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DynamiteKaitorn

Colour Palette Time!

Vote for palette  

17 members have voted

This poll is closed to new votes
  1. 1. choose your palete:

    • I choose palette 1
      4
    • I choose palette 2
      2
    • I choose palette 3
      4
    • I choose palette 4
      1
    • I choose palette 5
      5
    • I choose palette 6
      1

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  • Poll closed on 05/12/18 at 11:00 AM

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Okay guys. I want to restrict myself to utilising a limited amount of colours. The below colour palettes are ones I have come across on my journey so far. if there are other ones then feel free to post them below. :)

 

1

 1512523060_ColourPalette1endesga.png.5c5c650b20c3f11453ec39495965c87d.png

 

2

 1663129196_ColourPalette2SGB.png.27c44d9e8ff6da12e3accbf35be5202b.png

3

1427926176_ColourPalette3SoftMilk.png.9ff2d7aa44d2bd8d4ed6fd526820e12a.png

4

 1683151774_ColourPalette4Zhughy.png.7d1a31906353e37f70b88e2061bb4fae.png

 

5

848745823_ColourPalette5AAP.png.9b2ba65306e3ca8ebd4476322045d623.png

 

6

95479067_NESpalettereferenceforsettingcolors.png.78db718463acf3b792aa7a94b052e3d1.png

 

 

 

 

 

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4 hours ago, KVELLER said:

Well, that depends on what you want to do with it.

 

I am going to use it to make a custom DooM wad with it. Mostly wanna test myself by limiting my palette size :3

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What source port are you going to target?

Because for software rendering all of them will suck big time because they do not have any gradients.

 

 

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1 and 5 are the largest, so by default, they win.

3 and 4 are almost identical.

6 is devoid of most skin tones

1 and 6 have the most red, for blood and gore

As Jerry.C says, they all suck for light diminishing, but if you assume that the palettes are only showing the brightest colors, and that you're going to fill out the rest with darker versions, then 1 is probably the most versatile.

 

But comparison is never going to be sensible unless you make each palette the same size, and same # of colors, and maybe display them here as animated GIFs, with each frame showing standard light diminishing effects.

Edited by kb1

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I use 6 all the time, and yes, it is the NES palette. I even use it with vector art, it just works really nicely overall.

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14 hours ago, Grain of Salt said:

I guess you're disabling the colormap?

 

Not really sure how I'd do that but I was going to simply just use them for texturing in DooM.

 

14 hours ago, Jerry.C said:

What source port are you going to target?

Because for software rendering all of them will suck big time because they do not have any gradients.

 

 

 

GZDooM like I always do.

 

 

 

 

And yes, 6 is the NES  palette.

 

And 2 is a bunch of Super Game Boy palettes!

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