TDRR Posted May 20, 2018 (edited) Click this link to see the same post in the ZDoom forums Doomguy's Unknown Battlegrounds This mod is mainly made for competitive gamemodes (Such as Deathmatch) but Single-Player is supported too. The aim of this mod is to be a fairly open-world (nothing as ridiculous as GTA 5 or Just Cause though) multiplayer mod that plays sorta like PUBG, big cities with a closing barrier thingy etc. You know the drill. Let's get to the good stuff, shall we? Features! Spoiler -D-Touch/Zandro/1.8.6 Compatible! -Optimized for very crappy computers and phones -Animated using the latest TEXTURES technology, saving a lot of disk space -12 new weapons -Vehicles! -Female status bar face controlled via the current player skin (That means it works on GZDoom too!) -Voice Taunts! -One menu where you can switch to the next map, add/remove bots and a bit more -Splitscreen compatibility using SSZDoom and the file DUBG-Splitscreen.pk3 -(Optional) Sprays! code from this adapted for 1.8.6 -1 new map (Doom City by Shamus Young, more in future updates) -Compatible with any monster mod -Player vs Player Glory kills -A bunch of stolen borrowed sprites Weapons Spoiler Fist: Your fist, which alternating both fire and altfire keys can combo, and killing an enemy with the fist executes a glory kill animation AltFire: Use your right fist, alternating this with fire allows you to execute combos Ammo: Infinite (You can't run out of fist) Pistol: Just a regular semi-automatic handgun AltFire: Toggle laser sight, boosting damage and accuracy at the cost of firing speed Ammo: Bullets Clip capacity: 18 bullets Colt Revolver: A strong single-action revolver with great accuracy AltFire: Fan the hammer, greatly increasing firerate while lowering accuracy Ammo: 2 Bullets per shot Clip capacity: 8 shots Shotgun: A pretty accurate pump-action shotgun AltFire: Kick, dealing a fair amount of damage Ammo: Shells Clip capacity: 10 shells Super Shotgun: A very strong double barrel shotgun with a long reloading time AltFire: Fire one barrel at a time Ammo: Shells Clip capacity: Draws directly from ammo pool Assault Shotgun: An automatic shotgun with fast firerate, but slow reload time and big spread AltFire: Kick Ammo: Shells (See a pattern yet?) Clip capacity: 20 shells Minigun: A really fast firing minigun, but it is quite heavy and slows you down AltFire: Nothing Ammo: Bullets UAC Compact SMG: A side-loaded sub machinegun with a fast firerate but a fairly long reload AltFire: Nothing Ammo: Bullets Clip Capacity: 35 Assault rifle: A rifle that works best in short controlled bursts to keep accuracy AltFire: Switch between Burst/Automatic firemodes Ammo: Bullets Clip Capacity: 25 Heavy Rocket Propelled Grenade Launcher: A really heavy RPG that has a lot of power with the downside of slowing you down AltFire: Nothing Ammo: Rockets Clip Capacity: 2 UAC Mark II Railgun: A very powerful Railgun with perfect accuracy but at a small speed penalty AltFire: Zoom in, immobilizing the user Ammo: 10 Cells per shot Clip Capacity: 40 Mysterious red sphere: Has a chance to spawn in place of the Soulsphere or Megasphere AltFire: ??? Ammo: ??? Vehicles Spoiler Note: To use vehicles, get close to them and press the "Use" keyThey are controlled using your movement keys or any device you use for movingPress E to get off them Motorbike: A regular motorbike with great speed but crappy handling Health: 150 Green Car: A normal car with bad speed but great handling Health: 500 Screenshotz! Spoiler Credits can be found in the main PK3 itself. Remember to bind your keys before playing! Apply pressure on this long bar of text so a page will load where you can press another button to DOWNLOAD! this mod Feedback is greatly appreciated, any suggestions will be considered. Edited May 20, 2018 by TDRR 2 Share this post Link to post
TDRR Posted May 22, 2018 Well. is that little problem only visual or once it's there you can't get it out? Because i really doubt i can fix that. (But admittedly i did chuckle when i saw that screenshot) By the way, i was planning to add a Zombie mode that is planned to be sorta like Unturned, but i don't really have any good ideas about how to make it interesting, anyone has any ideas? 0 Share this post Link to post