I'm making a Duke Nukem 3D's map conversion into the Doom GZDoom (UDMF format) and there are some places there are swinging doors are placed in small doorways. That means that if I'll create a simple Polyobject and will move it ingame - it will grow to the next ceiling because the original sector itself is dummy.
I've found a wad here, it shows a limited sized door. But scripts for me is kinda tough. I mean, I can't reuse them in my map, they just doesn't work for me. BTW, I want only the single swinging door instead of double door (with mirrored polyobject).
Could anyone please give me a simplyfied script for re-using in my own map? Thank you in advance
Hi there.
I'm making a Duke Nukem 3D's map conversion into the Doom GZDoom (UDMF format) and there are some places there are swinging doors are placed in small doorways. That means that if I'll create a simple Polyobject and will move it ingame - it will grow to the next ceiling because the original sector itself is dummy.
I've found a wad here, it shows a limited sized door. But scripts for me is kinda tough. I mean, I can't reuse them in my map, they just doesn't work for me. BTW, I want only the single swinging door instead of double door (with mirrored polyobject).
Could anyone please give me a simplyfied script for re-using in my own map? Thank you in advance
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