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DepravedDiptera

Favorite Source Port?

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Choom (Chocolate Doom) 2.3.0 only! 3.0.0 have little worse sound quality. I LOVE vanilla physics, crispy sounds, mouse feel, pixels dancing everywhere... Rough game must have rough look. I also have tried Doomsday and Zdoom. HW acceleration makes disaster from games which were designed on SW renderer. Zdoom does not let me to turn off balls transparency, changes mouse feel and physics, have terrible fuzz effect, does not play vanilla demos etc...

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Prboom+ or eternity could be a good choice for you, but you'll need fiddle with settings a bit to make comfortable to use. Both keeps vanilla compatibility, demos and such. 

@Rimantas

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PrBoom+: Speed. Easily 100-300fps and can handle huge, huge maps like COMATOSE.WAD when other engines can't

DOOM Retro: Very good 'details' fork of Chocolate DOOM. If it gets true widescreen resolutions and map stats then I'll switch to this

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23 hours ago, Myst.Haruko said:

Prboom+ or eternity could be a good choice for you, but you'll need fiddle with settings a bit to make comfortable to use. Both keeps vanilla compatibility, demos and such. 

@Rimantas

Eternity lags little, changing framerate settings didn't help. PrBoom+ would be perfect if not lack of treble in sounds, everything sounds like in zdoom with resampler have set to linear or any other ("no interpolation" gave best sound). Doom Retro lags terribly, menu lags less and its sounds doubles... Crispy Doom lacks sound quality too. I think Windows XP doesn't like SDL 2. So i stay with Choom 2.3.0 :)

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You really should update your Windows and give Doom Retro and Crispy Doom another try.

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GZDoom. There are some annoying aspects to it, but so many mods and maps are made for it I can't NOT use it. And Zandronum for online of course. I've tried PrBoom+, but the mouse feels really bad, even after much fiddling with sensitivity.

Edited by whirledtsar

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2 hours ago, whirledtsar said:

I've tried PrBoom+, but the mouse feels really bad, even after much fiddling with sensitivity.

Try low sensitivity with higher acceleration. It felt pretty near vanilla for me.

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There is also a difference between how the mouse feels in version 2.5.1.4 and 2.5.1.5. I know a lot of people didn't like the .5 changes but I got used to them. Try both releases to see if one feels better.

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4 hours ago, Rimantas said:

Try low sensitivity with higher acceleration. It felt pretty near vanilla for me.

Wow, disabling mouse acceleration fixed the problem completely. Nice.

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Do people still not know how to disable mouse acceleration in Windows (also assuming that most people are using Windows)? Although i guess it really depends on which Windows you use as i'm assuming most people are using 10 (i don't know much about 10 as i use 7). But a quick google search should be able to help. Now if it's about mouse accel or mouse options in a specific source port then that's a different story as i too have had trouble finding and understanding all of the options at one time or another. I guess you could just check the wiki for that specific port (if it has one) or ask here. But so far in my (sort of) short time using PrBoom+ and GLBoom+ i haven't had any issues with my mouse sensitivity.

 

Here are my current favorites as well:

 

*PrBoom+/GLBoom+ - I seem to like GLBoom+ a tad better (even though it tends to be darker imo). Both are great for vanilla gameplay and demo playback. Currently using these for main Doom play (Boom/Vanilla)

 

*GZDoom - Great for anything ZDoom based and/or playing Doom w/mods. Currently using the latest vintage build on an older computer that i have. I use it for ZDoom based WADs and the very few times i ever play mods on my main PC (latest modern build).

 

*Chocolate Doom - Pretty much as vanilla as you can get without playing on DOS. I use this occasionally but it does tend to hurt my eyes on a high res monitor.

 

*Crispy Doom - Limit removing port based off of Chocolate Doom. Slightly higher res, has more menu options ect). I use it occasionally.

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On 10/13/2018 at 2:07 PM, Rimantas said:

Choom (Chocolate Doom) 2.3.0 only! 3.0.0 have little worse sound quality.

 

Choco Doom 3 actually has "better" sound quality. In earlier versions SDL would naively upsample sound effects to 44 khz which resulted in spurious "ringing" and high frequency artifacts. Choco Doom 3 used a new version of SDL that actually runs a low pass filter on the upscaled sound so those high frequencies don't appear. When you do an A/B test it makes the newer version sound "muddy" but it is purely a resampling artifact, just like how a port could show the raw 320x200 image or it could show a bilinear-upsampled image. They both technically represent the same information, but one is "harsher" and one is "smoother" and it's ultimately a judgment call as to which you prefer.

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On 10/13/2018 at 5:07 PM, Rimantas said:

Choom

Hi, as the primary author of Chocolate Doom I'd like to politely request you not call it this.

 

I recommend using "Choco" instead - it's the same number of letters and lots of people seem to use this as an abbreviation already :)

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18 minutes ago, fraggle said:

Hi, as the primary author of Chocolate Doom I'd like to politely request you not call it this.

 

I recommend using "Choco" instead - it's the same number of letters and lots of people seem to use this as an abbreviation already :)

Ok, chief. Thank you for making this magic source port, it's my favorite!

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Chocoom is definitely good for testing stuff. It's what happens when someone takes the meaning of "source port" literally.

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33 minutes ago, Phoby said:

ZDoom. I'm a basic bitch.

You mean Gzdoom, right?

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7 hours ago, fraggle said:

Hi, as the primary author of Chocolate Doom I'd like to politely request you not call it this.

 

I recommend using "Choco" instead - it's the same number of letters and lots of people seem to use this as an abbreviation already :)

And then, literally two posts later:

5 hours ago, VGA said:

Chocoom

 

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My next favorite source port (after Choco) is PrBoom+. Runs smooth, looks damn good in 640x480, vanilla accuracy is very high. I use it only for wads that won't run on Choco.

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People should give Eternity more love, it is super vanilla compatible, it has an excellent renderer and advanced modding features. From what I can tell, it has basically the same demo recording+playback features as prboom+ ... and unlike prboom+, it is actively developed

 

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12 minutes ago, Rimantas said:

I have tried Eternity. It ran not very smooth on my laptop.

It should run fine in your system really. It's not like PrBoom+ but it has some neat features. Want some example? Try the map called Mothership, exclusive for this port.

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I just tried Eternity again. It runs almost perfectly, but sometimes i feel it could run just very little smoother. What i like most in Eternity is equalizer, i didn't see it in any other source port. It can sound as good as Choco. Ok, from now Eternity is my secondary source port. :)

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Like I said, Eternity for me feels a bit sluggish when turning with Vsync enabled, not to mention I had to blast sensitivity up to 30. I have encountered such Vsync problems in other ports, like Doom Retro but they got fixed there. GZDoom is the golden standard for smooth as fuck input by the way. IMO.

 

 

(And I don't understand why they don't have WASD controls and Novert On by default.)

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I turn off Vsync in all games/source ports in first place. Yeah, mouse sensitivity was little difficult to set up, but Choco acceleration helped alot.

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10 minutes ago, VGA said:

(And I don't understand why they don't have WASD controls and Novert On by default.)

 

Because the original classic vanilla Doom (1993) defaults weren't WASD.

 

The topic of setting WASD as the default comes up regularly on the ZDoom dev forums, but it's usually shot down fast because it conflicts with cheat keys (if A and D are movement keys, then cheat codes like "iddqd" and "idkfa" will result in unwanted movements) and with some of the default keys from other supported games (IIRC the W key brings up the weapon screen in Strife).

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First user experience running Eternity: Huh, I can't move?  Why is the mouse so slow, wait ... I am supposed to move back and forth with the mouse? User goes into the controls, puts WASD instead of commas and dots or whatever are the defaults for strafing, then searches for the mouse sensitivity slider, oh you have to type values for X and Y sensitivity as you test them. And how do I make the mouse not move me? It's the option called "Novert emulation"!

 

Novert emulation, of course. Because the user is supposed to know about some DOS era TSR program called novert.com lmao ... that legit made me smile!

 

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Somehow i made Eternity to run flawlessly. Very nice source port! Can't wait they will make full support for all Doom engine games.

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