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Enemies being alerted by gunfire, even though sound should not propagate


Hello Doomworld. I'm working on a map and I'm noticing that enemies in separate propagation sectors are being alerted by (what I'm assuming) is my gunfire. I've linked an imgur album so you can see what I mean with some notes and scribbles to help explain the issue. Do I have to make the monsters stealth mode? Will they be alerted by the sight of other enemies moving when I shoot? Thanks.



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I think the problem it's that you need to have two soundblock lines between zones instead of a single one

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