Walter confetti Posted February 17, 2019 CRATOP2 flat used as a... terrain flat? Now this is something i never see! 0 Share this post Link to post
Spectre01 Posted February 18, 2019 5 hours ago, Walter confetti said: CRATOP2 flat used as a... terrain flat? Now this is something i never see! I've seen it used as a sort of "smooth skin" texture, in maps like Sunder 08 and others inspired by that aesthetic. 1 Share this post Link to post
Roofi Posted February 18, 2019 I used Cratop2 to reproduce beige sand. I think it fit despite the texture is a bit too smooth imo. :) 2 Share this post Link to post
Walter confetti Posted February 18, 2019 Oh, I see... that's a great idea! 0 Share this post Link to post
Pegleg Posted February 18, 2019 10 hours ago, Roofi said: I used Cratop2 to reproduce beige sand. I think it fit despite the texture is a bit too smooth imo. :) I think it works fairly well in that respect. The lines do look a bit like the waves one would see on a sand dune, and, to me, the amount of detail fits with the feel of Doom flats and textures. 0 Share this post Link to post
The_SloVinator Posted February 19, 2019 19 hours ago, Pegleg said: I think it works fairly well in that respect. The lines do look a bit like the waves one would see on a sand dune, and, to me, the amount of detail fits with the feel of Doom flats and textures. I use MFLR8_4 but its colors changed to beige for sand. 0 Share this post Link to post
Roofi Posted February 21, 2019 An underwater area with a sunken ship (It was initially a part of my abandonned Interception II map) 7 Share this post Link to post
Roofi Posted February 25, 2019 My map takes a bit more time than expected but is very advanced. Here is a low-quality screenshot of the current layout. (some other sections don't appear) 5 Share this post Link to post
Walter confetti Posted February 25, 2019 Sure there's a lot of dummy sectors for this map... Also, if tomorrow i don't have the @NeedHealth map that he's working on, i'll have to open his mapslot... One week is passed without any news... 0 Share this post Link to post
Steve D Posted February 26, 2019 I was looking forward to that @NeedHealth map. It had a nice classic look to it. And to say the least, I mourn the absence of the@Spectre01 epic map. That looked super-cool, but maybe we'll see it as a Doom 2 map? @Roofi is making really good progress. Looking sweet! 1 Share this post Link to post
Walter confetti Posted March 4, 2019 I've got NeedHealth's map and i'm working on it in these days after the author commission, i'll release it out when it's finished. 1 Share this post Link to post
Roofi Posted March 5, 2019 (edited) I think I will finish my map this week , the layout is nearly complete. I have to place monsters and items. I think playtesting will take a certain amount of time too. I'm sometimes struggling with 3d bridges and other fancy vanilla tricks :P 3 Share this post Link to post
Roofi Posted March 11, 2019 (edited) My map is around 90-95% complete , so I'm sure I will finish this week. However , I will take some days to test my map before releasing it. A maybe provisory name of my map : "Shipwrecked". Edit : I posted updated screens here. Maybe I post to much but whatever. https://www.doomworld.com/forum/topic/70830-post-your-doom-picture-part-2/?page=520&tab=comments#comment-1970611 Edited March 12, 2019 by Roofi 2 Share this post Link to post
Walter confetti Posted March 11, 2019 Great to hear that! Waiting for the final map! My work on needhealth map is locked, but i'll do something next time! 1 Share this post Link to post
Roofi Posted March 14, 2019 (edited) My map is finished !I will now do a lot of testing and record an uv-max demo before releasing it. 3 Share this post Link to post
Roofi Posted March 16, 2019 (edited) Here is my map : DOWNLOAD Infos : Spoiler Level name : Shipwrecked Author(s) : Roofi Build time : more or less a month. Editor(s) used : Gzdoom Builder Bug-Fix , Slade Music track : Secret of Evermore - Rat's chamber Bugs : No major bug I hope but I'm sure there are some misaligned textures somewhere. Also , I used the the texture "ceil1" to simulate the black sky so expect to see it a bit when you shoot. Inspiration : ToD's maps , Spectre01's E1M8 and unreleased E2M8 , Avactor (for the boat) , Death-Destiny's maps... Author comments : Story : After a mysterious incident, you shipwrecked off a strange creepy island. Find a way to escape. Important notes : - This map is hard to finish on UV so I recommand using saves. The difficulty of the last fight will a bit depend of the secrets you found. I configured the lower skills so you can play on HMP or HNTR if you doubt your abilities. I can lower the difficulty of my map if needed but nothing is really insurmountable. I recorded a uv-max demo too. (on the outdated v1). I will record a demo on UV without finding secrets soon. For Gzdoom players : If you play this level on UV , you will see a monster count showing more than 1000 enemies. There are mostly lost souls but you are not supposed to kill them. There are 300-400 "real" monsters to kill. Edited March 16, 2019 by Roofi 6 Share this post Link to post
Walter confetti Posted March 16, 2019 Great! Adding this to the OP, download it when I get to my pc. Now missing only my final works on NeedHealth map, and this could be ready for an alpha compilation! 0 Share this post Link to post
Roofi Posted March 16, 2019 (edited) Thanks , I post here just a new version where I add a non-secret PG. It makes the level largelly finishable without secrets. https://drive.google.com/file/d/1K-gUkQSPGbhF6aFryvOPG4zqqpARbn4v/view?usp=sharing 1 Share this post Link to post
Roofi Posted March 16, 2019 Sorry for double post , here is a uv-demo done without secret for v2. https://cdn.discordapp.com/attachments/292378951588773888/556458119958364161/ro_e2m8_v2_nosecret.lmp 1 Share this post Link to post
Walter confetti Posted March 17, 2019 Played the map, loved absolutely the creepy vibe of it, this is absolutely an awesome final map! However, i found out some bug while playing this (HMP, gzdoom 3.7.2): there's some unused textures used in the map, called woodh8 and ashwall2 this section that leads to the lava cave needs to be locked by some bars or something similar, also in the same there's the lowering lava pit that have damage, but not the one in the cave: 1 Share this post Link to post
Roofi Posted March 17, 2019 (edited) Thanks ! Glad you liked it. I will bring a new version today. However , I found the ashwall2 texture but not woodh8 with "find and replace" mode. I will also bring some modifications on my E2M7. 2 Share this post Link to post
The_SloVinator Posted March 22, 2019 So, we are almost there with this E2, right? Cuz this looks dope! 0 Share this post Link to post
Walter confetti Posted March 22, 2019 (edited) Yes! I'm working on finishing NeedHealth's map (now I take a little break for another thing i'm doing) and working on new graphics for the map (VICTORY2, maybe the intermission screen too will be changed a very little for the final map reveal) and thinking about a ending story and possible development for Deadly Standards 3 (yeah, I know, Deadly Standards 2 is not over yet and I thinking about the sequel already), I really liked the void world ambient sets in E2M8 and I thinking about a void theme for next session, maybe for the first half, maybe for all the episode. I just need to find a good sky for a void theme, over the usual pitch black wall and floor. Edited March 22, 2019 by Walter confetti 2 Share this post Link to post
riderr3 Posted March 22, 2019 3 hours ago, Walter confetti said: I just need to find a good sky for a void theme, over the usual pitch black wall and floor. Something like this? Maybe edited or colors remapped if needed... The sky made by Da Werecat by the way. 1 Share this post Link to post
Walter confetti Posted March 22, 2019 (edited) It's really cool, have a strange creepy vibe... i'll take in consideration and i'll see if this works on doom... EDIT: Ehy, is the same sky from Ultimatum, i remembered to have seeing it in another mapset! However it works pretty well... Edited March 23, 2019 by Walter confetti 0 Share this post Link to post
Roofi Posted March 23, 2019 Some minor updates and corrections : E2m8 : V3 E2m7 : V5 1 Share this post Link to post
riderr3 Posted March 23, 2019 Also before finishing mapset I suggest to upload finished E2M5, to peek on map just in case. And especially I've interested how is secret exit implemented because it's leading to my map =) 1 Share this post Link to post
Walter confetti Posted March 23, 2019 27 minutes ago, riderr3 said: Also before finishing mapset I suggest to upload finished E2M5, to peek on map just in case. And especially I've interested how is secret exit implemented because it's leading to my map =) Obviously. 0 Share this post Link to post
Walter confetti Posted April 6, 2019 (edited) Yes, don't worry! Had to do a little break for another project i participated, but it's nearly finished... EDIT: I was waiting to show something until the final release, but i think it could be nice to tease you with the NeedHealth and mine map: Spoiler Spoilered pictures, guess mine and NeedHealth parts! There still quite some fixes to do... but it could be ready soon. Edited April 6, 2019 by Walter confetti 2 Share this post Link to post