i'm working on a map mod that i cant use hexen mode but i want to set some cameras on the map, abusing of acs stuffs i finally managed to make an actual camera to work in zdoom mode but by some reason i cant set any z-height on it, so can you guys help me?
i'm working on a heretic wad so i'll post it in the way of it are.
like you can see on the screenshot this is a wad of i'm testing camera stuff in doom mapping mode, i use this script set avaliable on the camtest.7z alongside with the wad itself.
#include "zcommon.acs"
script 1 OPEN
{
str DocksC = "SecurityCamera";
Spawn(DocksC, 0, 0, 190 , 1001, 64); //third row is supposed to be the fixed z-height
SetCameraToTexture( 1001, "CAMTEST", 90 );
}
like you can see 190 was supposed to spawn the camera more high than the actual height of the said sector, but it's not ever working, camera aways spawn on floor, help!
i'm working on a map mod that i cant use hexen mode but i want to set some cameras on the map, abusing of acs stuffs i finally managed to make an actual camera to work in zdoom mode but by some reason i cant set any z-height on it, so can you guys help me?
i'm working on a heretic wad so i'll post it in the way of it are.
like you can see on the screenshot this is a wad of i'm testing camera stuff in doom mapping mode, i use this script set avaliable on the camtest.7z alongside with the wad itself.
#include "zcommon.acs"
script 1 OPEN
{
str DocksC = "SecurityCamera";
Spawn(DocksC, 0, 0, 190 , 1001, 64); //third row is supposed to be the fixed z-height
SetCameraToTexture( 1001, "CAMTEST", 90 );
}
like you can see 190 was supposed to spawn the camera more high than the actual height of the said sector, but it's not ever working, camera aways spawn on floor, help!
camtest.7z
note: I'm accepting decorate changes too if necessary.
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