Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Catpho

Forest Swords (a limit removing project from Doomer Boards)

Recommended Posts

is this named for the artist Forest Swords? i like his music. anyway will probably be checking this out

Share this post


Link to post

Cool.
I dig the Koultex texture set used here, I'll make sure to check it out soon. :)
Nice natural landscapes, too.

Monuments of Mars was great, but it was over way too soon for my tastes. I hope this one has some more meat on its bones.

Share this post


Link to post

Btw, do any one of you want me to create a demo thread? Seeing that there are already three of these DBPs now.

Share this post


Link to post

Those screenshots remind me of Whispers of Satan's MAP16-20, probably one of my favourite visual styles that I've seen in Doom - will have to play this set.

Share this post


Link to post

Really dig the texture scheme and forest aesthetic here. Doom could use some more natural forest themed wads like this.

Share this post


Link to post

I like those landscapes. The sky is perfectly fit the colors. Personally, I use curve mode to make huge rocky/stone outside areas.

Share this post


Link to post

These guys are indeed quite productive, and more importantly - they consistently deliver, all these recent projects, albeit short, offer some quality doomin', skillful and varied enough to keep things entertaining throughout. 40oz must've found his purpose after all.

 

Speaking of 40oz himself though - I find it kind of troubling that ever since Absolute Dishonor he pretty much abandoned elaborate and well-developed maps in favor of functional "vignettes" that mostly seem to be speedmapped, so him spearheading and contributing to Mutiny seem to be his last "big" splash. When it comes to his recent maps, it's evident that he knows all the tenets of good map design and is well aware of how things should be arranged for the map to be fun and well thought-out, but for some reason neglects expanding on these notions, leaving us small chunks that barely pass thanks to the reasons described above, and it's really sad. Will we ever see anything more grand from him? That is the question.

Share this post


Link to post

Finally finished this. Good stuff.

 

My ranking from favorite to least favorite is below. Space is relevant.

 

 

MAP02: Canyon Crawl by 40oz

MAP05: The Valley by TheMisterCat

 

MAP07: It Doesn't Have A Name by anonimvio

 

MAP06: Crisis Center by 40oz

MAP03: Guerilla Skeletons by 40oz

MAP04: Forest Fort by 40oz

 

MAP01: Rocky Start by glenzinho

 

 

MAP08: The Chapel by valkiriforce

Share this post


Link to post
11 hours ago, HAK3180 said:

MAP08: The Chapel by valkiriforce

Definitely one of the lesser maps I've made in a while imo; it just didn't feel salvageable as it was and the spaciousness of the map reduced the threats significantly.

Share this post


Link to post
1 hour ago, valkiriforce said:

the spaciousness of the map reduced the threats significantly.

 

Yeah, pretty much. But I did kinda like the sense of progression. It had a Mt. Pain feel to it, which (call me crazy) I actually like.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×