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Spectre.Charles

Quake 2 Won't Run in OpenGL

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I'm using the GOG version.

Every time I try to change Quake 2 to OpenGL mode the game crashes. Any advice that doesn't include sourceports or patches?

 

UPDATE 25/12/2018:

Got the Steam version, had similar issues, I decided to use Yamagi which is sort of like a patch. I honestly have no idea why I didn't want to use a patch, I guess to be a purist, but the only changes are added support for widescreen, antialiasing, and anisotropic filtering, shit that barely affects the look of the game.

Edited by DepravedDiptera : Corrected Info

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1 hour ago, DepravedDiptera said:

I'm using the GOG version.

Every time I try to change Quake 2 to OpenGL mode the game crashes. Any advice that doesn't include sourceports or patches?

 

Update:

I found a pirated copy and it worked, I moved some files into my Quake 2 directory and now it works.

I'm not sure which of these 4 did it, but it was probably the only one that didn't replace something, but just in case here's all 4:

https://drive.google.com/file/d/1f7IyG3lBq2ghf9ZvEM4-n2sLpF2_rzou/view?usp=sharing


Any particular reason why you wouldn't use a sourceport? Also, maybe consider updating your graphics drivers?  Maybe your graphics card is too old for OpenGL 2?

 

What is the meaning of life?  What is truth? Wait, wrong forum...

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It's possibly the bug where the OpenGL DLL chokes when asked to report a feature list that's too long, in which case it's possible to correct by patching that bit out of ref_gl.dll.  Not sure if there's a ready made patch for that though, I've always done it by hex edit.

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You might want to try using a source port like KMQuake 2, or even Berserker@Quake2 if you want an extreme graphics mod.

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3 hours ago, Avoozl said:

You might want to try using a source port like KMQuake 2, or even Berserker@Quake2 if you want an extreme graphics mod.

Was there a Darkplaces port for Quake 2??

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