers be too overwhelming with supplies provided. 1 Share this post Link to post
Nirvana Posted June 2, 2018 Added a secret fight to my map and fixed some errors. The secret fight is stupid on UV just as a warning. 0 Share this post Link to post
DeletedUser Posted June 2, 2018 On 6/1/2018 at 6:56 AM, Nirvana said: Hopefully not too late. Finally finished off my orange map. It's fairly small but difficult in places. HMP and HNTR implemented but untested:Autumn Equinox_V3 Very cool map! Here's a successful FDA, despite derping up two fights which almost killed me :P I failed to find the secret, uber hard fight though :< AutumnEquinox_V3_BlooditeKrypto.zip Feels like playing a Ribbiks map. I liked the intimidating opening, you get swarmed in a confined space with no immediate weapon to grab. The teleporter ambushes force you to act quickly and keep you on edge. The last area felt generous with powerups, you get a free Mega before entering and two Soulspheres in case you eat a Cyber rocket, since it's the last fight which should be the most challenging, I'd put medkits instead. I don't know how but the Cybruiser appears as a Spider Mastermind for me, I downloaded the resources in the OP which I assume to be up to date and launched from command prompt in the order of Autumn first then the resources :s 0 Share this post Link to post
NeedHealth Posted June 2, 2018 @Bloodite Krypto I seem to be having the same problem. Whichever version I am downloading I don't get the custom switches to animate which i guess is a good indicator that it is the old resource wad, still. I also tried this one but to no avail. On 5/31/2018 at 11:43 PM, Obsidian said: It's called MAY18RES.wad. Here, try this link. 0 Share this post Link to post
DeletedUser Posted June 2, 2018 I think I worked it out :D checking in the editor, it looks like the Cybruiser actually replaces the Spider Mastermind and not the Baron of Hell. 0 Share this post Link to post
NeedHealth Posted June 2, 2018 Surprising twist, I have the correct version then - but the custom switches do not animate. 0 Share this post Link to post
Nirvana Posted June 2, 2018 9 minutes ago, Bloodite Krypto said: I think I worked it out :D checking in the editor, it looks like the Cybruiser actually replaces the Spider Mastermind and not the Baron of Hell. It shows up as a cybruiser in my map when using the Baron of Hell, so I'm not sure what to believe now. 0 Share this post Link to post
Roofi Posted June 2, 2018 11 minutes ago, Nirvana said: It shows up as a cybruiser in my map when using the Baron of Hell, so I'm not sure what to believe now. I had the same problem , you are using the old version of the resource pack. 0 Share this post Link to post
Marcaek Posted June 2, 2018 Had already linked this to sid elsewhere but it should be in the thread https://www.dropbox.com/s/dnp58vi337ebykz/bre_marc_m18_v1.wad?dl=1 1 Share this post Link to post
CarboxylicAcids Posted June 2, 2018 (edited) Made some major changes and updates with Ferrous(ll)sulphate: Ferrous2sulphate.zip -Difficulty setting implemented -Ammo Changes -New Monster placements -New design for the level 1 Share this post Link to post
NeedHealth Posted June 2, 2018 (edited) https://www.dropbox.com/s/6qwipxaeggln4g8/3sundowning_nh.wad?dl=0 Map name: Sundowning Music: Sunset over Babylon by Jimmy. Difficulty settings: Implemented somewhat Tested in: PrBoom+ Been spending some time trying to find fitting music for this map, but nothing sofar leaves me satisfied so it will probably again change. The start The canyon Inside the Base Where does this lead? Edited June 3, 2018 by NeedHealth 1 Share this post Link to post
Nirvana Posted June 3, 2018 Ok, used the correct resource pack for this one. Update is in my original post. Final fight has been tweaked as per Krypto's suggestions and some slight texturing changes have been made to the map as well. Thanks for the solid feedback once again Krypto, good stuff! 0 Share this post Link to post