Nexxtic Posted May 19, 2018 (edited) Hello, This is the first time that I'm working with SBARINFO. A friend of mine made an entire HUD system for me and currently i'm trying to implement it. It went well, until I realised that once the resolution is changed, things end up getting messy. Good Version: Bad Version: The files are all in 1920x1080 resolution, but I doubt that that is the problem since i've seen other HUD overlays with high resolutions that scaled flawlessly. The SBARINFO currently looks like this. What am I doing wrong? // HUD BASIC CONFIGURATION Base Doom; Height 0; Resolution 512, 320; StatusBar Fullscreen, FullscreenOffsets { DrawImage "HHEALTH", -10, 90; DrawImage "HUD0", 0, 0; } 0 Share this post Link to post
scifista42 Posted May 19, 2018 (edited) 2 hours ago, Nexxtic said: The files are all in 1920x1080 resolution Resolution 512, 320; Shouldn't it be "Resolution 1920, 1080;", then? Also try using the forcescaled flag: https://zdoom.org/wiki/StatusBar 0 Share this post Link to post