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Starkiller

'The most overrated videogames you've played' thread

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@Lila Feuer 

 

>sees SW on the list

>triggerred

 

Nah not really xdd, but I dunno, I for one wouldn't put the original SW on any list of overrated games for the exact same reasons you mentioned. Just like you said it wasn't as well received as DN3D or other Build engine games were back in the day, it was a commercial failure, and Lo Wang's character and humor really isn't something everyone will find easy to digest or even appealing at the very least, but I personally think that's exactly why I like the character, for what it is. "You're half the man you used to be. " :v .

 

But unfair/unbalanced difficulty? Hm... I never found it particularly difficult, not the first time around, and still don't, DN3D had a few later levels where I found myself dying pretty often in comparison though. Still, the armor depletes rather easily in SW and some enemies such as the Shadow Ninja can indeed easily one-shot you almost if not every single time, or you run into a weak enemy only to get surprised by it firing a rocket at you and dying as result. But beside these few and random instances I hardly find it that difficult, even the bosses are quite easy to dispatch. I has its flaws for sure, but either way, I suppose the series as a whole is more or less a hit or miss in general, others will find it appealing for what it is, while others with hate it for the same reason, just like us xd.

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Call of Duty: Black Ops - Everyone and their grandmother has played this game at least once. It is way too overrated.

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4 minutes ago, Agent6 said:

I for one wouldn't put the original SW on any list of overrated games for the exact same reasons you mentioned.

 

But unfair/unbalanced difficulty? Hm... I never found it particularly difficult, not the first time around, and still don't, DN3D had a few later levels where I found myself dying pretty often in comparison though. Still, the armor depletes rather easily in SW and some enemies such as the Shadow Ninja can indeed easily one-shot you almost if not every single time, or you run into a weak enemy only to get surprised by it firing a rocket at you and dying as result. But beside these few and random instances I hardly find it that difficult, even the bosses are quite easy to dispatch.


It's overrated due to fact that the old school / gaming nostalgia mob or the Steam / gggmanlives crowd will crucify you if you say anything bad about it or similar games.

It's easily the hardest of the BUILD titles, for all the wrong reasons. I've beaten it several times, on the highest difficulties, and always needed to save/load frequently from abrupt deaths due to the colored Ninjas, or cheese encounters around corners and such with the grenade launcher if I wanted to have less of a headache. The popcorn enemy should not have the killing power to be the most dangerous enemy in the game, as pretty much everything else can be dispatched pretty effortlessly. Blood has a similar issue with the Cultists' reaction time and DPS vs. everyone else, but at least they're not firing rockets, turning invisible, and launching magic napalm out of their ass.

The bosses are indeed a pushover tho, but then again so are most BUILD bosses, or just bosses in classic FPS in general.

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4 minutes ago, Lila Feuer said:

The popcorn enemy should not have the killing power to be the most dangerous enemy in the game, as pretty much everything else can be dispatched pretty effortlessly.

What is a "popcorn enemy" in Shadow Warrior? I'm afraid that nomenclature is unfamiliar to me.

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There's a number of overrated games I can name (and probably will do full posts for), but the #1 for me will forever be GTA IV. That game was the highest rated on the XBox 360 and PS3. It got 10/10 reviews all across the board and it don't even live up to it's predecessor San Andreas. 

 

Where do I begin with this...The biggest issue with GTA IV is the clunky controls and driving. I am 100% convinced that had this game been released by a smaller company and not Rockstar and not tied in with a big series, then it never would've got 10/10 reviews. The player movement is so clunky, and while the game does add cover mechanics to shooting, it's also clunky like the movement. GTA IV sacrifices the wacky fun of the older games to go for a realistic approach, and this makes everything more difficult than it should be. 

 

The driving is a whole other issue on itself. Every car in GTA IV handles differently and just making a turn too hard can flip a car over. I never got used to the driving no matter how much I played the game. Once you unlock Roman's taxi driver to escort you to places, that's much easier than doing the driving. GTA V for it's all of it's issues, at least fixed the driving and made it fun again. GTA IV's driving is a painful experience and forces you to be on alert at all times because it's so easy to screw up in this game. 

 

Other "realistic" stuff they aimed for that sacrifices fun from previous games - the removal of the more wacky guns like the flamethrower, minigun and chainsaw. You can no longer collect hidden packages to have the weapons spawn in your hideouts. Rampages are gone and most of the odd jobs that are still there have no reward except simple money (which you can't do anything with. By the end of the game you'll have all this money only with clothes and guns to purchase with it) Player customization is dumbed down to simple outfits and as I briefly mentioned, there's no hideouts or property to spend all your endless amounts of cash on. 

 

This game tries way too hard to be serious and it comes off almost like a parody of itself. I'm going to try not to get into the story cause I could end up wasting a lot of time about it. It's a Rockstar game, so you know what to expect from their writing. Like the other GTA games, it has it's usual stereotypes, a woman being called a "bitch" (also that fucked up stranger mission where the guy kills his wife and Niko helps him get away with it) and an over the top stereotypical gay character. Yet still, this game looks tame in comparison to how bad GTA V tries it's absolute hardest to offend people with all of this. 

 

One thing that is often brought up about this game negatively is the friends feature. Yes, it's annoying as hell how they randomly call you up and want to do some random activity. I think the reason this is so prominent is because there isn't a whole lot to do in the overworld. Liberty City is a big, pretty but empty world. There are a few odd jobs; the random strangers (which are little missions and usually tedious), and the pigeons to collect (this game's version of hidden packages with no reward except money), so to make up for this you have the friends activities. These involve playing darts, pool, getting drunk and going out to eat. Doing these activities enough will unlock special abilities to call your friends. Little Jacob's special ability is probably the best since he can sell you guns at discount prices, and the one girlfriend who is the lawyer has a unique ability to get rid of 2 star wanted levels. 

 

GTA IV uses heavily scripted missions, something that was introduced in the previous games but is turned up to 11 in this game. In chase missions, the enemy AI vehicles will turn indestructible so no matter how many bullets you waste shooting at them, it don't matter. They'll knock cars and big trucks out the way on the road during chases and you absolutely have to follow to the end and can only kill them when they get out of the car. It's already hard enough since the driving is atrocious and you can easily screw up the mission by getting too far behind. The scripting can also backfire in shooting missions since there's the whole option/set up to get Niko to do one of the scripted kill cut scenes. 

 

The missions themselves are pretty lack luster. The best one in the whole game is the one that is often brought up - Three Leaf Clover. It's the bank robbery mission that everyone loves and for good reason. It's an exciting mission that is action packed and can be quite the challenge. There isn't another mission in the game that lives up to this one. Even late in the game, you are still doing some tedious missions that usually involve a hit, or a car chase. Gone are the elaborate and creative missions like the one in San Andreas that required stealth and underwater swimming to board a boat and plant a bug. 

 

Gun combat suffers from the clunky controls and is a huge overall step backwards from San Andreas despite having a cover system. I will praise them for making each gun useful with the headshot box. It is entirely possible to breeze through most of the game in shoot outs just using a pistol if you are careful with your shot placement. Shotguns are still overpowered in close range like from previous games and can kill you in one or two shots. What really hurts this game is the complete lack of weapons. It's so hard to believe that they went from San Andreas to this, which barely has any weapons at all. There's 2 pistols, 2 shotguns, 2 assault rifles, and 3 explosives. Gone are the fun weapons to create mayhem like the flamethrower, minigun, chainsaw and others. There's also no tank to cause mayhem with. Even the cheat codes are scaled down and don't have the fun stuff from the order games (like riot mode, pedestrians with weapons, etc) 

 

In the end, this is a very pretty game for it's time and nothing more. It was a massive letdown back in the day and hasn't aged well at all. The graphics were amazing for the time and are still impressive, but there is only so much amazing about deep textures and unique pedestrian models. I don't care how realistic and beautiful it looks if it's not fun to play. GTA V was also a huge disappointment and San Andreas still reigns king of the series despite how old it has become. 

 

Edited by DeadAstronaut

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On 6/1/2018 at 11:57 AM, Starkiller said:

Another game I find overrated is Quake 2. It's boring and bland, and not balanced or enjoyable as Quake 1 or Unreal. Never finished it as a result. 

 

In all fairness, I want a real Quake sequel, or even a remake, back to it's old Lovecraftian mythos vibe, and none of that Strogg shit. 

 

100% agree with you. 

 

Quake 2 is fun to play, but there's something about it that was always bland to me. It feels like a generic Sci Fi shooter but with an awesome industrial soundtrack playing. 

 

Quake 1 truly sticks out when it comes to games cause there is nothing else like it. The weird blend of Lovecraftian horror, gothic scenery and Sci Fi all together. I would've loved to have gotten a sequel to that Quake instead of the sorta Doom-like path they went with Quake 2. 

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7 hours ago, Lila Feuer said:

Turok 2: Seeds of Evil: Ever heard biting off more than you can chew? Well Iguana didn't seem to, as the fan favorite of the Turok series, this is easily the most painful one of the old school series to play. Overly long, cryptic and good god the entire second half of the game is just one huge maze of interconnected winding corridors that overlap and collapse into and onto themselves. I have yet to even beat it, via my Steam copy, after 10 hours of play, and this is a game I've played and owned before for over 15 years. Would it of killed them to cut down on the amount of traveling, let alone the backtracking needed to obtain the plethora of mandatory items required to finish the game?

 

 

 

I remember when Turok 2 first came out and all the hype regarding it. The first game was a huge smash hit on the N64. If that was your console in the 90's, you most likely owned Dinosaur Hunter early on. Turok 2 was the first game I ever owned that required the expansion pack. I still remember playing it for the first time and blowing the arm off an enemy and thinking "oh my god, this is the coolest game ever!" at the physics and the blood squirting everywhere. At the time, the physics were truly amazing. 

 

You hit the nail on the head here with all the problems. When I bought this game back in the day, I had to also buy a strategy guide because I couldn't get past the first level. Even with the strategy guide, it takes me about 4 hours to go through the Port of Adia. All the levels truly do feel like a huge maze and it's cryptic as hell. The second level is even longer, but that's the highlight of the game. Those first two levels are fun despite their tedious objectives and all the backtracking. I give up at the third level cause by then you realize all the levels are like this and take several hours to complete. 

 

I've never beaten it. Despite owning the game for so long and having the official Brady Games strategy guide. Every few years I try to go through Turok 2 but I get bored at the 3rd level and quit. 

 

Despite how much I dislike Turok 2, the soundtrack is great and one of my favorite game soundtracks ever. The N64 versions are remixed and are very different from the PC versions that sound better. Darren Mitchell did a fantastic job with the music to the Turok games. The song used in the River of Souls level was my favorite he composed for those games. 

 

 

 

 

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5 hours ago, Lila Feuer said:


It's overrated due to fact that the old school / gaming nostalgia mob or the Steam / gggmanlives crowd will crucify you if you say anything bad about it or similar games.

It's easily the hardest of the BUILD titles, for all the wrong reasons. I've beaten it several times, on the highest difficulties, and always needed to save/load frequently from abrupt deaths due to the colored Ninjas, or cheese encounters around corners and such with the grenade launcher if I wanted to have less of a headache. The popcorn enemy should not have the killing power to be the most dangerous enemy in the game, as pretty much everything else can be dispatched pretty effortlessly. Blood has a similar issue with the Cultists' reaction time and DPS vs. everyone else, but at least they're not firing rockets, turning invisible, and launching magic napalm out of their ass.

The bosses are indeed a pushover tho, but then again so are most BUILD bosses, or just bosses in classic FPS in general.

 

Yeah, the ninjas are the only reason I die relatively often as well, but to a degree that's actually good, the game doesn't become predictable. You might run into the weak ninjas, only to have one of them hand your ass back with a surprise rocket :v . Sometimes that's fun, except for when you didn't save in a long level. But despite all this, I still found DN to be the more difficult game of the 2, even if it lacked the element of surprise completely.

 

2 hours ago, DeadAstronaut said:

 

100% agree with you. 

 

Quake 2 is fun to play, but there's something about it that was always bland to me. It feels like a generic Sci Fi shooter but with an awesome industrial soundtrack playing. 

 

Quake 1 truly sticks out when it comes to games cause there is nothing else like it. The weird blend of Lovecraftian horror, gothic scenery and Sci Fi all together. I would've loved to have gotten a sequel to that Quake instead of the sorta Doom-like path they went with Quake 2. 

 

Same. It's the reason why I can't bring myself to start up the game and play it from start to finish, it's so boring and bland especially when compared to the excellence of the original there's nothing that makes me want to complete it. We should've gotten sequels to the original, not Quake-in-name-only stuff, shame for these franchises... And the upcoming Quake Champions doesn't manage to raise my interest either.

 

Also agree about GTA, the last game in the series that I played extensively was San Andreas and that's as far as I'll ever go with it, probably. GTA IV did seem pretty interesting and I had some fun with it back when it came out, it also looked amazing (and I'm usually the last person to look at the graphics of a game instead of what's actually relevant) but that's about it, and GTA V looks so, so monumentally overrated... I still remember people, including a friend of mine, orgasming at the sight of the game and I was always like "oh come on, what's so cool about that game?" I'll never understand how did that game manage to sell a billion copies in just 3-4 days, it's always going to be a mystery, one that I'm unwilling to ever elucidate. Just what overrated games can do I guess...

Edited by Agent6

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39 minutes ago, Agent6 said:

Yeah, the ninjas are the only reason I die relatively often as well, but to a degree that's actually good, the game doesn't become predictable. You might run into the weak ninjas, only to have one of them hand your ass back with a surprise rocket :v . Sometimes that's fun, except for when you didn't save in a long level.


Abruptly dying out of nowhere from a non-telegraphed attack isn't fair, fun, or based on skill, it's just bad luck and bad design. Especially in games as chaotic as that one, and yeah good luck trying to no-death run it or going without savegames, that's cheap.

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44 minutes ago, Agent6 said:

 

Same. It's the reason why I can't bring myself to start up the game and play it from start to finish, it's so boring and bland especially when compared to the excellence of the original there's nothing that makes me want to complete it. We should've gotten sequels to the original, not Quake-in-name-only stuff, shame for these franchises... And the upcoming Quake Champions doesn't manage to raise my interest either.

 

Also agree about GTA, the last game in the series that I played extensively was San Andreas and that's as far as I'll ever go with it, probably. GTA IV did seem pretty interesting and I had some fun with it back when it came out, it also looked amazing (and I'm usually the last person to look at the graphics of a game instead of what's actually relevant) but that's about it, and GTA V looks so, so monumentally overrated... I still remember people, including a friend of mine, orgasming at the sight of the game and I was always like "oh come on, what's so cool about that game?" I'll never understand how did that game manage to sell a billion copies in just 3-4 days, it's always going to be a mystery, one that I'm unwilling to ever elucidate. Just what overrated games can do I guess...

 

I finished Quake 2 a while back. The game does have it's fun moments and I mostly loved the soundtrack, but it has none of the atmospheric horror or unique charm of the original game. The N64 version of Quake 1 sticks out for me with Aubrey Hodges' ambient music. One day I am going to try Quake 2 on the N64 and see how his music changes the overall feel of that game. 

 

GTA V was indeed overrated, just not as badly as IV. People openly criticized GTA V a year after it's release while GTA IV still to this day is held on some pedestal, usually over the groundbreaking graphics and how pretty it looked. I never found the game to be that great. If it was released by any other company and didn't have the GTA title name, there's no way in hell critics would've gave it the perfect 10/10 scores.

 

The most to say about GTA V is that they at least fixed the god awful driving from IV, and they improved the combat with eliminating the clunky player movement controls. GTA V is mostly a huge let down cause it suffers a similar problem, having this gigantic overworld with pretty graphics, deep textures but is ultimately empty and has nothing to do but collect-a-thon quests that just give you a bit of money. At least with GTA V the argument can be made that they spent more time and effort on the multiplayer/GTA Online, where with GTA IV, they really had no excuses for how bland and lifeless the overworld was. 

 

 

 

 

 

 

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Some other overrated games of mine. These opinions will probably get me killed but I've brave to say it, since it's only opinions on games and not life or death. I genuinely like most of these games, calling them overrated does not mean they are bad. 

 

 

Legend of Zelda: Ocarina of Time - 3D Zeldas have never been my cup of tea compared to 2D ones. This game is often held in regard as the definitive Zelda and I've always felt that honor goes to A Link to the Past. The Z targeting system was my biggest problem with this game back in 1998 and still is 20 years later. It's something that players either love or hate, and I'm definitely in the latter category. Most players hate the Water Temple for good reason, but most of the dungeons aren't much better than it (and the Great Bay Temple in Majora's Mask is even worse due to the annoying time limit in that game making it 10X more frustrating). This game is so ridiculously easy compared to every Zelda before it. It's simply hard to die in Ocarina compared to others and it almost feels like the game is made intentionally easy. 

 

Super Mario 64 - Similar to Ocarina, this game was held as if it were the pinnacle of the Mario series when it first came out. It takes the fun Super Mario style games and turns them into an aggravating collect-a-thon quest that with most of the most aggravating camera controls in a game. The camera will randomly zoom in and zoom out making for a frustrating experience. The Clock Tower level is the most annoying of this, since you only have two camera angles in that level and they make it more difficult than it should be. 

 

Banjo Kazooie - I put many, many hours into this game back in the 90's and can say I came to this conclusion out of serious experience. Banjo Kazooie definitely has it's fun moments, but there are certain things that are not fun. Having to go through an entire level all over again to collect just a few music notes you missed the first time is not fun. Rusty Bucket Bay is probably the most frustrating level out of all of this since it has that section in the ship where you can easily fall off the moving platform and die in a bottomless pit, meaning that you have to go through that level all over again and collect all those music notes up to that point before you died. it's not uncommon to accidentally miss a music note and then spend hours stuck in the same level trying to find what few things you missed. You end up going in circles, trying to trace back where you collected everything. There's also the backtracking involved where you can't even finish collecting everything in a level until you unlock a special ability out of another level. Despite it's flaws, I still have something of a love for this game. 

 

Donkey Kong Country 3 - I know what you're thinking, but Donkey Kong 64 was praised madly when it first came out and is worse. That's true, but DKC3 is what led to DK64. You always collected stuff in the other two DKC games to unlock bonus levels and such. DKC3 turned that up several notches and it became a frustrating experience trying to complete the game at 200%. Even if you do unlock the secret world, you can't play any of the levels unless you have a specific amount of the B and DK coins. DKC3's level design is much, much easier than the previous two games. DKC was fair while DKC2 was a real challenge with hard as nails levels, and then DKC3 is mostly a cake walk with the exception of the animal levels (and this game has the most of those). This is not a bad game by any means, but it simply don't live up to it's hype and neither does DK64. 

 

Castlevania: Symphony of the Night - First of all, I absolutely love this game. It is the most beautiful 16 bit game I've ever played. I didn't play this when it first came out and discovered it years later (if you're interested in it, the PSP version in the Dracula X Chronicles is the definitive version since it has more content and better voice acting). The amount of detail in the graphics is truly amazing. Alucard's cape moves so realistically, ice melts in water, etc. The textures are so colorful, it's so easy to get lost in this game marveling how beautiful it looks. The soundtrack is also amazing with it's Metal meets Symphony orchestrated work. The problem with SotN is that it's so ridiculously easy. There are multiple ways to break this game and make it a cake walk to the point that you have to play it a certain way to make it legitimately challenging. Crissagrim the sword, is easily the most broken thing in the game. If you grind to get that sword, then the rest of the game is truly a cake walk. This game was also the death of "Classic Castlevania" style (the original NES games, plus IV and Rondo of Blood), as every Castlevania after this was either in 3D or was a Metroidvania like this one (Order of Ecclesia is the exception, and that game was challenging since you couldn't grind your levels up to easily beat it). 


 

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I see Dead Space being mentioned quite a lot. It works better if you stop thinking of it as survival horror and treat it as an action game with The Thing-inspired horror elements, and some trippy shit thrown in. I remember people complaining that 2 and 3 were more action-oriented than the first one, but that was always what it was to me.

 

It's no Bloodborne, but I had some fun with it. *shrug*

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Half Life series, easily.

Never understood the hype behind Half Life 1. Sure, it was different with story being main focus & a story-telling with no text or cutscenes but no game after Half Life did that besides the sequels. The map design & ambient soundtrack were the best part of the game but other than that, a bland FPS with small replay value, not counting mod support. Never cared about full immersion in the game if that is what Half Life was suppose to do.

G-man mystery didn't intrigue me one bit.

 

Opposing force & Blue Shift were amazing, though. Wasn't a fan of Opposing Force ending but Blue Shift ended perfectly. Many who experienced it, would think it's generic but I'd rather have that than some person in a suit thanking you & continue being a mysterious figure.

Opposing Force also had better arsenal & it was nice to explore other parts of Black Mesa.

Blue Shift was very short but somehow more enjoyable than Half Life 1.

 

Half Life 2 is worse. The slurping over gravity gun was ridiculous & map design wasn't all that great, though ambience made it better. Boring driving sections that dragged & some arena wave parts were present which were sort of frustrating. Story was sub-par & its flow was dragging just for the sake of extending the game.

 

 

Max Payne 1 & 2.

While the first game's storyline was decent (i loved the novel part of it, gloomy music & Max's depressing voice; best part of the game) & it kept me playing the game, gameplay is trial & error for the most part as bullet time isn't plenty, especially in the finale. The most unbalanced finale I've ever played in any game.

 

The second game had improved gameplay but the game felt like there was no reason to exist other than cash on the popularity of the first game. An ending extension of the first game would be enough.

 

StarCraft

Oh boy. The most restrictive RTS I've played with many flaws but those flaws are overlooked due to a huge competitive scene among Korean audience & fanboys, obviously.

The most laughable issue about it is, in some missions, it won't let you build your main building (Command Center, Hatchery or Nexus) as close as possible to the resources. I've played many RTS games & never have I stumbled across this in any of those.

Twelve unit limit selection. (You can group your units. Thank god.)

List goes on...

 

There are many games I think deserve less credit but these are the worst cases of hype & overpraise I've seen.

 

 

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Most nintendo games are quite overrated for me. They usually work really well in first couple of hours, but afterwards becomes repetitive and boring. Last one I've played was the new Zelda.

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I have some more games I consider overrated. Seeing how some aren't brought up, I figured I would.

 

LA Noire: One of the few vaporware games to escape the Duke Nukem Forever release treatment, it has impressive facial motion technology, a beautiful 1940's Los Angeles setting, crime shootouts, an unraveling story through newspapers and flashbacks, and overall really well-designed. However, it suffers from a lack of replay value. The city of Los Angeles is very well-made, but lifeless with not much stuff to do. You can collect golden film reels of classic noir movies, but what's the point of that? Street crimes are fun, but get tiring. You can find special cars, but not much satisfaction from finding some. It pretty much is a 'play once' game. Also, some flashbacks and World War 2 Pacific theatre references are so inaccurate, they can enrage veterans and history buffs. 

 

Gear's of War: I can't understand what is so popular about this series. Gear's of War just puts me off with it's incomprehensible storyline, muddy graphics, boring combat, words mostly composing more cussing on par with Rogue Warrior, unlikable characters, and just no fun potential. This is honestly the Baby Geniuses of videogames. But the titular geniuses are older, swear constantly, and drunk. 

 

Almost all N64 games: Poorly aged games that only serves as the most blatant nostalgia charm people can't seem to see through. Goldeneye takes the cake though, by having several cheaply designed moments, horrifying A.I. escort sections, clunky combat, smudged graphics that is a trademark of N64 games, and unbalanced as a whole. The only N64 games I find worth playing is Super Mario 64 and Perfect Dark classic.

 

All the Build Engine games besides Blood: Either annoying and exhausting (Duke Nukem 3D), raunchy and tastelessly stereotypical (Shadow Warrior), or just complete fucking garbage all around (Redneck Rampage and Extreme Paintbrawl). Here's hope to Ion Maiden winning my interests and being an actual old-school throwback than Wolfenstein: The New Order and Doom '16 get. 

 

E.T. 2600: An interesting instance where I think different about a crappy game.  It's not the worst game ever, no, it just feels like any other Atari game. Play Big Rigs, Sonic '06, Ride to Hell if you want worst game of all time.

 

Half-Life: Decent game that gets way too much credit more than it deserves. Some of the praise it gets are done by games much better before and after. Asides from that, it suffers from some of the shittiest balancing ever in a single-player game (hard difficulty increases the bullet-sponginess of the Marines), almost non-existent storytelling, ridiculous amounts of platforming, and the fucking terrible slippery movement that can only rival Unreal 2's cement boots movement. The expansions are mediocre as well. Still better compared to Half-Life 2. I honestly find Unreal Gold and Deus Ex much better games in my book. 

 

Bioshock: Played a lot out of this back in my middle school life. Now I find it too clunky and stiff for me. Also, the use of fetch-quests is too much and gets old. Rapture is a majestic setting though. 

 

Dead Space: Hahaha, did this seriously take cues from System Shock? Because it has none of what makes System Shock good. Also about as scary as a baby shitting. 

 

Counter-Strike: Will always have a place in me for realizing that FPS Multiplayer games have no redeeming qualities and being complete junk. The death knell of the gaming industry, that started all of that modernization and endless rehashing that eventually oversaturated the FPS genre.

 

Halo: Bland space FPS' with no depth, fun, or imagination. 

 

 

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@Starkiller >CS.

 

I dunno about that, 1.6 and CS:S were amazing and are still fun to play to this day, plus CS:S had some pretty damn awesome server mods that have never been as popular or successful ever again, such as Zombie Escape. That was easily the best mod in CS:S, and for good reason.

 

On the other hand, if you want a CS game that's terrible (or, rather, was good but was slowly ruined), look no further than CS:GO. I still remember the early days of that game when I was playing the private Beta at a friend, it was actually fun back then, and there were no damn microtransactions, lootboxes, and other types of cancer. But once they started "re-balancing" the game and add the microtransactions they basically buried the game alive.

 

Dead Space I agree, it tries to be scary and in a few words, Resident Evil in space, but there's nothing scary about that games. I do remember some disturbing scenes from DS2 if I'm not mistaken, but beside those... Yeah, no way it could be considered a horror game. I still find it good, but not as what it's supposed to be.

 

Almost all N64 games? Hm... I find Doom64 amazing and it aged very well.

 

Also I seem to be more and more in a small crowd who enjoys HL as a whole, Duke 3D, and especially the original SW lol.

Edited by Agent6

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39 minutes ago, Starkiller said:

Halo: Bland space FPS' with no depth, fun, or imagination.

I remember watching a DeathBattle episode that pit Master Chief against Doomguy.

I still can't imagine how Doomguy lost that fight, but apparently MC has shields that can't stop a rocket but can stop the BFG9000?

And Doomguy apparently can't tank a plasma grenade stuck to him with a blue armor he was explicity stated to have in the fight.

 

And no, there's nothing to it. It's the same thing again and again and it still gets praised every time. It seems like it was one of the predecessors of the now-prevalent modern FPS mechanics because "gamers want realism."

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A bit surprised to see no votes for Goldeneye. Almost every review I've read raves about its brilliance, but I suspect the vast majority are from Nintendo aficionados proclaiming their loyalty to the N64's flagship FPS. It doesn't help that I played it 20 years after it was released, and using a creaky controller that was no longer fully fit for purpose. Also tried it on a PC with the '1964' emulator and it was a better experience. 

 

Right now I'm playing Perfect Dark, also with the same emulator, and it's a very accomplished game, probably better than its predecessor, but still hasn't got my pulse racing.

 

Edited by Summer Deep

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25 minutes ago, Aquila Chrysaetos said:

I remember watching a DeathBattle episode that pit Master Chief against Doomguy.

I still can't imagine how Doomguy lost that fight, but apparently MC has shields that can't stop a rocket but can stop the BFG9000?

And Doomguy apparently can't tank a plasma grenade stuck to him with a blue armor he was explicity stated to have in the fight.

 

And no, there's nothing to it. It's the same thing again and again and it still gets praised every time. It seems like it was one of the predecessors of the now-prevalent modern FPS mechanics because "gamers want realism."

 

I've watched that episode long ago and yeah, it was complete bullshit from my POV as well. Doomguy barely even moved on top of everything that was wrong with that "battle" ...

 

Eh, at least the Shao Kahn duel with M. Bison was actually good, and fun :v . "You weak, pathetic fool, MWHAHAHAHAHA."

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30 minutes ago, Agent6 said:

@Starkiller >CS.

 

I dunno about that, 1.6 and CS:S were amazing and are still fun to play to this day, plus CS:S had some pretty damn awesome server mods that have never been as popular or successful ever again, such as Zombie Escape. That was easily the best mod in CS:S, and for good reason.

 

On the other hand, if you want a CS game that's terrible (or, rather, was good but was slowly ruined), look no further than CS:GO. I still remember the early days of that game when I was playing the private Beta at a friend, it was actually fun back then, and there were no damn microtransactions, lootboxes, and other types of cancer. But once they started "re-balancing" the game and add the microtransactions they basically buried the game alive.

 

Dead Space I agree, it tries to be scary and in a few words, Resident Evil in space, but there's nothing scary about that games. I do remember some disturbing scenes from DS2 if I'm not mistaken, but beside those... Yeah, no way it could be considered a horror game. I still find it good, but not as what it's supposed to be.

 

Almost all N64 games? Hm... I find Doom64 amazing and it aged very well.

 

Also I seem to be more and more in a small crowd who enjoys HL as a whole, Duke 3D, and especially the original SW lol.

Counter-Strike is awful to play because of it's terrible immature fanbase on all of the games. People hate Call of Duty for it's fanbase, but they are saints compared with those assholes. 

 

Glad we see eye to eye on Dead Space.

 

I forgot about Doom 64. Haven't played it yet, so I can't say my thoughts.

 

Might be my standards changing, I dunno. I find some games kind of difficult to go back to after a while.

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27 minutes ago, Aquila Chrysaetos said:

I remember watching a DeathBattle episode that pit Master Chief against Doomguy.

I still can't imagine how Doomguy lost that fight, but apparently MC has shields that can't stop a rocket but can stop the BFG9000?

And Doomguy apparently can't tank a plasma grenade stuck to him with a blue armor he was explicity stated to have in the fight.

 

And no, there's nothing to it. It's the same thing again and again and it still gets praised every time. It seems like it was one of the predecessors of the now-prevalent modern FPS mechanics because "gamers want realism."

I haven't seen that DeathBattle episode, nor will I ever, merely that the idea of Master Chief beating Doomguy is stupid. 

 

Doomguy fought the legions of hell inside their realm twice. Twice! How would a Spartan win against him? 

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5 minutes ago, Starkiller said:

I haven't seen that DeathBattle episode, nor will I ever, merely that the idea of Master Chief beating Doomguy is stupid. 

 

Doomguy fought the legions of hell inside their realm twice. Twice! How would a Spartan win against him? 

 

Well, watch the episode and find out. I find that Death Battle explain their reasonings extremely well, and the only time I've ever strongly disagreed with them was on Batman versus Captain America. Usually, it seems that the people who are vocally oppressive towards their decisions are diluted fanboys. This was especially the case with Goku versus Superman (which they did twice). 

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24 minutes ago, Starkiller said:

Counter-Strike is awful to play because of it's terrible immature fanbase on all of the games. People hate Call of Duty for it's fanbase, but they are saints compared with those assholes. 

 

Glad we see eye to eye on Dead Space.

 

I forgot about Doom 64. Haven't played it yet, so I can't say my thoughts.

 

Might be my standards changing, I dunno. I find some games kind of difficult to go back to after a while.

 

Immature? Yeah no doubt about that, but trust me, 1.6 and CS:S' fanbase is infinitely better than that of CS:GO. To partially quote you, the fanbase of these 2 games is saints compared to the impossible toxicity and idiocy of the CS:GO fanboys, not to mention the overwhelming numbers of cheaters that game has. The fanbase of the first 2 games comes from a different time. You can play the other 2 games alone and still very much enjoy your time, CS:GO? Pfah, you'll slowly lose your sanity with that game if you're brave (or mad) enough to play alone, and I would not advise playing with strangers, 9/10 of them are, you guessed it! Cheaters. I would absolutely not recommend that trash to any serious and sane people, there's vastly superior games out there, both new and old.

 

Try the Doom64 EX for PC when you get to it, I think you'll love it, it's much more atmospheric and plays much more freely with the "occult", blasphemic, and macabre imagery than the original titles. Just don't expect the gameplay to be identical, it's slower paced than the first two games. But ultimately, just like HL, SW, and the other titles it's going to be a very hit or miss experience, you'll either love it from the first levels or hate and quit playing altogether.

 

Honestly I doubt even the fans see DS as a real horror game. Good nonetheless, but for other reasons.

 

12 minutes ago, Ajora said:

 

Well, watch the episode and find out. I find that Death Battle explain their reasonings extremely well, and the only time I've ever strongly disagreed with them was on Batman versus Captain America. Usually, it seems that the people who are vocally oppressive towards their decisions are diluted fanboys. This was especially the case with Goku versus Superman (which they did twice). 

 

I think you would've disagreed with the Batman vs Spider-Man episode as well, that one was another disgrace...

Edited by Agent6

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No, because in a fight between Spider-Man and Batman, Spider-Man would win. A man with good deductive reasoning, peak physical conditioning, a vast array of martial arts expertise, and a useful utility belt will lose every time against someone that has Spider-Man's numerous superpowers. 

Edited by Ajora

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People seems to like Far Cry 2 more when the 5th launched.

 

 

It's still the most boring vg I ever played

 

Gta 4 the same

 

While I like Saints row 2 some people treat it as the "Epic Gangsta game that ruined by the later parts"

 

Its just a cool sandbox game with memorable cutscenes but forgetable missions

 

 

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4 hours ago, Summer Deep said:

A bit surprised to see no votes for Goldeneye. Almost every review I've read raves about its brilliance, but I suspect the vast majority are from Nintendo aficionados proclaiming their loyalty to the N64's flagship FPS. It doesn't help that I played it 20 years after it was released, and using a creaky controller that was no longer fully fit for purpose. Also tried it on a PC with the '1964' emulator and it was a better experience. 

 

Right now I'm playing Perfect Dark, also with the same emulator, and it's a very accomplished game, probably better than its predecessor, but still hasn't got my pulse racing.

 

 

I almost listed Golden Eye on here. 

 

At the time of when Golden Eye came out, there were no other FPS games on the N64 except for Turok. Golden Eye blew people away and made us forget about Turok all together (and all the flaws of that game and it's sequel), then Perfect Dark made us forget about Golden Eye with it's improvements (and realize the flaws of Golden Eye). Perfect Dark is definitely a better game. 

 

Much of the praise Golden Eye gets tends to be from people who had an N64 back in the day. It's aged horribly, I don't disagree there at all. The N64 controller makes for a painful experience with FPS games and there are barely any games at all on the console where the controller is comfortable. But at the time, Golden Eye was something amazing to experience. it was the first FPS game for a lot of people that gave the players tons of weapons to cause mayhem with all the variations of handguns, machine guns and dual wielding them. 

 

A lot of it's love also comes from it's multiplayer/deathmatch mode which was almost like a brand new game all together. If you had this game back in the day and invited friends over with additional controllers, it was loads of fun to play Deathmatch and fight each other. It let you play as characters from the older James Bond films and Oddjob is something of a meme in today's internet world since he was notorious for being somewhat broken in the multiplayer. 

 

It has it's flaws though outside of aging. Even the most hardcore of fans for Golden Eye hate the missions where you have to protect Natalya who will just run out in the middle of a room and take a bunch of bullets and die. If you're playing on harder difficulties with the extra mission objectives, some of them are tedious and can be a pain to complete just extending out the times of levels. 

 

 

If you like James Bond FPS style games, I'd recommend trying out Agent Under Fire and Nightfire that came out on the PS2 and PC. Those games follow the same path as Golden Eye as FPS games, but they improved a great deal. They're dated by today's standards, but I remember Agent Under Fire being a fun and Nightfire has it's moments outside of the vehicle levels. 

 

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5 hours ago, Starkiller said:

I have some more games I consider overrated. Seeing how some aren't brought up, I figured I would.

 

LA Noire: One of the few vaporware games to escape the Duke Nukem Forever release treatment, it has impressive facial motion technology, a beautiful 1940's Los Angeles setting, crime shootouts, an unraveling story through newspapers and flashbacks, and overall really well-designed. However, it suffers from a lack of replay value. The city of Los Angeles is very well-made, but lifeless with not much stuff to do. You can collect golden film reels of classic noir movies, but what's the point of that? Street crimes are fun, but get tiring. You can find special cars, but not much satisfaction from finding some. It pretty much is a 'play once' game. Also, some flashbacks and World War 2 Pacific theatre references are so inaccurate, they can enrage veterans and history buffs. 

 

 

 

 

I have to agree here. I was very excited to get my hands on LA Noire long after it had been out (got it cheap for 15 dollars used. I don't pay full price for newer games anymore as I have little interest in modern gaming) and put about 6 hours into it before I got bored with it and never touched it again. 

 

The idea of a sandbox detective game based in the 1940's is something I find to be interesting. There's so much that can be done with this theme. There's a whole treasure trove of classic films to use as inspiration from the old tough guys like Bogart and Mitchum. 

 

LA Noire felt like it was trying to do too much with a single game. You have all the detective stuff with clues and face reading, and then the combat parts are a bit sluggish and feel out of place at times. The driving can be aggravating too, most of the time I just made the partner do the driving instead. 

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On 6/3/2018 at 2:25 AM, Lila Feuer said:

Strife

This is the most ridiculous mention in this thread so far. Does anyone outside doom community know anything about this game? How can it be overrated even.

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