Touchdown Posted May 8, 2018 A note: this is something I wanted to get off my chest for a long time. Not sure if there's any point in posting it really but we'll see. So, this is about the tone of DOOM and how the perception of the Doomguy has (d)evolved over the years. Keep in mind, this is an opinion (maybe an unpopular one) and I'm just interested in both sharing my point of view and seeing what others on DW think about it. So even though I might sound like I'm really angry about it or trying to force my opinions on others, that's just because I'm writing and not talking and I'd appreciate hearing your opinions as well. I've always considered DOOM to be a fairly serious sci-fi horror themed shooter with not a whole lot of silliness. Definitely more serious than something like Blood or Shadow Warrior. Of course DOOM is not realistic and it certainly has a lot of over-the-top, exaggerated elements. I mean you're using a chainsaw as a melee weapon and gib enemies with your fists. So I'm not saying it's 100% serious (though I'm not opposed to pushing it in that direction) and we also can't ignore some of its inspirations such as Evil Dead, heavy metal and so on. But I've never considered DOOM to be some kind of comic book styled, silly celebration of badassery that people make it out to be today. I think one of the biggest things that highlight just how far DOOM has been pushed in the 'silly' direction is how revered this image is right now: Most people agree that this is a very faithful homage to the original DOOM box art and that it captures exactly what DOOM is. Even folks at id say that this is how you're supposed to feel while playing it. But is it, really? The Doomguy is depicted as a cartoony badass superhero that victoriously stands among demons and enjoys it. But let's take a look at those iconic box arts: Do you see the same person as above? Neither of those pictures depict Doomguy as a blood-thirsty demigod. Is he badass? Sure is. But not in the same way. In the DOOM1 box art he's literally surrounded, trying to escape and survive and the odds are against him. He's NOT gloriously ripping and tearing for fun and he's certainly not about to throw an Imp to kill him midair. In the DOOM2 picture he's backed against a wall with nothing but a double barrel shotgun, facing off against the toughest demon out there. He's alone, odds, again, against him but he's determined to survive. And that's who Doomguy has always been to me, a survivor. A badass survivor, yes, but a survivor nonetheless. He's a marine caught up in the situation, doing what he has to do. Not some ancient demigod that makes demons cower in fear by his mere presence. That's what I think is wonderfully captured in the Fight Like Hell cinematic: Is this Doomguy a badass? Yes he is. But as I've noted years ago, notice how even though he ultimately prevails, he gets his ass kicked everytime. It's a fight for survival, not a demon-hunting vacation. In fact, the promo picture for VFR also somewhat captures what I'm talking about: Again, the protagonist is 'badass', it's not a realistic depiction. But it's also not a display of triumphant badassery. It's a relentless fight for survival. Maybe too stylized but still, better than "teh doom sleyaah rippin'n'tearing" in the top picture. And of course this amazing fan art (reuploaded, because I don't know where it comes from) that captures PRECISELY what I'm talking about. THIS is what DOOM should be like, in my opinion. ______________________ Another thing is this generation of people for whom Rip&Tear is the tagline for DOOM. It's so deeply rooted by now that even DOOM4 officially endorses that phrase. But why? Rip&Tear is a quote from the DOOM Comic which is a silly and exaggerated take on DOOM. It's A JOKE. It has nothing to do with the vibe or atmosphere in DOOM. Yet many people say that this is EXACTLY what DOOM is. In my opinion this is caused by both time distorting people's experiences + an unhealthy popularity of Brutal DOOM* (which is pretty much DOOM Comic the mod) undoubtedly fueled by a bunch of high profile YouTubers making videos about it and, later, gaming media looking for clicks. Yes, the original DOOM was an action-packed mayhem. But it was also dark and sinister at times. And it certainly wasn't something that I'd reduce to #RIPANDTEAR. And I certainly disagree that DOOM is "a horror for the whole family". That's one of the reasons I had a tough time going through the Noclip series about DOOM4. I just couldn't stand Marty and especially Hugo talking about DOOM like it's a joke, like nothing about it should be taken seriously. * a side note: I don't actually hate BD. I'm actually kind of looking forward to the full version of Extermination Day. If there's something I hate there, it's how unreasonably popular it is. ______________________ (No)thanks to all of this id felt obligated to go completely overboard with the silliness in DOOM4 which truly peaks in the Slayer's Testament cringefest. Suddenly Doomguy is not who he's has always been. He's what people THINK he is. It's interesting that based on the Noclip interviews id felt it was necessary to go in that direction thematically in order to fit the gameplay. I don't know about anyone else, but some parts of the story were exactly what annoyed me in DOOM4. It's all fine until DEMONS SHIT BRICKS CUZ TEH DOOM SLEYAAH and such. I think they went overboard with it which makes me worried that the story and thematics in DOOM5 are going to be even dumber. I understand the motivation behind it to a certain degree. They wanted to encourage players to be more aggressive and not play it like a cover-based shooter so they've developed the lore to support that. But was it really necessary to go that far? Literally turning Doomguy into a demon slaying demigod? Personally, I don't think so. Bear in mind, I have no problem with that during the regular gameplay (some executions are a bit silly but that's about it). I think that the gameplay benefits outweigh the lack of realism and like I like to say, DOOM4 in terms of its FPS mechanics is, in my opinion, far ahead of everything else that's out there at the moment. So I would definitely not argue against the arcade'y elements in the game because at the end of the day they just make everything better. But as soon as the game starts talking to me, it's beyond embarrassing. "Hey don't forget about this months human sacrifices!" To be honest, I'm not even completely against a different take on the Doomguy. Actually, I think that id has exercised a surprising amount of restraint in terms of his personality: the fact the he doesn't speak yet expresses certain traits via nothing but his actions is really cool and refreshing. What irks me is that this take is deeply rooted in what I believe is an incorrect perception of the original character and the tone of the original game. And DOOM4 reassured everyone that this is the one and only right interpretation of him and the entire franchise. Don't get me wrong, I realize that the original DOOM games were not exactly completely serious and that there's always been an element of over-the-top badassery in it. I've even said something along those lines a couple of years ago when talking about those cool UDOOM/FinalDOOM posters. This isn't about silly vs 100% serious. It's about how far do you push the boundry and I feel that this boundry has been THEMATICALLY pushed way too far both in DOOM4 and the general perception of DOOM amongst its fans. ______________________ Or maybe I'm just a complete idiot and I'm wrong about all of this and DOOM has always been a silly horror for the whole family that shouldn't be taken seriously. Maybe >>I<< believe in something that isn't true at all. Then again, there's a fair number of serious DOOM maps(ets) made by the community and id themselves created DOOM3... so I can't be totally wrong here. Anyway, just wanted to get this out there (finally, two years late). If you have any thoughts or comments on this topic, feel free to share them - I'm interested what others think about it. 33 Share this post Link to post
Aquila Chrysaetos Posted May 8, 2018 (edited) I'm going to quote myself from the Doom Movie thread on my interpretation of Doomguy. Quote Original Doomguy really did seem rather stoic and serious, then compare him against the Doom Slayer (Who may or may not be the same man), and he suddenly becomes a nearly emotionless pragmatic killing machine (compare Renegade!Shepard from Mass Effect, sort of) to Slayer's rage fueled brutal walking apocalypse (like Kratos from God of War (pre-2018)). By that interpretation, Doomguy is suddenly much cooler to me despite Slayer being an order of magnitude above him. I agree that Doom (1993) was (and is) a serious game with a serious (albeit skeletal) plot and cast (of nobody). Yes, it had some ridiculous moments, all games, movies, TV shows, literature, etc has those. But the transformation of stoic!Doomguy into rage-personified!Doom Slayer did seem absurd, and the cartoonishly evil UAC, while amusing at first, really dragged the setting down for me. I interpret UAC as being a corporation working for the good of Mankind, not one screwing around with Hell gates and human sacrifices because why not. In fact, I seem to remember that in the original plot, the portal to Hell was opened by complete mistake in tandem with the standard teleport experiments. UAC tries to contain the disaster and fails, and so likely sends a message to Earth saying, "Hey, bad shit went down up here on Mars. Either don't come here or flatten the place from orbit." (This interpretation isn't exactly correct. Linguica kindly refreshed us on the Classic!Doom backstory, which jossed this.) Then Doom (2016) rolls 'round, using the memetic Doom Comic as pretty much its go-to source, and suddenly we've got an evil UAC opening portals to Hell for kicks (no not really, it's technically for Argent Energy), human sacrifices, an insane executive official (Corrupt Executive Official? CEO, lulz), and the friggin' apocalypse on Mars because somebody failed to act on his partner's shattered mental state. Now we've got the Revenant Program, a religion of evil, and a pair of officials each with some degree of a god complex all in the same place controlling Earth's fate. What a great situation for us to be in. The situation is treated as appropriately bad, but the absurdity of the UAC around Mars seems to attempt to lighten it all as no big deal or a good thing. Reminds me of Unitology from Dead Space, and look how that one turned out. Finally, we get to the Doom Slayer, some sort of everlasting vengeance god, a powerful demigod, a regular dude mad as hell at Hell, whatever he is or isn't, there's one thing we know about him: the demons are terrified of him because he cuts a massive swath through their forces. That's justified, I think, but I would figure that it would only drive them to fight harder when he arrives on the field, or to attempt to gather even more power to eventually overpower him. He's incredibly brutal when he fights (ala Doom Comic and Brutal Doom) unlike the 1993!Doomguy, who had a more pragmatic (it seemed) approach, though obviously that depended on the player. Far more often than not, we see Slayer act on sheer rage and it defines him, which is fine. Kratos from God of War is awesome and his anger defines him, or did. However, he does act on some degree of compassion when saving the backup of VEGA, it looks like, and he seems hesitant to disable the Argent Tower because it provides Earth's power. All that said, his backstory sounds a bit like either the Doom Comic or a poorly written fanfiction (yes, I said it. Crucify me), where it's filled only with his rampage through Hell for reasons we never learn. Contrast 1993!Doomguy's backstory in which we learned he had a moral compass and he would act on it, so he didn't have only one trait and that was it. Now, the marketing: it seems to pander more to casual players and attempt to draw a wide crowd with absurd comedy and new (old-school) gameplay mechanics than to those who've played the game loyally for years. It seems somewhat like a punch to the face because they seem to eschew us in favor of those who are surrounded by "realistic" shooters and attempted to convince them to join the Doom Community, but they fell into the same traps these "realistic" shooters do: story-driven gameplay dictated by what the devs worked so hard to develop so you'd follow this exact path. Gameplay: it's fun, I think, but it's too repetitive. Run from arena to arena and fight monsters and that's it. No room for anything but run-and-gun, which would be fine if room was made for other approaches. Bosses: the boss fights were the best parts, I thought, because they were something new and different every time. The cyberdemon? He shoots at you directly, he strikes the ground, he traps you and swings his Hell blade at you, it's awesome. The Hell Guards? Two different playstyles, one DPS and one tank, both in one at first, then each separately afterward. The spider mastermind? An array of attacks requiring your full attention to avoid. It was different. Plot: I couldn't possibly care any less about the plot. Doom is not plot driven, or at least, it isn't supposed to be. It's like Mario: fun first, plot later. Overall Tone: Doom (2016) is just ridiculous, and not parody ridiculous, just regular ridiculous. It doesn't work for an otherwise rather serious series. Wolfenstein: The New Order held true to Wolfenstein's tone (though, Wolfenstein tended to be edgier than a razor blade factory, so it isn't hard to do), so why couldn't Doom (2016)? Wow, that was a long post. I hope you got something out of it. Edited May 12, 2018 by Aquila Chrysaetos 5 Share this post Link to post
seed Posted May 8, 2018 (edited) Well, I for one don't have much else to say on this topic since I share almost the same views so I'd do nothing more than just repeat what you already said but in a different way. I do think that Doom 2016 took badassery to a completely different and cartoony level (one that I wish wouldn't have happened). What was the reason for this, I do not know. The scrapped Doom 4 did seem to take itself rather serious with all its focus on a cinematic and realistic experience, but somewhere down the road they decided to do a 180 and completely change the tone into something similar to "Hey, an invasion is on the way but that's ok because you're a god and the mere sight of you makes the demons tremble, no need to become agitated, they don't and never have stood a chance against you". This does take a lot from his badassery, why? Well simple, there's nothing even remotely "cool" or "badass" in utterly destroying an enemy you're well aware is weaker than you. In the original games you were a simple human with an impressive arsenal, which also included some completely devastating weapons + otherwordly power ups. The change in tone is especially noticeable in Hell. It lacks most of the atmosphere and style of the original, a dimension I see as little more than "a collection of grotesque, swampy caves". Not bad, but there's also nothing that really stands out. "We don't want you to be afraid." said Hugo. Sure, but still, it's Hell after all, did it really need to be stripped off of all sinisterness and surrealness? No, it didn't. On 5/8/2018 at 11:18 PM, Aquila Chrysaetos said: Plot: I couldn't possibly care any less about the plot. Doom is not plot driven, or at least, it isn't supposed to be. It's like Mario: fun first, plot later. Not on my watch. I'm a sucker for good stories in SP games and I probably wouldn't play them if there was absolutely 0 plot behind them and just pure gameplay. I want to immerse myself in a world with a story behind it. If I wanted something without any kind story I'd just play a MP game instead, but of course this is mostly a matter of preference. I really liked the story and narrative in Doom 2016 and I think they did a solid job in this department. If only the game took itself more serious though. On 5/8/2018 at 11:18 PM, Aquila Chrysaetos said: Now, the marketing: it seems to pander more to casual players and attempt to draw a wide crowd with absurd comedy and new (old-school) gameplay mechanics than to those who've played the game loyally for years. It seems somewhat like a punch to the face because they seem to eschew us in favor of those who are surrounded by "realistic" shooters and attempted to convince them to join the Doom Community, but they fell into the same traps these "realistic" shooters do: story-driven gameplay dictated by what the devs worked so hard to develop so you'd follow this exact path. Now this is something I mostly agree with, save for the "casuals" part, reminds me of those "elitist" farts who should be erased from existence. I think the main problem is that they tried to please 2 categories and ended up with both dissatisfied, but in different ways. They tried to attract a younger generation of players (which, I might add, doesn't even know or understand the concept of the original well enough, let alone played it or have any interest in doing so) but also satisfy the longtime fans of the series. I for one am mostly satisfied with how it turned out, but they toned down some of the darker aspects way too much, they played it far too safe. The Wolfestein reboot took itself more serious, why couldn't Doom 2016 do it as well? In the end, I managed to write a wall of text and didn't get much out from it :v , apart from sharing some things that displeased me in Doom 2016. I guess the inspiration wasn't with me this time around, but the general idea is: Overall, I consider Doom 2016 a great Doom game with all the changes they did, but it most certainly has its fair share of (sometimes major) flaws. Edited May 11, 2018 by Agent6 7 Share this post Link to post
Cynical Posted May 8, 2018 In 1993, there was no such thing as "serious" videogames, at least in the modern sense. The overall vibe was more like an '80s Schwarzenegger or Stallone action film; played reasonably straight on the surface, but clearly gleefully violent for the sake of being violent. 4 Share this post Link to post
Bauul Posted May 8, 2018 Doom 2016 positioning him as an OTT badass I don't think is incompatible with the 1993 version. The way I always saw it, in 1993 (his first exposure to demons) he is a survivor just trying to stay alive. But his story arc follows that of say Ash from the Evil Dead trilogy: he may start as just doing what he has to to survive, but over time that fears gives way to pure badassary, and he emerges eons later as one man killing machine. I personally really enjoyed the way Doom 2016 showed how he had in effect evolved from the survivor in 1993 through to the ass-kicker he is after so many campaigns against the demons. 9 Share this post Link to post
Deleted_Account Posted May 9, 2018 I would say Doom is a serious sci-fi horror themed shooter with tongue-in-cheek humor. For example - A Chainsaw! Find some meat! The psychotic smile Doomguy displays in the HUD when a new weapon is acquired, or even the silly ouch face. And don't forget the ridiculously toned ass of the Cyberdemon. 10 Share this post Link to post
MrSkeltal Posted May 10, 2018 I think at the end of the day most in the hardcore Doom community need to accept that the new titles are going to be mostly based off the general audience's pop cultural osmosis perception of it on the basis that they're 50+ million dollar products aimed at the biggest audience possible to recoup costs. And at the end of the day what has Doom been seen as through the years, especially nowadays with Youtube clickbait and opinion pieces in every website? One dude killing thousands of demons to Pantera rip-off music and hyper violent machismo. It's like how people talk about 90s shooters being non-stop frantic action when a lot of the forgotten shovelware and mediocre titles relied on cheap hitscan combat and peeking from around corners even during the 2.5D era and the late 90s. Sure, they could've taken a bolder approach, but id was already on hot water with Bethesda/Zenimax since RAGE's middling reception and, unlike Wolfenstein which never had much of an identity through all the games and was never as popular, Doom already did and had quite the pedigree even among people who never played it. 2 Share this post Link to post
Doomkid Posted May 10, 2018 (edited) edit: I somehow missed Bauul's post the first time around, but I agree entirely. I'm glad to know others have come to that same conclusion. I like taking what's happened to this character and forcing it into the narrative of the game. I don't know if it was entirely intentional or a happy accident. Doomguy has become this over the last 20 odd years. Obviously the story is set some time in the future, but in 1993, Doomguy was just a military dude. One of the most badass, but ultimately just your average mortal. Hell invaded and as we all know, he ended up inside more than once. For the next few years he dealt with Hell as it came to Earth, then if we take Doom64 into account, he actually stays in Hell at the end by choice. He's been so hardened by this experience that through all that bullshit he became more than a man, he (d)evolved from a survivor into a predator of sorts. From the late 90's til 2016, Doomguy was literally in Hell serving as the force that stops it from coming back to Earth - spending that much time in Hell and surviving would surely turn him into some sort of demigod (all the while out here in the real world, everyone has had time to sort of collectively 'turn' Doomguy into what he's now perceived as). Hell, if we take all the in-game text and manual text into account from Doom2 and Doom64, there's almost subtle hints that he's sort of starting to enjoy all this bloodshed in a sick sorta way. By the end of Doom64 and during the interim between that and Doom4, this trait developed in the character in the game world. It matches up perfectly with the perception of the character slowly but surely turning that way over the years. I know I'm essentially taking what happened and trying to force it into the game's canon, but it just lines up so oddly well, at least to me. I have to agree that the 'lone survivor, odds stacked against him' element was awesome, but I almost feel like it would be strange for him to still be 'timid' (for lack of a better word) after all the bullcrap he's been through. 14 Share this post Link to post
Bauul Posted May 10, 2018 @Doomkid 100% agree, you put it better than I could! I do think OP's description of the original Doom (that it was a tense battle for survival) is correct. The original game is more serious than it is silly. But that doesn't mean Doom 2016 is somehow wrong, simply that the character has evolved into something different. 5 Share this post Link to post
Moustachio Posted May 10, 2018 I don't get why everyone thinks Doom Slayer is some apathetic killing machine. The only characters he interacts with are demons (with whom he's been involved in a lifelong war), Olivia Pierce (who is obviously evil), and Samuel Hayden (who immediately introduces himself as the head of the UAC, giving the Doomguy all the reason not to trust him). The only other character he has any sort of interaction with is VEGA, and Doom Slayer backs up his memory despite being under no obligation to and the fact that VEGA's about to blow. Just about the only signs of apathy he shows are in the way he interacts with his surroundings. He smashes Dr. Hayden's argent filters, naturally painting him as some sort of barbarian, but, again, if this is the original Doomguy, he has all the reason in the world to completely detest and distrust UAC technology. Especially technology that involves using Hell energy. Which is also where his home is at this point, so one has to wonder if DS also disapproves of Hayden taking his energy as well. The way he handles human body parts is intentionally apathetic and played-for-laughs, but one has to concede that Doom Slayer would probably be used to much, much worse from his time residing in Hell. Aside from that, however, most of his interactions are very reminiscent of the original Doomguy. He's militaristic and quick-thinking, able to figure out how to work various UAC interfaces, and still has a natural affinity for weapons. Most of all, though, is that the Doom Slayer cares, above all else, about the greater good; the Doomguy cared about the greater good as well, as evidenced by his beating the everlasting shit out of his higher officer for ordering him to fire on civilians (Ultimate Doom manual). The Doom Slayer understands the evil of Hell's influence on a level that the rest of humanity (Dr. Samuel Hayden included) doesn't, and, as evidenced by his pronounced glance at the corpse in the elevator, he witnesses the human sacrifices made in the name of "science" with disgust in his eyes (though it might be the only thing keeping humanity alive). 8 Share this post Link to post
Aquila Chrysaetos Posted May 10, 2018 @The Mysterious Moustachio opened up a whole new interpretation for me to consider. If Doom Slayer is the same as original!Doomguy and Argent D'Nur is actually his home, this opens up the interpretation that in a different timeline, Hell invaded a technologically super-advanced Earth/Gaea/Terra/other equivalent and instead of being defeated like in canon!Doom II, they won and began launching attacks into other timelines as well, including Doom (2016)!Mars, and so his rage-fueled one-man apocalypse makes even more sense because he's seen Earth (or whatever) fall once and he doesn't want it to happen again. I don't personally agree with this interpretation, I still see Classic!Doom and Doom (2016) as existing in separate continuities, but it opens a wide range of interpretations, regardless. 4 Share this post Link to post
Moustachio Posted May 10, 2018 (edited) Spoiler So this post isn't pointless, I'll just say that Classic Doom was a mixture of seriousness and goofiness much like the action games and movies the creators were into at the time (i.e. Robocop, Army of Darkness, Aliens). I think the same can be said for 2016. Just like Classic Doom, you can really take it as seriously as you want because there's a good blend of funny and scary elements. Edited May 10, 2018 by The Mysterious Moustachio 11 Share this post Link to post
Soundblock Posted May 10, 2018 (edited) Yeah, I think you got a point OP, there might have been an air of desperation lost. For me, the most exciting moments of Doom is when the map is tightly balanced, leaving me often hovering close to 0% during combat, unable to find health but eventually making it through somehow. You could say Doom 2016 is too much this: And not enough this: ...as for the story, I lost all connection to the character right from the start, being summoned from som occult altar like he was some sci-fi saint. What, am I taking a break from heaven to smite some demons? Can I just have my deck of cards please. All I can say about the 2016 health system is that I hate it. I still think Doom 2016 is impressive, but hasn't managed to lead me by the hands into its world, despit me buying copies both for PS4 and PC. The original still has a somewhat firm grip on my balls. Edited May 10, 2018 by Soundblock 12 Share this post Link to post
kb1 Posted May 10, 2018 On 5/8/2018 at 5:50 PM, Bauul said: Doom 2016 positioning him as an OTT badass I don't think is incompatible with the 1993 version. The way I always saw it, in 1993 (his first exposure to demons) he is a survivor just trying to stay alive. But his story arc follows that of say Ash from the Evil Dead trilogy: he may start as just doing what he has to to survive, but over time that fears gives way to pure badassary, and he emerges eons later as one man killing machine. I personally really enjoyed the way Doom 2016 showed how he had in effect evolved from the survivor in 1993 through to the ass-kicker he is after so many campaigns against the demons. My reply was lost during the update, but it was too long winded anyway. So, I'll keep it short and sweet. First of all, Bauul, you said *exactly* what I was thinking. I think Doom was always on the badass, silly side, but in 1993, when it was quite a bit more risque to have tons of cartoony gore. I do think id took a page from the Brutal Doom handbook, and, why not? Brutal Doom was quite newsworthy when Doom4 was being built. Why? Because it's liked by a lot of people, and for good reason: It's quite highly polished. Some may not like BD, but the fact that it's been hugely popular cannot be denied. So, why not give people what they want? Or, at least, try to. @TouchdownI do get what you're saying. Id took a lot of flack in the '90s. I think they took their games as far as they thought they could get away with, but I also think they would have gone further, maybe. 0 Share this post Link to post
Widow Posted May 10, 2018 I just take Doom as a good game. For me, that keeps it simple. There is no offense meant or intended to anyone posting on this thread. 3 Share this post Link to post
seed Posted May 11, 2018 10 hours ago, Soundblock said: You could say Doom 2016 is too much this: And not enough this: This literally sums up most of my problems with the game. 9 Share this post Link to post
DooM_RO Posted May 11, 2018 (edited) The stoic guy in his mid 30s has been done to death. I mean, you could definitely have a convincing Doomguy fitting that archetype but the pissed off Achillean killing machine feels more fresh the context of FPS games. 0 Share this post Link to post
Linguica Posted May 11, 2018 On 5/8/2018 at 1:18 PM, Aquila Chrysaetos said: I interpret UAC as being a corporation working for the good of Mankind, not one screwing around with Hell gates and human sacrifices because why not. In fact, I seem to remember that in the original plot, the portal to Hell was opened by complete mistake in tandem with the standard teleport experiments. UAC tries to contain the disaster and fails, and so likely sends a message to Earth saying, "Hey, bad shit went down up here on Mars. Either don't come here or flatten the place from orbit." Since no one seems to remember what the *actual* backstory of Doom was, according to the manual text, here's a snippet: For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into one and watching them come out the other. Recently however, the Gateways have grown dangerously unstable. Military "volunteers" entering them have either disappeared or been stricken with a strange form of insanity--babbling vulgarities, bludgeoning anything that breathes, and finally suffering an untimely death of full-body explosion. Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small set-back, but everything is under control. According to the original story, it was the *military* who was using UAC technology for their own teleport experiments, with a seeming disregard for the lives of the "volunteers". 7 Share this post Link to post
Aquila Chrysaetos Posted May 11, 2018 (edited) Whups. Feel stupid now, but it's nice to get a refresh course on the Doom manual. It really has been too long. Edit: So this post isn't useless, disregard what I said in reference to UAC. In Classic!Doom it was the military which (indirectly, or perhaps directly) caused the Hell invasion, but in Doom (2016) it was ultimately Olivia Pierce, primarily because of her unstable mental condition and subsequent corruption by Hell. So, in Classic!Doom, was it shortsightedness or malicious intent? Or just stupidity? In Doom (2016) there was a clear (mostly) motive behind Olivia Pierce's actions, but why was the military using UAC for teleport experiments? And why the disregard? Classic!Doomiverse was probably only marginally better than Doom (2016)!verse. Edited May 11, 2018 by Aquila Chrysaetos 0 Share this post Link to post
Pegleg Posted May 11, 2018 On 5/10/2018 at 7:26 AM, Doomkid said: he's sort of starting to enjoy all this bloodshed in a sick sorta way Doesn't the end text of Final Doom actually say something like "when you die, they'll have to put a rocket launcher in your casket?" He may not have come to enjoy it, but he'd come to accept it. And if you spend enough time doing a particular thing, you will get good at it. One would assume that principle would extend to killing demons and zombies. On 5/8/2018 at 5:50 PM, Bauul said: But his story arc follows that of say Ash from the Evil Dead trilogy: he may start as just doing what he has to to survive, but over time that fears gives way to pure badassary, and he emerges eons later as one man killing machine. True. Although when not wielding his chainsaw and sawed-off shotgun and fighting Deadites, Ash was kind of bumbling. But give him those weapons and he morphs from "Yeah, I said the words. Mostly." into, "Yo, she bitch! Let's dance." 2 Share this post Link to post
Pegleg Posted May 11, 2018 On 5/8/2018 at 8:40 PM, Ex Oblivione said: And don't forget the ridiculously toned ass of the Cyberdemon. There is a, shall we say, interesting obsession with the Cyberdemon's ass amongst various members of this forum. Also, if you look at the Cyberdemon, I'm not sure there's an ounce of fat on its body. In that light, a toned ass is the most reasonable attribute of the Cyberdemon. 6 Share this post Link to post
Deleted_Account Posted May 11, 2018 1 hour ago, Pegleg said: There is a, shall we say, interesting obsession with the Cyberdemon's ass amongst various members of this forum. Also, if you look at the Cyberdemon, I'm not sure there's an ounce of fat on its body. In that light, a toned ass is the most reasonable attribute of the Cyberdemon. Yes there is unanimous fixation on that Cyberbooty. Also it's interesting to note the gaping orifices of the Imp, Cacodemon and Pain Elemental. You could fit a soulsphere into them! 5 Share this post Link to post
NiuHaka Posted May 12, 2018 (edited) Yeah, but- I was once on the side of "doom is serious" but the community converted me long before The Doom Slayer was a thing. Edit: I should add that I think of Doom's tone as more of a nebulous thing that is caught between serious and silly. 6 Share this post Link to post
kb1 Posted May 12, 2018 What I don't understand is being upset by Doom4's stance. Then again, I do enjoy me some ripping and tearing :) I think it's kinda funny what they did with Doom4. But, if being serious about Doom is your fun, nothing wrong with that - go for it. 2 Share this post Link to post
Cipher Posted May 12, 2018 (edited) I think this is about spot-on. The old Doom games are certainly tongue-in-cheek to an extent (just look at any of the promotional material, the instruction manuals, etc.; the names of the different difficulty levels; even the infamous "Daisy ending" and really all of the in-game story text; it's having fun with itself), but they don't exclude the possibility of a more horror-based or somber atmosphere, which is also part of the fun. More importantly, which you captured here, the tone constantly feels skewered toward "survival" against overwhelming odds, and this dovetails with the gameplay, where you really do feel the odds are stacked against you, in terms of both navigation and enemies, rather than being about the power fantasy. That said, the power fantasy and the survival aspect can both draw from similar senses of whimsy--you're always a one-man army against a cadre of rather silly monsters (though the aesthetics of the earlier games allow them to be scary as well; at least as scary as any collection of fantasy monsters)--but the older games and new one are definitely different spins. I would describe the original run of games as being subtly silly, while the new one wears that element on its sleeve. Edited May 12, 2018 by Cipher 3 Share this post Link to post
NiuHaka Posted May 13, 2018 (edited) Yeah, one thing to consider is that this game came out after a slew of cult classics like They Live, Evil Dead 1, 2, and Army of Darkness, Robocop, and... Man this list could be quite large. The thing these all have in common is how serious you could take the story one moment, and then be able to step back and recognize how deliberately ridiculous they are the next moment. Fans have always been able to completely ignore the other aspect based on their preferences. One person might see Evil Dead as a horror, while another would see it as a comedy. I think Doomguy diving into hell to avenge the death of daisy is only part of the ridiculousness of doom. Based only on the ending texts, the monsters could be hell spawn, aliens, or mutants. Personally, I think it's all three, because why the hell not (shameless pun). You can actually see this coming back in 80s & 90s retro shows and movies such as Futureman And Thor Ragnarok which are comedy mixed with serious action. Doom’s brilliant fusion of the two-tone aesthetic is just a relic of the times that the game came from. A relic that I cherish and wish Doom could make a return to someday. Edited May 13, 2018 by NiuHaka 3 Share this post Link to post
Deleted_Account Posted May 13, 2018 All Doom games have humor even in them, even Doom 3! Don't forget that some of the toilets in the game contain massive coils of turds, the zombie acting like an obese mental patient bashing his head against the glass and saying mmmmm boy and passing gas. Or the PDA that contains valuable sacrificial pointers. I think all Doom games from old to new have some dark humor in them. And let's not forget the commercials we've gotten over the years. 3 Share this post Link to post
DeadAstronaut Posted May 13, 2018 Cool topic. I haven't played the recent Doom game but IMO when talking about the tone of Doom, I feel that music has a lot to do with it. Playing the original game with sound mods using the PSX sound effects and ambient music by Aubrey Hodges can transform the entire feeling of the game. This is especially true with Doom 64 and how atmospheric that game was. Ambient music like this can do amazing wonders to make the player feel alone, isolated out in space at the mouth of hell with no help. Sometimes I play Doom with Hodges' sound effects and music to give it a different feeling from the original metal/hard rock style MIDI tunes. 4 Share this post Link to post
insertwackynamehere Posted May 13, 2018 (edited) I agree with OP. I think that the music for E1M8 is the musical equivalent to what is being described (fighting out of desperation and with the pit-in-your-stomach lonely despair of being the last survivor against all odds) Edit: beaten by seconds regarding lonely music as another factor 😄 0 Share this post Link to post
D88M Posted August 11, 2018 The new Dooms are: Doom 3/Quake in aesthetic, Doom comic book in tone, and Brutal Doom/little bit of Call of Duty Modern Warfare/modern fps in gameplay. I just wanted to say that lol i will read yout trhead later but i come from your comment in Doom Eternal that was totally on point. 0 Share this post Link to post