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Made a custom HUD, how do I scale it to work well with other resolutions?

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Posted (edited)



This is the first time that I'm working with SBARINFO. A friend of mine made an entire HUD system for me and currently i'm trying to implement it. It went well, until I realised that once the resolution is changed, things end up getting messy. 


Good Version:



Bad Version:



The files are all in 1920x1080 resolution, but I doubt that that is the problem since i've seen other HUD overlays with high resolutions that scaled flawlessly.

The SBARINFO currently looks like this. What am I doing wrong?


Base Doom;
Height 0;
Resolution 512, 320;

StatusBar Fullscreen, FullscreenOffsets

DrawImage "HHEALTH", -10, 90;

DrawImage "HUD0", 0, 0;


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Posted (edited)
2 hours ago, Nexxtic said:

The files are all in 1920x1080 resolution

Resolution 512, 320;


Shouldn't it be "Resolution 1920, 1080;", then?


Also try using the forcescaled flag: https://zdoom.org/wiki/StatusBar

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