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Wraith777

Level Progress Diagrams – PDF POSTER READY

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On 12/3/2018 at 4:31 PM, Linguica said:

I came across https://mermaidjs.github.io which has a live editor that you can use to make graphs like this:

 

Would be really nice to see all this working vise-versa (mostly as a matter of experimenting with AI mapping)

 

On 12/3/2018 at 8:28 PM, fraggle said:

It would be great if you could aggregate all these into poster format; they look compact enough that I assume you could fit all four IWADs on one poster print.

 

Yes, and the best way to do it is.. making it in scalable vector graphics form:

https://www.dropbox.com/s/79ftcxzms6nppzr/DooM-LPD.pdf?dl=0

Now it's easy to make LPD's for the rest of wads) (well, excluding such a layout monstrosities as those found in Eternal DooM or some other BIG map megawads)

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6 hours ago, Wraith777 said:

 

Would be really nice to see all this working vise-versa (mostly as a matter of experimenting with AI mapping)

 

 

Yes, and the best way to do it is.. making it in scalable vector graphics form:

https://www.dropbox.com/s/79ftcxzms6nppzr/DooM-LPD.pdf?dl=0

Now it's easy to make LPD's for the rest of wads) (well, excluding such a layout monstrosities as those found in Eternal DooM or some other BIG map megawads)

This is really something special! I have difficulties with spatial navigation, in general, so, for me, this is a very cool way to understand map flow in a Doom goal-related sense, without needing the actual map itself. Essentially, that's what this is, for me: A way to visualize level progression, highly distilled.

 

I wish there was some way to import one of these diagrams into Doom's automap, and show a pointer where DoomGuy currently is in the diagram, and maybe even grey-out areas that have already been visited. Do you think it's possible? (Just an idea)

 

I'm going to have to play through the IWADs again, while checking out the diagrams. I *do* think seeing the diagram on the automap, or via a different keystroke would be awesome. Great job - this was a lot of work, I can tell. Thanks for this.

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