dybbuk81 Posted May 24, 2018 (edited) Unicorn Palace Six UNICORNS.PK3 5/23/18 Description : This one is just for fun and only took a couple of days. It is basically a boss level with unicorn photographs and six different boss chambers. Each chamber gives you a key and naturally the final door requires all six keys. There really isn't much going on other than purple walls, six rapid-cycling colored lit hallways leading to the six areas, and a fan-looking circle that cycles all six colors as well. It is just an experimental wad, with more to come in a small series I'll bundle up on my site. They'll all have goofy themes but some planned are actually kind of amazing ideas. This one, however, is not one of those ;) Additional Credits to : DEU 5.2, DeHackEd, Doom Builder 2, XWE, Slade3 PaintShop7, Notepad.exe, Windows 10 back to 3.1 unicorns.zip EDIT: Forgot to mention it uses GZDoom...and is MAP01 Edited May 24, 2018 by dybbuk 4 Share this post Link to post
dybbuk81 Posted May 24, 2018 (edited) I haven't made a mod in 20 years let alone a jokewad ever, but this was just random for my fiancé. She loves unicorns I guess it won't link directly to the zip here... http://www.doom2.net/dybbuk/wads Edited May 24, 2018 by dybbuk : Didn't attach the zip 0 Share this post Link to post
Pure Hellspawn Posted May 24, 2018 I wish i could do this for my fiance (but with birds). Though seeing as she is a graphic designer and I am a programmer, she would probably do a better job with the level design. I literally told her about this and will play it now. 1 Share this post Link to post
dybbuk81 Posted May 24, 2018 I wrote that wrong, I haven't RELEASED a mod in 20 years lol. I've had several much better ones ;) 0 Share this post Link to post
dybbuk81 Posted May 24, 2018 Should be the 3 spiderdemons area, did one get out the teleport? 0 Share this post Link to post
mArt1And00m3r11339 Posted May 24, 2018 I tried the level and after killing the spider masterminds, the pillar containing the yellow skull key did not lower, rendering the level unbeatable. 0 Share this post Link to post
dybbuk81 Posted May 24, 2018 (edited) Shit! I'll fix that guys. I'm using Doom Builder X and it keeps glitching on me. It worked before but I can believe it if it doesn't work now. Plus floors keep changing heights when I don't touch them. EDIT: That's exactly what happened, the floor was for some reason 152 instead of zero. Its been doing this the entire time I have been making the level EDIT2: uploaded and ready again http://www.doom2.net/dybbuk/wads EDIT3: Peruse other stuff if you want... there's http://www.doom2.net/dybbuk/wads/musicforwads which has a little of my stock, but for a game I may make again with a few other people. Edited May 24, 2018 by dybbuk 0 Share this post Link to post
Pure Hellspawn Posted May 24, 2018 Also, I think the ammo is distributed very weirdly. Tons of rockets for the cyberdemon. Not even shells for the AV's or Bullets for the Barons. 1 Share this post Link to post
dybbuk81 Posted May 24, 2018 (edited) Good point, I assumed people would do the left side first but barons only have like 3 boxes whereas I don't think Archviles have any. I also wanted to detail the crap out of the sublevels but jumped the gun a little. EDIT: It's re-uploaded 0 Share this post Link to post
Pure Hellspawn Posted May 24, 2018 Ha, I had my fiance pick random numbers to determine which order I'd do the rooms in. I got Archviles first and then Barons. Then I got Cyberdemon, Mancubi, 1 Spiderdemon, then the broken 3 spiderdemon fight. Never assume anything. If it's possible, a player could very well run into it. 1 Share this post Link to post