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TheUnknown

Splitscreen Brutal Doom? Complex?

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I've been trying for fucking hours, yet I can't find a way to play doom split screen. I've tried legacy, didn't work. Any other ports that work? Also, I would like to play with mods, WHILE playing split screen. 

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Try SSZDoom, Can't gaurantee it'll work with Complex Doom though but it's the only ZDoom fork I know of that can do splitscreen (launch it with command line parameter -splitscreen to enable Splitscreen).

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26 minutes ago, dmg_64 said:

Try SSZDoom, Can't gaurantee it'll work with Complex Doom though but it's the only ZDoom fork I know of that can do splitscreen (launch it with command line parameter -splitscreen to enable Splitscreen).

Command what?

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2 hours ago, dmg_64 said:

Just extract this batch file to your SSZDoom folder and double click it.

ss-screen.zip

It works, any idea how to get mods on it?

 

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Yeah, you can modify the batch file, Right click it > Modify and add the following line next to -splitscreen

 

-file <modfilename.pk3/wad> <modfilename2.pk3/wad> ... etc

 

sszdoom -splitscreen -file "haha-yes.wad"

 

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Mid 2017, yeah I'm pretty sure you'll get some errors with modern mods (whatever has been added to GZDoom since) because of the older code ssZDoom (based on ZDoom 2.8.1) is using. Plus, DumdogsWorld hasn't posted on the ZDoom thread since February 3rd 2017 hasn't posted since.

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wait doom can splitscreen?, OH YEAH!!!!!!!!

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Posted (edited)
13 hours ago, TheUnknown said:

I've tried legacy, didn't work.

You're new, but FYI Legacy is, well, legacy software to say the least. And it hasn't aged well.

 

I haven't kept up with the ZDoom scene in a long time but I know @Edward850's been working on a splitscreen branch (nicknamed "banana split" IIRC) of the Eternity Engine. This would be more for conservative play, it wouldn't even begin to serve your needs for the kinds of mods you like to play.

 

Admittedly irrelevant, but I often wonder what the best way to handle 2 player split-screen in wider aspect ratios is. With 4:3, that's narrow enough that you can get a nice and wide 8:3 ratio for both players, but with 16:9, that's just too wide to be aesthetically pleasing. The stretched FOV can be ignored easily enough, but it still irks me on some level. 8:9 doesn't seem like a very nice ratio, unless you compensated with a higher FOV, at which point the view would look too tall for what most people are used to.

 

It's probably not something that devs have considered all that much for the past decade; the 7th gen of consoles coincided with the wide adoption of 16:9 and focused on bringing PC style multiplayer to consoles (attempted before but Xbox was the first successful attempt at it, so successful that you'd be a fool not to compete *cough*nintentdo*cough*), meaning that splitscreen wasn't even a consideration regardless of the user's aspect ratio.

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On ‎5‎/‎7‎/‎2018 at 12:09 PM, tempdecal.wad said:

Yeah, you can modify the batch file, Right click it > Modify and add the following line next to -splitscreen

 

-file <modfilename.pk3/wad> <modfilename2.pk3/wad> ... etc

 


sszdoom -splitscreen -file "haha-yes.wad"

how can I move the second player as I set it up?

 

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On 7/1/2018 at 4:32 AM, kedesmash said:

how can I move the second player as I set it up?


You need two XInput controllers (Xbox controllers) connected, even if one player is going to use the keyboard. One XInput and one Directinput controller won't work either. 

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On 5/7/2018 at 11:16 PM, Blastfrog said:

You're new, but FYI Legacy is, well, legacy software to say the least. And it hasn't aged well.

DoomLegacy is being actively maintained.

 

On 5/7/2018 at 11:16 PM, Blastfrog said:

Admittedly irrelevant, but I often wonder what the best way to handle 2 player split-screen in wider aspect ratios is. With 4:3, that's narrow enough that you can get a nice and wide 8:3 ratio for both players, but with 16:9, that's just too wide to be aesthetically pleasing. The stretched FOV can be ignored easily enough, but it still irks me on some level. 8:9 doesn't seem like a very nice ratio, unless you compensated with a higher FOV, at which point the view would look too tall for what most people are used to.

Side-by-side starts to become acceptable in 16:9 ratio. Ignoring actual pixel size ratios for a moment, here's the breakdown:

 

For side-by-side 16:9, assuming 1920x1080, and assuming that you use the standard status bar:

 

Stretching the 320-wide status bar to (1920/2), or 960, yields a 3x stretch over original ((960/320) = 3), so the 32-tall bar at proper aspect = (32*3), or 96 pixels tall.

This leaves you with a view window of 960/984, or 0.976 to 1, vs. 1.333~ to 1 of the original 4:3 ratio with non-square pixels. In this way, side-by-side gives you the status bar "for free", while still affording a slightly taller view than single player.

 

In top-bottom rendering, the status bar steals a significant amount of vertical space. Side-by-side has the added benefit that the players can sit to the left and right of the monitor for better spatial separation, vs. focusing on either the top or the bottom. It's actually more ideal to use a widescreen monitor for side-by-side view, than any orientation using a 4:3 monitor. More is more.

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I kinda wish the universal widescreen standard had ended up as 2:1, that would be so perfect for split screen in not just Doom but any game.

 

Since it was originally implemented in the era of 4:3, I thought Legacy did it smart with the new minimalist HUD for top/bottom split screen play. The best solution is to have both varieties of splits available in the options but of course that’s easier said than done!

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