riderr3 Posted June 22, 2018 (edited) I've agreed with the people above. But If the Captho really won't participate, I will take his slot (in the next few months). Edited June 23, 2018 by riderr3 0 Share this post Link to post
The_SloVinator Posted June 22, 2018 On 6/21/2018 at 4:14 PM, Catpho said: Hey everyone, i'm dropping out. After a month of tinkering (read: unsalvageable disjointed rooms, messy attempts at drawing a layout), i personally feel that i'm not ready for a community project yet. I'll be giving this slot to @riderr3. Sorry :/ Plan a map on paper, take your time, think of some cool ideas, take breaks & keep mapping! Really, you can't lose anything. Don't rush. Your call. 0 Share this post Link to post
Catpho Posted June 23, 2018 Thanks for the encouragement :) But no, i'm not joining. Riderr3 can have it. 1 Share this post Link to post
Walter confetti Posted June 23, 2018 Ok then... At least, give what you did to riderr3 so he / she / it can see what can do with your part of the map... But looks like you aren't interested anymore with the collab map thing, right? 0 Share this post Link to post
Walter confetti Posted June 23, 2018 (edited) On 6/13/2018 at 3:54 PM, NeedHealth said: I'll give it an other week before I rescind my position. Don't seem to have much energy these days... 10 days are passed, how's going with your map progress? Asking the same at @danielhday... Sorry for double posting 0 Share this post Link to post
Capellan Posted July 12, 2018 I have more crates now. Still not exactly a maze, but then I don't actually want to make a maze because I think getting lost in a Doom map isn't actually fun. 2 Share this post Link to post
Walter confetti Posted July 12, 2018 Great to know about it! So, how's everyone going with their maps? @NeedHealth @Liberation @Roofi @Crunchynut44 @danielhday @Spectre01 @Saint_Guy I freed @Catpho from E2M9 slot as her (iirc is a girl, right?) wish, now it's all in @riderr3 hands! 0 Share this post Link to post
riderr3 Posted July 12, 2018 (edited) @Walter confetti I have not created yet a single sector. But! I have plenty ideas putted in text file, so it will be a lot faster when I start. Also, I think you not mind if I put one optional cyberdemon on my map? Mostly for sniping purposes. 1 Share this post Link to post
Saint_Guy Posted July 12, 2018 Hey, I'm about 1/3 done with my map. I got a bit of mappers block but I think I should be back at it in not to long. Spoiler The opening hall, I might recreate it as its very symmetrical. But it's a hall so I'm kinda at a loss as what to change. The Blue key area 3 Share this post Link to post
Roofi Posted July 12, 2018 I changed many ideas in my map. I'm fully working on it now , I think I will finish it in few days. :) At first I wanted to make a quite big limit-removing map but finally I prefer to make a totally vanilla map and a theme very close to the original episode. I find Doom mapping funnier with vanilla settings because I don't lose too much time on useless details. Of course, I kept the exploration gameplay that I wanted to do and I make a very accessible difficulty because I don't want to frustrate the player with tough traps. I inserted a few zones of my ancient map in my new one in order to not give up everything. 1 Share this post Link to post
printz Posted July 12, 2018 On 6/4/2018 at 5:48 AM, Spectre01 said: Sounds good! I've done some preliminary setup for the outdoor/starting area of e2m8 a few months back, so I'd like to stick with that slot. Is this the Statue of Liberty in hell? 3 Share this post Link to post
Walter confetti Posted July 12, 2018 1 hour ago, riderr3 said: @Walter confettiAlso, I think you not mind if I put one optional cyberdemon on my map? Mostly for sniping purposes. Sure, go ahead. And Saint_Guy map looks awesome! 0 Share this post Link to post
Aquila Chrysaetos Posted July 12, 2018 3 hours ago, Saint_Guy said: But it's a hall so I'm kinda at a loss as what to change. A little bit of destruction could make it look less symmetrical. Areas that look broken out leading outside and/or into rock formations could do this. A couple depressions in the floor from metal to rock could make it look a little more interesting, and it's limit-removing, so you don't have much to worry with. 0 Share this post Link to post
Liberation Posted July 12, 2018 @Walter confetti Progress has picked up recently, the layout is complete. Just fixing up a few things this weekend and then onto monster placement! @PRIMEVAL You doing the music again mate? 1 Share this post Link to post
PRIMEVAL Posted July 12, 2018 2 hours ago, Liberation said: @PRIMEVAL You doing the music again mate? Of course! I take it you need some? ;) 1 Share this post Link to post
Liberation Posted July 12, 2018 @PRIMEVAL Yes please, 80/90's metal again or a remix of E2M1 (which I personally like) or whatever you fancy really :-) 0 Share this post Link to post
PRIMEVAL Posted July 12, 2018 @Liberation I'll get to work this weekend! 1 Share this post Link to post
Spectre01 Posted July 16, 2018 I've been on a hiatus from Doom, but I'll be getting back to working on my map soon enough. 1 Share this post Link to post
NeedHealth Posted July 16, 2018 @Walter confetti work on my map is progressing very slowly due to life. 1 Share this post Link to post
riderr3 Posted July 17, 2018 (edited) Have some progress on my map. First area is almost complete, and I have rough sketches for the rest. Screens: I need to choose the apropriate midi track also. 5 Share this post Link to post
Roofi Posted July 19, 2018 I will finish my map soon, I still have some monsters and items to put, and I must also do some testing and recording a demo. It's very different from what I planned to do at the beginning mainly because my map is totally vanilla compatible instead of Limit-removing, but I'm proud of the result. :) 4 Share this post Link to post
Roofi Posted July 21, 2018 Thank you. :) I finished my map , I just have to record my demo and write a txt. I will send it in few hours if everything is ok. 0 Share this post Link to post
Roofi Posted July 21, 2018 The file contains the wad , a txt and a max demo. Have fun ! DOWNLOAD Spoiler Level name : Lost Author(s) : Roofi Build time : 1 week Editor(s) used : Gzdoom Builder Bug-Fix , Slade Music track : Seiken Densetsu 3 - Political Pressure Bugs : some misaligned textures maybe Inspiration : The original E2M7 , grime.wad , Double impact Author comments : A semi-linear adventurous map , dont get lost ! 1 Share this post Link to post
Walter confetti Posted July 21, 2018 Awesome! Added the map at the OP post... 0 Share this post Link to post
riderr3 Posted July 24, 2018 (edited) So here is my map. Download link:http://www.mediafire.com/file/c3z69x9dyxdwsf9/soulconv.zip Quote "Soul Converting Center" by riderr3 E2M9 replacement for Deadly Standards 2 Community Project Advanced engine needed: Limit-Removing Music: D_E2M5 from dtwidmus.wad Map: E2M9 Single Player: Designed for Cooperative: Yes Deathmatch: Yes Difficulty Settings: Yes Build Time: 8 days Editor(s) used: GZDoomBuilder-bugfix, SLADE3, WadSpy Tested With: PrBoom-Plus 2.5.1.4 Description: The demons captured former UAC facility and turned it to soul converting center. P.S. @Roofi you have nicely done map. Many details and proper texturing are used. Edited July 24, 2018 by riderr3 3 Share this post Link to post