Catpho Posted May 2, 2018 (edited) Your next shipment of maps have arrived, from your friends at the local mapfactory: Doomer Boards (doomer.boards.net) Circle of Caina SP is a short episode for Doom 2 designed for limit removing source ports made by various members of Doomer Boards. Download SiFi270's Map05 patch for limit-removing ports Screenshots: MAPLIST MAP01: The Chill Before The Thrill by noisyvelvet MAP02: Frostbite by 40oz MAP03: Some Other Circle by 40oz MAP04: The Stairway by valkiriforce MAP05: Frosty Cream Glade by supercupcaketactics MAP06: Cold Shoulder by 40oz MAP07: Below Zero by 40oz MAP08: Hot Action In Cold Igloos by joe-ilya Read more: http://doomer.boards.net/thread/1208/ti-limit-removing-circle-caina#ixzz5ELiZlVM1 Previous projects: Edited June 13, 2019 by Catpho 33 Share this post Link to post
valkiriforce Posted May 2, 2018 You wrote Cania instead of Caina in the thread title. :P 3 Share this post Link to post
Roofi Posted May 2, 2018 Nice , I loved whitemare series , I will maybe love this mapset. :) 2 Share this post Link to post
Widow Posted May 2, 2018 This is really prety. Played map 1 so far. Walking over the ice was a bit scary tho. Loved it! 4 Share this post Link to post
riderr3 Posted May 2, 2018 New stuff from doomer boards keep coming. Thanks. 4 Share this post Link to post
bioshockfan90 Posted May 3, 2018 thanks for the delivery, catpho! looks sick. 2 Share this post Link to post
wintertowns Posted May 3, 2018 Just finished a playtrough of this. You guys could make a megawad and call it "Comfy Doomtm" =). Loved it! 3 Share this post Link to post
HAK3180 Posted May 9, 2018 Finally got around to playing this. First four are really good. 2 Share this post Link to post
valkiriforce Posted May 19, 2018 For some reason my level was given the wrong music, so I uploaded a fixed version of this on Doomshack: http://www.doomshack.org/uploads/DBP_02.wad 4 Share this post Link to post
Guest DILDOMASTER666 Posted May 20, 2018 (edited) EDIT: I'm a retard, nvm 0 Share this post Link to post
SiFi270 Posted June 6, 2019 Hello everyone. At some point last year I played this in GZDoom and it went just fine. But lately I've been replaying the DBPs in Crispy Doom, and I found a pretty big issue in map05 in this one. At first I wrote a bunch of words about what happened but then I thought, "this is too many words, I can say it all with a demo and include that with the patch" so here's the patch. DBP_02fix.rar 2 Share this post Link to post
SuperCupcakeTactics Posted June 6, 2019 Wow I had no idea my map was so broken. Thank you for the demo and patch! 2 Share this post Link to post
fabian Posted June 9, 2019 @SiFi270 I see how tha patch changes the map and the course of the demo. But what role does Crispy Doom play here? Is there anything I could change in the port to make the map behave closer to its intent? 0 Share this post Link to post
SiFi270 Posted June 9, 2019 The problem I experienced in Crispy is the same as what would happen in anything equivalent to PrBoom -complevel 2. The cliff and the lines to lower it were all tagged 0, so vanilla compatible ports lower nearly every sector, Boom compatible ports refuse to lower any of it, and ZDoom compatible ports assume it's supposed to lower the sector the lines are directly connected to. It's not an issue with your port at all. 2 Share this post Link to post