Benjogami Posted July 29, 2018 29 minutes ago, Obsidian said: -MAP15. Currently that slot is occupied by @Benjogami Heatmonger, which I think is a fitting place for it. It does however mean that it'll need a secret exit to accommodate Dobu's MAP31. I can probably add one myself, but if Benjo would like to handle it that'd be much more preferable. Yeah sure, I'll try to come up with something. 1 Share this post Link to post
valkiriforce Posted July 29, 2018 Music on my map is Tides of War from Jeremy Doyle. 2 Share this post Link to post
Redead-ITA Posted July 29, 2018 Welp i decided to update my map to try and fix the issues that it had according to damo2k. 13 hours ago, Obsidian said: -MAP02. As I pointed out in my initial review of this, it's somewhat obvious that this map was an early effort and I've been doubtful of its inclusion. I'm not saying that it's terrible or anything, but if @Redead-ITA wants the map to stay then it's going to need something of a facelift. If anyone would like to neaten up the map a little and make it look spiffy then let me know, but otherwise I'll try tackling it myself. Welp in any case for those who want to give it a shot, i updated the map to add some more ammo for multiplayer, so feel free to use this version of asterion: Redmay.zip 0 Share this post Link to post
Breezeep Posted July 29, 2018 @Obsidian, the midi i chose for my orange map is "Take these pills and be who you are" by jmickle. 0 Share this post Link to post
dobu gabu maru Posted July 29, 2018 17 hours ago, Obsidian said: -Music credits! MAP31 is "TERNAL" by Zan-zan-zawa-veia 0 Share this post Link to post
Benjogami Posted July 30, 2018 @Obsidian Alright here's a new version with a secret exit: https://www.dropbox.com/s/n0r7a5ytbjdktif/may18o_benjo_v7.wad?dl=1 v7 changes: - Added secret exit - Added some decoration to secret area - Fixed some texturing - Added a new midi and MUSINFO 2 Share this post Link to post
Roofi Posted July 31, 2018 (edited) Here is the new version of my map. V3 1 Share this post Link to post
Obsidian Posted July 31, 2018 Oh yeah, and feel free to suggest changes to the maplist if you feel like some maps are misplaced: it ain't concrete just yet and I'm open to feedback. 0 Share this post Link to post
amok Posted August 3, 2018 @Obsidian, there's a bug on Map17 in the current compilation (RC4) where stepping onto the exit takes you back to the start of Map17. I mean its a great map but I don't want to play it endlessly! :p 0 Share this post Link to post
Obsidian Posted August 4, 2018 15 hours ago, amok said: @Obsidian, there's a bug on Map17 in the current compilation (RC4) where stepping onto the exit takes you back to the start of Map17. I mean its a great map but I don't want to play it endlessly! :p Heh, I just did a quick sweep and I think you bypassed the exit by accident: the exit's a Plutonia one, not a standard GATE# flat. 1 Share this post Link to post
amok Posted August 4, 2018 (edited) 37 minutes ago, Obsidian said: Heh, I just did a quick sweep and I think you bypassed the exit by accident: the exit's a Plutonia one, not a standard GATE# flat. No I mean it literally starts the level anew, I made a quick video showing what I mean: https://streamable.com/6e48x This happens on ZDoom and GZDoom but seems to work fine on PrBoom+. (Also I just noticed the orange eyes for IDDQD, thats a great touch!) 0 Share this post Link to post
Obsidian Posted August 4, 2018 Ohhhh, I must've fucked up the MAPINFO! Good catch and sorry if I came off condescending or anything. 1 Share this post Link to post
Keyboard_Doomer Posted August 6, 2018 A few issues noticed with the help of tnswutil: MAP16 and MAP20 use extended nodes even though they are not necessary. This will prevent the maps from loading in ZDaemon. MAP05, MAP12 and MAP22 don't have any player 2-4 starts. 0 Share this post Link to post
NeedHealth Posted August 6, 2018 Making a drive today and fixing my map. Been putting it of too long. 0 Share this post Link to post
NeedHealth Posted August 6, 2018 Okay, fixed the errors pointed out and added dm starts. Tried to balance the ammo a bit better. https://www.dropbox.com/s/6qwipxaeggln4g8/3sundowning_nh.wad?dl=0 0 Share this post Link to post
WH-Wilou84 Posted August 26, 2018 Better late than never I guess, but I've spotted two minor bugs on map 04 : Misaligned crate texture. This poor Demon can't get to the player due to its thiccness. I suggest replacing it with a Shadow or two Imps. Also this part of the map really feels bare and empty, I suggest adding a couple corpses and / or health bonus here and there. 0 Share this post Link to post
WH-Wilou84 Posted August 27, 2018 Just played map 13, pretty cool map with a nice overlapping layout. There are some bugs though, such as this Arch-Vile which can't see the player and cannot be killed : Moreover, some monsters are stuck in their teleporter closets and fail to teleport at the end. 1 Share this post Link to post
Obsidian Posted September 5, 2018 /me flops I STILL EXIST Apologies for the downtime, my head's been occupied with quite a bit of stuff lately: regardless, here's the link for the newest beta. -Minor bugfixing in some maps: mostly zapping errors that showed up in ZDoom's console. -A revamped MAP02! The gameplay and layout is identical to the original, I just did some touching up in the visuals department. -Unused textures have been removed. -A bullshit story has been added! I typed this one up myself, but if you reckon you've got a good idea I'd be more than happy to hear it. About all that's left is possibly some demos in the wad, but it's not a necessity. :D Lemme know if I done fucked up! 2 Share this post Link to post
Redead-ITA Posted September 5, 2018 (edited) 33 minutes ago, Obsidian said: /me flops I STILL EXIST Tried the new build, The visual department was quite a threat, made me realize how i could had make the map way better, though note Spoiler you sorta forgot to remove the original map02 from the map32 slot, outside of this seems to be ok! 1 Share this post Link to post
Obsidian Posted September 5, 2018 9 minutes ago, Redead-ITA said: you sorta forgot to remove the original map02 from the map32 slot, outside of this seems to be ok! There's a reason for that: while I'd like to hope I improved your map visually, at the end of the day it is your work to do with as you please. I kept that there in case you (or other mappers) weren't enthused with the job I did, in which case I'd switch 'em around. Making grand proclamations as project leader is all well and good, but MAYhem is a community effort and to disregard outside opinion would be foolish of me. 3 Share this post Link to post
Paul977 Posted September 5, 2018 Found a missing texture on map 19 of RC5 in the secret BFG area (really cool area btw): 1 Share this post Link to post
Obsidian Posted September 5, 2018 Nice catch! Link has been updated. :) 0 Share this post Link to post
EffinghamHuffnagel Posted September 6, 2018 Minor clean-up before you upload to the archive; you have the Credits graphic in the wad twice. 1 Share this post Link to post
Redead-ITA Posted September 6, 2018 that reminds me also that the Rocket launcher Pillar on map02 begins open on the builder, you sorta forgot to close it. 1 Share this post Link to post
Obsidian Posted September 6, 2018 ...whoops. Link has been updated again. Because I am a dumb. 1 Share this post Link to post
Keyboard_Doomer Posted September 6, 2018 (edited) Could these issues be addressed before uploading to idgames, please? Spoiler On 8/6/2018 at 10:00 AM, Keyboard_Doomer said: A few issues noticed with the help of tnswutil: MAP16 and MAP20 use extended nodes even though they are not necessary. This will prevent the maps from loading in ZDaemon. MAP05, MAP12 and MAP22 don't have any player 2-4 starts. It really shouldn't take long to fix them and it will lead to substantial improvement for hosting the wad in ZDaemon. So far MAP20 dropping the extended nodes is the only resolved issue of the ones I mention. Edited September 6, 2018 by Keyboard_Doomer 1 Share this post Link to post
Keyboard_Doomer Posted September 6, 2018 (edited) [please ignore] [I hate you too, DW WYSIWYG editor.] Edited September 6, 2018 by Keyboard_Doomer 0 Share this post Link to post