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Alfonzo

The DWIronman League dies to: Rush

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Glad to see the 1CC rule again. Probably it's the best option for a slaughterwad like this. Good luck to everyone. :)

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Posted (edited)

Here's a bumper post reminding you that this set uses the 1CC rule set, but also that no, you don't have to play past the first attempt (UV) if you don't want to. This was the case with runs by Ancalagon and Archi in January's Combat Shock 2, for instance. The convenience with the way the rankings are laid out is that playing vanilla Ironman doesn't disrupt the leaderboard any, so go wild!

 

Also, apologies for the boring, two-bit graphic.

Edited by Alfonzo

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This will be tough but bring it on until I die 3 times.

And don't worry for the logo, it's better than nothing...

*shrug* :D

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"Set of 12 boom-compatible slaughterish maps."

 

Oh boi, shit hits the fan this month eh? I can't wait to record my terrible demos xdd, but before I do that, I've been reading the -longtics setting (PrBoom+) fixes the unresponsive mouse issue when recording and I'm wondering whether it's allowed.

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I apologize in advance for nasty cyber spoilers on map06, feel free to hate me for what that map is gameplay-wise on UV. Good luck!

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Posted (edited)
11 minutes ago, Agent6 said:

I've been reading the -longtics setting (PrBoom+) fixes the unresponsive mouse issue when recording and I'm wondering whether it's allowed.

 

That sounds like it should be fine, Agent. I'm not very familiar with the engine minutiae but if there are no strings attached then... well, perhaps it's something I should try as well before habits set in.

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Posted (edited)

Using the 1CC rule again eh? That might give me a chance to survive a bit longer in this mapset, considering my poor performances in the Britbowl as of late. Another one I've played before (and enjoyed!) as well.

 

How will Archi do this time around with his own creation, I wonder?

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Posted (edited)

Done for good on MAP04. Category 1.

 

Pretty nice, but I'm so terrible at playing stuff blindly when recording... I could've easily got much farther if it wasn't for me doing what I do best: Stupid mistakes (forgetting about/to dodge/running straight into enemy projectiles/rockets, running into a wall behind me and getting hit). Starting the next level with 11% health is not going to help you, you'll be dead before realizing what's going on and what you're supposed to do.

 

agent6demos.zip

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Posted (edited)

Eleven months since the last true familiar WAD. All the rest were unknown to me, and this one is too. I hope next month might be something I'm familiar with. 

 

I'll do my run on Sunday. 

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I like this new 1CC rule there... But how this works? Sorry for the dumb question, but I don't get it from the description... let's say for example I die in MAP03 on UV, this means that I have to record another demo on HMP and then on HNTR or I keep record my demo and at death on UV I restart on HMP and then HNTR and idclev to the map I died?

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8 minutes ago, Walter confetti said:

I like this new 1CC rule there... But how this works? Sorry for the dumb question, but I don't get it from the description... let's say for example I die in MAP03 on UV, this means that I have to record another demo on HMP and then on HNTR or I keep record my demo and at death on UV I restart on HMP and then HNTR and idclev to the map I died?

 

Say, you complete 2 levels on UV, then die on the third. Should that be the case then you lower the difficulty and pistol start the said level and repeat the procedure in case you die again.

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4 minutes ago, Walter confetti said:

I like this new 1CC rule there... But how this works? Sorry for the dumb question, but I don't get it from the description... let's say for example I die in MAP03 on UV, this means that I have to record another demo on HMP and then on HNTR or I keep record my demo and at death on UV I restart on HMP and then HNTR and idclev to the map I died?

The way I read the 1CC rule is (someone please correct me if I'm wrong):

  1. Start a demo recording on UV.
  2. Play until you finish the mapset or die. Let's say you die on Map03.
  3. End your demo recording.
  4. Start a second demo recording on HMP.
  5. idclev to Map03 immediately and play from a pistol start on this difficulty level.
  6. Play until you finish the mapset or die. Let's say you die on Map07.
  7. End your second demo recording.
  8. Start a demo recording on HNTR.
  9. idclev to Map07 immediately and play from pistol start.
  10. Play until you finish the mapset or die. Let's say you die on Map12.
  11. End your third demo recording.

 

So, you end up with a demo of you playing Map01 - Map03 on UV, a demo of you playing Map03 - Map07 on HMP, and a demo of you playing Map07 - Map12 on HNTR.

 

You don't have to do either of the subsequent demos if you don't want to. The only one that is mandatory is the first one on UV.

 

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1 hour ago, Pegleg said:

idclev to Map03 immediately and play from a pistol start on this difficulty level.

 

'warp' command

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Posted (edited)
On 6/1/2018 at 9:39 PM, Pegleg said:

The way I read the 1CC rule is (someone please correct me if I'm wrong):

  1. Start a demo recording on UV.
  2. Play until you finish the mapset or die. Let's say you die on Map03.
  3. End your demo recording.
  4. Start a second demo recording on HMP.
  5. idclev to Map03 immediately and play from a pistol start on this difficulty level.
  6. Play until you finish the mapset or die. Let's say you die on Map07.
  7. End your second demo recording.
  8. Start a demo recording on HNTR.
  9. idclev to Map07 immediately and play from pistol start.
  10. Play until you finish the mapset or die. Let's say you die on Map12.
  11. End your third demo recording.

 

So, you end up with a demo of you playing Map01 - Map03 on UV, a demo of you playing Map03 - Map07 on HMP, and a demo of you playing Map07 - Map12 on HNTR.

 

You don't have to do either of the subsequent demos if you don't want to. The only one that is mandatory is the first one on UV.

 

Oh, now i see! Thanks!

EDIT: tried it, played on blind category (1):

walt-ironman-rush.zip

UV Death: MAP01

HMP and HNTR Death: MAP02

 

HMP death was the one made me cringe, personally.

Also, did MAP02 have skill difference? Anyway, look s a pretty swell mapset.

Edited by Walter confetti

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All right! This might be my first non-blind ironman run! :-P But I already know this is an excellent mapset, looking forward to playing it again! :-D

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Posted (edited)

Second attempt since I died to a cyber on map02 on my first attempt. Not for leaderboard.

Also skill settings are pretty awful, might not be much easier on lower skills or way too easier in some places. You better watch some speedruns/playthroughs probably before doing a run.

rush_arch_1.zip

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Decided to go for a one life only attempt.  No 1cc shenanigans for me, heh.

 

Also I died on map 5 in another quality moment that X is going to bitchslap me for...if the revenants that bitchslapped me to death didn't do enough already, heh.

DWIronman_Rush_AnimaZero.zip

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Another stellar entry. I didn't even make it to Map02 on any of the difficulty levels.

  • UV: Dead on Map01, 28/107 (a sneaky imp coming out of a door on the other side of a hall took me down mere feet from a medkit--of course, I didn't yet know it was there, but that's beside the point)
  • HMP: Dead on Map01, 25/107 (another imp, this one decided to moon me as I lay dying, at least the other imp had the decency to look at me)
  • HNTR: Dead on Map01, 43/93 (taken down by a cacodemon--I can take some comfort in knowing that at least I hurt it first)

I'm going to call this a blind run, category 1.

 

Honestly, the UV demo here is actually my second recording. However, all I did in the first recording was dawdle in the first room too long and get rushed by a herd of demons that I tried to run from by backing into a corner. So, I wouldn't say I really learned anything about the level from that experience.

 

I then actually did worse on HMP than UV. I didn't expect that. I decided to try to punch the demons, which worked for the first one and then was less successful for  the rest, which led to me losing more health than I could really afford (due to getting rushed by a group of demons and imps). Then I decided it was a good idea to try to play hide and seek with them back in the first room. Which went well until one kind of snuck up on me. ... And then graced my corpse with a view of his posterior. I bet that guy is fun at parties.

 

I checked the automap after I died to see the number of monsters, but it didn't show up on the demo. So, I don't know what went wrong with the map not showing up. Evidently, I still have some things to figure out.

 

Not the least of which is getting better at dodging (I feel your pain @Agent6).

 

dwi_rush_pegleg_1cc.zip

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I'll probably be doing my run on Wednesday.

 

In the meantime, here's an update on the current Britbowl 2018 standings:

 

a885ea57995753d9a5dcd2ac003068eb.png

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Posted (edited)

UV - Started on MAP01, died on MAP02.

HMP - Started and died on MAP02 (revenant bullshit.)

HNTR - Started on MAP02, died on MAP03 (more revenant bullshit.)

 

God I fucking hate the way PrBoom+ handles mouse movement.

 

EDIT: Forgot to mention that this was a Category 1 (blind) run.

 

bumrushed.zip

Edited by DaIcemann76

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Posted (edited)

doom00.png.8f558f917ae2a67d9faff06865feb590.png

As always, played the demo back for this scene. Guy must've been ecstatic! He looks very satisfied with his work, at least. I can't say the same.

 

My best showing yet, apparently. Even though I don't like slaughter WADs much, this was a blast, especially on HMP, but it proved too much at the end.

 

Category 1, MAP03 - MAP09 - MAP11

 

UV - Even on MAP02 this was proving to be quite a difficult one. MAP01 was quite off-putting in terms of difficulty, relatively easy. On par with the most difficult levels of Mapgame and DTWID. However MAP02 wastes no action and puts you in medias res immediately and doesn't give up. The end was a bit cheesable with the Cybie but overall a nice showing. Then MAP03 happened, and... well, I chose plasma over rockets and you can see how that ended up. Overpowered to say the least.

 

HMP - I don't know what happened to me. With no false modesty, this was an incredible run I've had. I've almost never felt threatened, and after building up my arsenal I've managed to do quite well. MAP03 was a bit of a trainwreck near the end, and MAP06 took me 10 minutes to realize what do I have to do. Alfonzo, I really want you to see how I ultra-cheesed the ending of MAP08. You'll certainly like that, I can assure you. After such a boost of confidence, lost it midway through MAP09 because it was very apparent I was getting tired and I couldn't dodge Hell Knight fireballs so efficiently anymore. Too bad.

 

HNTR - Back to the NaZa who doesn't seem to be able to have a lot of luck. MAP10 was pretty alright, I've really put a lot of effort into surviving it. Then MAP11 came, and after killing ~60% of the enemies at the start of the map, I got lulled into a false sense of security and that certainly didn't help as I've had 4 HP and 5 armor for about a minute. I never really recovered and near the end I was just so tired I relied too much on BFG tracers. Mancubus certainly didn't like that so he killed me once and for all.

 

Excellent set, really fun so far. HMP is right up my alley with what I can survive at most. I'll definitely be giving this a casual playthrough later. @Archi you've done a phenomenal job with balancing out the gameplay for various difficulties, all while the maps are pleasant to look at. Great stuff!

dwironman_jun18_rush_naza.zip

Edited by NaZa

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Posted (edited)

Category 1: Dead Map02 - Map04 - Map12

 

Map02: Couldn't get my bearings on the room because of specters; left room to fetch health - mancubus fireball followed

Map04: Good at DoomTM

Map12: Okay I respect this death more than the first two.  Tough fight, didn't see it coming, I didn't save enough BFG to simply spam my way out of it.

 

The set was solid.  Also map06 is amazing.

 

edit: holy crap, watched @Alfonzo's recording just now.  We're blood brothers!

Edited by NoisyVelvet

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10 hours ago, NoisyVelvet said:

Category 1: Dead Map02 - Map04 - Map12

 

Map02: Couldn't get my bearings on the room because of specters; left room to fetch health - mancubus fireball followed

Map04: Good at DoomTM

Map12: Okay I respect this death more than the first two.  Tough fight, didn't see it coming, I didn't save enough BFG to simply spam my way out of it.

 

The set was solid.  Also map06 is amazing.

 

edit: holy crap, watched @Alfonzo's recording just now.  We're blood brothers!

lol i just had a hilariously bad run on MAP04 (HMP) too. No wonder i enjoy playing maps by you two.

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Category 3. I watched ELMLE's UV-Speed attempts of Rush on Twitch long ago, I watched UV-Max runs of it on Youtube (done by Ancalagon and rdwpa), and I even played the levels with iddqd on, in order to familiarize the wad, before I record the demo.

 

UV: Died on MAP08 with 161/236 monster count

HMP: Died on MAP13 with 0/24 monster count Survived, with 1051/1052 monster count

 

Well, I survived for the first time, although it was HMP, not UV. But it still counts, I guess.

 

antares_Ironman_rush.zip

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I think I'll attempt to join, I just gotta fine tune some cosmetic things in the background to work better with the colour blind mod thing heh (might make it so the hud isnt effected by the filter)

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Category 3 up till the first room of Map10, everything thereafter is blind, so, idk if that'c cat 2 or 3 or what. :P

 

Unfortunately, not a survivor this time, again I am ded x_x


I died on:
UV: Map 02
HMP: Map 08
HNTR: Map 12, 201 enemies remaining. Killed by a spectre which decided "Oh hey I want a cuddle while you're blasting off that rocket launcher.". Ouch! >_<

 

VOD below.

 

98accbbbaf781850f715fda80bf96e0e.png

 

 

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Dead on Map04, category 1 - demo. Survived on low health for a bit then caught an errant rev rocket while backtracking for health. Clearly i always forget that in ironman you absolutely must meticulously clear out every possible threat just in case, heh. 

 

UV only cause i don't want to spoil the remainder of the set on a lower difficulty, personally. I'm looking forward to playing the rest of it very much.

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