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Walter confetti, June 3 in WADs & Mods
Looks really cool @The_SloVinator!
Half-decent screenshoot of the start.
It looks like laser beams which burned the floor from the ceiling =)
Thank you ! on the topic of nothing; Eventually I designed the secret exit around using a rocket launcher. I can't get it to work for me, but I basically copied the mt erbus secret so maybe my bad technique there. :-p
So... I got way to much work done so probably going to cut the map abit if I want to be done by sunday... or monday lol. Currently sitting at 197 monsters but you get a r l pretty early and all-in-all there about 10 minutes of game play.
What important is left is figuring out where to put the teleporter so you can reach the secret level r l jump ledge, and a key.
Title: Ore Refinery
Build time: About 26 days
New music (if any): I hope PRIMEVAL or other composers make a track. Otherwise, I'll leave it by default.
Tested with: Crispy DooM 5.1
I tried something different from the map I made for the first Deadly Standards.
In this one, I gave player multiple choices in the beginning. Basically, I made it non-linear & tested every way you can beat the level with pistol-start & hopefully, I managed to balance things out. Enjoy!
Great! Adding your map on OP list soon!
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