Angry Saint Posted May 13, 2018 I'm working on a level for vanilla doom using the cfmanson textures. Testing it with Chocolate Doom I've noticed that the textures visualize a line of pixels not present in the original file. What can I do about this? 0 Share this post Link to post
Moustachio Posted May 13, 2018 (edited) To me, it looks like a tutti-frutti effect from vertically tiling a texture that is less than 128 pixels high. I would suggest either breaking up the wall into multiple sectors to "patch" the two bands of that texture together or just find a 128 px high texture to use instead. EDIT: I would be careful about using too many sectors if you are using the first method and want the level to run in Chocolate Doom. 2 Share this post Link to post
Angry Saint Posted May 13, 2018 Ok, I checked better the textures I'm using and actually some are only 64 pixels high. Now I know what to do, thank you so much! 2 Share this post Link to post