beast Posted April 30, 2018 I want to use this awesome blue sky texture by @Fuzzball that is posted here, so I followed these steps: 1. export the sky as rsky1.ppm 2. create wadinfo.txt with the relevant RSKY1 entry, and a textures entry [patches] RSKY1 [textures] TEXTURE1 3. create textures1.txt to define the texture size ;Format of textures: ;TextureName Width Height ;* PatchName Xoffset Yoffset SKY1 1024 200 * RSKY1 0 0 ;End 4. use deutex to compile the PWAD: deutex -make custombg.wad No errors so far, and loading the wad does show the new sky, but it does not seem to be wrapping very well. Can anyone offer some tips? I would prefer using deutex if possible. I compiled slade3 from source, but don't really know how to use it, and have been struggling to find a good tutorial on custom sky textures for it. custombg.wad.zip 1 Share this post Link to post
Fuzzball Posted April 30, 2018 It should wrap fine- did you import it as 1024 wide? 0 Share this post Link to post
Empyre Posted April 30, 2018 A patch cannot be wider than 256, so you need to split the image into four 256-wide patches and then build the 1024-wide texture from those patches. 0 Share this post Link to post
beast Posted May 1, 2018 6 hours ago, Empyre said: A patch cannot be wider than 256, so you need to split the image into four 256-wide patches and then build the 1024-wide texture from those patches. Ah I understand, I will try that in the textures file, thanks @Empyre. 10 hours ago, Fuzzball said: It should wrap fine- did you import it as 1024 wide? I did indeed, but might be a limitation of the engine as noted above. Thanks for the beautiful textures by the way :) 0 Share this post Link to post
beast Posted May 1, 2018 So I split the sky image into 4 patches of 256x128 and updated wadinfo.txt to include these: [levels] MAP01 [patches] RSKY1 RSKY1B RSKY1C RSKY1D [textures] TEXTURE1 And updated textures1.txt to build the default SKY1 texture from multiple patches, with appropriate offsets: ;Format of textures: ;TextureName Width Height ;* PatchName Xoffset Yoffset SKY1 1024 128 * RSKY1 0 0 * RSKY1B 256 0 * RSKY1C 512 0 * RSKY1D 768 0 ;End But the sky still does not pan correctly, the engine only seems to recognize the first image and repeats it instead of using the other patches. I am putting this task on hold for now, I thought it would be interesting to try but am running a bit short on time. Anyway thanks all for the feedback everyone 🤘 0 Share this post Link to post
Kappes Buur Posted May 1, 2018 Just in case you come by and check on things. New Sky and Slade3 0 Share this post Link to post
kb1 Posted May 1, 2018 1 hour ago, Kappes Buur said: Just in case you come by and check on things. New Sky and Slade3 Very nice. This should be in the Doomworld Editing Tutorials forum. 0 Share this post Link to post