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Maisth

Downward (DM WAD)

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Posted (edited)

Hello everyone this is Maisth bringing you another map, this time i've decided to make a MP Map, specifically a DM map, this one is a simple one but very versatile and flexible, hopefully you'll enjoy it!

 

If you can give some feedback about balancing and all that sort of stuff, it would be great!

 

WAD: http://www.mediafire.com/file/a07l5ianh1kpx43/DOWNWARD.zip

 

WAD (Gamebanana): https://gamebanana.com/maps/199861

 

Pictures are provided.

 

Credits are provided in the WAD itself.

 

 

 

Screenshot_Doom_20180503_191801.png

Screenshot_Doom_20180503_191812.png

Screenshot_Doom_20180503_191834.png

Edited by Maisth

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Posted (edited)

At first glance it appears your map will have some rather serious problem to be playable in deathmatch;

Your map is mostly built with narrow pathways. Player's need to be able to move fast around the arena as it is an expected form of player defense, and your sharp corners and narrow paths directly punish this. While hazards aren't always a write off, you can't build them the same way as a singleplayer map would have them due to this difference in combat.

 

In addition, which plays into the above, weapons can actually become a detriment when placed unavoidably in the player's path. If you play some other deathmatch maps, you'll note that most weapons are placed in easy to grab yet out of the way locations, so as to avoid a player accidentally bumping into them in combat.

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On 3/5/2018 at 8:03 PM, Edward850 said:

At first glance it appears your map will have some rather serious problem to be playable in deathmatch;

Your map is mostly built with narrow pathways. Player's need to be able to move fast around the arena as it is an expected form of player defense, and your sharp corners and narrow paths directly punish this. While hazards aren't always a write off, you can't build them the same way as a singleplayer map would have them due to this difference in combat.

 

In addition, which plays into the above, weapons can actually become a detriment when placed unavoidably in the player's path. If you play some other deathmatch maps, you'll note that most weapons are placed in easy to grab yet out of the way locations, so as to avoid a player accidentally bumping into them in combat.

 

Thanks for the criticism, i'll take this in mind when creating another DM map.

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