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Guest Kevin

Favorite Source Port? (Multiple Choice Poll)

Favorite Source Port? (Multiple Choice)  

376 members have voted

  1. 1. Favorite source port?



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Mostly DSDA-Doom. But sometimes I use Eternity Engine to play some maps that only supports Eternity Engine. Both of them are convenient to use, and they keep the vanilla feeling while having lots of improvements on the experience.

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Just put favorite port in search and you will all see that this topic has been flogged to death. Sorry to be a downer.

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It goes something like this:

 

GZDoom for casuals, DSDA for pros, Eternity for hipsters and Crispy for purists. And some people use Woof... ;)

 

There you have it.

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Bueno, digo que es GZDOOM porque es el único port hasta ahora que siempre uso. He escuchado de otros pero nah 

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Whatever one lets me run the map/mod I want to play at the time.

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I almost exclusively use DSDA-Doom. It retains that Doom feeling I love while providing with tons of Quality of Life -sort of options (rewind feature being the most obvious one), and it runs well enough on my not-gaming-laptop. Almost all wads I enjoy run on DSDA.

 

I also like Crispy Doom, although after DSDA I find little reason to use it anymore. Which is a shame, I guess.

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Eternity as my primary / "pure", with GZDoom as my secondary / "modern" - I tend to find that these two ports can cover all of my dooming needs, being able to handle most maps and mods I throw at 'em. :)

Although I do wish there were more mapsets that showed off Eternity's feature set, this port is criminally under-rated imo, haha! Fingers crossed Heartland and MBF21 gets people inspired!

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Joined 4 hours ago and your first thread is asking about what everyone's source port is. These are mines.

  • KBDoom
  • Legacy 2
  • Thrust
  • GADoom
4 hours ago, STARTAN2 said:

What would you recommend? 

It is that time again:

 

image.png

 

Spoiler

Dragonfly should be Cacoawarded for most useful picture.

1 hour ago, hawkwind said:

Just put favorite port in search and you will all see that this topic has been flogged to death. Sorry to be a downer.

Nothing to apologize for. This is such an atypical opinion that stems from a desire to know what other people use, but how that would ever be relevant to your own personal taste is rather a question that never gets answered. Lest forget people actually using the search to find the exact same answers as they are given now, just in different varieties.

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2 minutes ago, Fabricator said:

Eternity as my primary / "pure", with GZDoom as my secondary / "modern" - I tend to find that these two ports can cover all of my dooming needs, being able to handle most maps and mods I throw at 'em. :)

Although I do wish there were more mapsets that showed off Eternity's feature set, this port is criminally under-rated imo, haha! Fingers crossed Heartland and MBF21 gets people inspired!

 

I believe DSDA supports MBF21, but I almost added to my post that I'm curious about Eternity. I tried it once, but I didn't want to tweak the settings so the controls would feel the same as they do in DSDA, but it's still my intention to get acquainted with Eternity, if for nothing else than Heartland. Are there more (quality) mapset that require Eternity?

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I pretty much just use GZ these days and I'll be honest it's mostly cause I love my "little touch" mods that only work with it. I'd really miss Nash Gore, improved light maps, interval saver, etc, even with old school vanilla wads.

 

Also, very much personnel taste but I love dynamic lighting. I just turn off some of the extra options, texture filtering is the first thing to go, always wondered why that's on by default.

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I strongly recommend Woof! if you want a modern port that supports MBF21, DEHEXTRA, DSDHACKED while still looking "old school-ish". Plus it supports complevels so you can play quite a bunch of wads while being accurate to the behavior of the original DOS exes. If you want something even more simple, I'd go for Crispy Doom.

 

Obviously for Strict Vanilla (That is 320x200, 35 fps and vanilla limits) Chocolate Doom is your best bet when it comes to source ports.

 

So yeah. Woof! if you want a modern yet accurate port, Crispy Doom if you want something more vanilla-ish and Chocolate Doom for going almost full vanilla :-)

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I played GZdoom over many years but now DSDA is my favourite. For Hexen\Heretic i use Interdoom port.

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53 minutes ago, RHhe82 said:

Are there more (quality) mapset that require Eternity?


Heartland is 100% worth the price of admission alone imo! Mordeth is probably the other most infamous (although unreleased!) Eternity project... But tbh outside of Heartland and the Vaporware Demo I'm not really aware of any modern-ish mapsets that specifically require Eternity.

Your best bet would be to browse the Eternity sub-forum here and cross your fingers, hahaha! Even if you do go to the effort of dl'ing and setting up Eternity it's worth it as you can play all your fave Vanilla and Boom stuff in it anyway! :)

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been using chocolate doom since 2007, and recently crispy, woof! and eternity, depending on needs and/or wants

in the past it has been prboom (no plus) and i will always keep zdoom 2.8.1 around for the yearly lilith and mock 2 sessions <3

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Not gonna lie i'm godamn ignorant when it comes to sourceport in general...nothing I can't inform myself about mind you but i've been sticking with the Z families of sourceports for as long as I can remember. From ZDoom first, to GZDoom (which I still use occasionally) to QZDoom and finally LZDoom.

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1 hour ago, RHhe82 said:

 

Are there more (quality) mapset that require Eternity?

 

Only megawad in my Eternity only folder other than Heartland is Tarnsmans Bullet Hell which I only played a few maps of but it seemed pretty cool. Worth setting up for Heartland alone, controller took a few swears to get working but when I did I found it uses rumble, which I don't think even GZDoom has. Seems a really quality source port.

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PrBoom+ and Eternity and my go-tos. I keep GZDoom around for some stuff, and I'll use Unity to play the official add-ons as they come out. 

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GZDoom for most things.

 

prboom or crispy for extreme non zdoom maps or for testing when making non zdoom maps.

 

k8vavoom for maps that require that engine.

 

Thought: I wonder if vavoom could use something like md2modeldef but modified to write vavoom data files instead? ...since it doesnt support md3 models.

 

28 minutes ago, Goody said:

PrBoom+ and Eternity and my go-tos. I keep GZDoom around for some stuff, and I'll use Unity to play the official add-ons as they come out. 

Just being curious, what official add-ons are you thinking about?

Edited by CBM

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If I only ever had to pick two, it would be DSDA-Doom for vanilla, limit-removing, and Boom mapsets, and GZDoom for ZDoom mapsets and mods. Those provide most of what you need for playing modern maps and mapsets. DSDA-Doom has a lot of great features targeted toward speedrunning, which are nice to have and may even encourage you to try speedrunning for yourself.

 

Lately I've been trying out Woof and Eternity as daily drivers, and they're pretty great. I like Eternity's simple "-vanilla" switch for emulating complevels 2-4 as necessary, and I like its support of some fancier features while still retaining the ability to replay demos. Woof fits a similar niche to DSDA-Doom's, but unfortunately without all the conveniences for speedrunners. It remains an excellent "conservative, but all-purpose" source port.

 

Chocolate Doom has always felt fantastic to me, and sometimes I play in that one despite the pixelated graphics, low resolution, lack of a colored status bar, etc., when my current mapset supports it.

 

+1 to the comment mentioning Tarnsman's Projectile Hell as a good Eternity-targeting megawad. I believe the text file mentions Eternity first and adds that GZDoom should work, but has not been fully tested yet.

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GZDoom for me, primarily because it has the best combination of a superior freelook (i.e. hardware rendered) and a mouse input that feels most organic to me. It's a super niche reason, but nothing else quite pulls it off as well.

 

9 hours ago, Stupid Bunny said:

(I don’t like how *ZDoom deviates from Doom’s physics in some ways

 

For what it's worth, almost (if not every) deviation from vanilla physics can be turned off in GZDoom. It's all in the compatibility settings menu.

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At the moment, Crispy Doom for feeling very true to vanilla, but with some QOL improvements like slightly higher resolution, optional crosshair, brightmaps etc. if you feel like using them. I also like Chocolate Doom and PRBoom+.

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I use glboom+ for the most part. Because I'm weird and like undistorted freelook with vertical aim off. I just like to look around and see the map, but don't want to break it by being able to shoot stuff I shouldn't.

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