Capellan Posted October 12, 2018 Been about 5 weeks without anyone posting, so thought I'd bump this to ask how things are progressing. 1 Share this post Link to post
Spectre01 Posted October 12, 2018 I've been slowly making progress on e2m8. Due to the scale and ambitious nature of what I'm trying to do, I'll try and have something playable by the end of the year. Hopefully that's not an issue. 3 Share this post Link to post
Walter confetti Posted October 12, 2018 (edited) Sure, everyone take your time... From what i've got so far this looks awesome! How progress going on your maps @danielhday, @NeedHealth and @Saint_Guy 2 Share this post Link to post
Saint_Guy Posted October 16, 2018 I am sorry but I am dropping out of the project. Especially since this project has been going on for so long all i have done is waste this projects time when someone more interested could have been working on it. I really don't enjoy playing doom anymore and have no interest in doing anything with it. Sorry again, goodbye and good luck. 0 Share this post Link to post
Walter confetti Posted October 16, 2018 All right, your slot will be freed right now... Good luck with your future in life! 0 Share this post Link to post
Steve D Posted October 16, 2018 I'd like to take that slot. I already have a map, too. Be back in a few minutes with link and pics. 2 Share this post Link to post
Steve D Posted October 16, 2018 (edited) Here's the map, Walter. This version plays on E2M5. I'm sending you this one because after I copy-pasted it into E2M6, a whole bunch of stuff got borked, and it will take some time to fix. So you can play this on E2M5 and decide whether you want it, while I fix the problems on the E2M6 version. Also, this map was originally made for a vanilla project, and i had to reduce some detail. I'd like to add that detail back, plus more, since your project is limit removing. This is a large map with high monster count and a big secret area. I added a midi to it called TTS_UNTIM. I don't know who did it, so if anyone can identify the author, I'd appreciate it. I'd also be happy to replace it with a midi from Primeval. Edit:Difficulty settings are implemented. Here are some screenshots; Edited October 16, 2018 by Steve D 8 Share this post Link to post
Walter confetti Posted October 16, 2018 (edited) Looks awesome! Add you to the main list, going play the play soon... EDIT: Played your map on hmp, finished in 25 minutes. Is a pretty huge and open map, i really liked it. Only bug i found is a missing SFALL1 texture on linedef 2851 that may crash the level, you can replace it with some sladrip1 reworks (32 linedefs and 24/32 sector heights), i think to have posted somewhere here a example of what i'm talking about... Also i find there's too much ammo box near the end of the level imo.... Ah, i forgot: title of your map? Edited October 16, 2018 by Walter confetti 1 Share this post Link to post
Steve D Posted October 17, 2018 Okay, here's the map, Dynamo Hum, now on E2M6. So let me do this right; Title: Dynamo Hum Description: Large corrupted techbase Build time: About 3 weeks New music (if any): TTS_UNTIM Tested with: PrBoom 2.5.1.4 and GZDoom 3.6.0 I added one secret in the Reactor Room and also fixed the line with the missing SFall texture. Thanks for catching it. I'll start upping the detail sometime next week. 3 Share this post Link to post
Spectre01 Posted October 20, 2018 Here's an updated but still WIP shot of the area leading up to the tower: 9 Share this post Link to post
Walter confetti Posted October 28, 2018 Sorry for double post but, how's the progress going @danielhday and @NeedHealth? Are you still interested in it? If i can't hear you guys in a week (max 2 weeks), i will free your map slots... 0 Share this post Link to post
_-_ Posted November 2, 2018 (edited) . Edited June 1, 2019 by danielhday 0 Share this post Link to post
NeedHealth Posted November 15, 2018 I actually sat down for an hour today and mapped. Still rocking some ideas so going to try them out. This is nothing short of bloody amazing considering my current situation. 4 Share this post Link to post
Walter confetti Posted November 15, 2018 It's just cool hear that you still working on your map! Keep it up! 0 Share this post Link to post
riderr3 Posted November 15, 2018 2 hours ago, NeedHealth said: I actually sat down for an hour today and mapped. Still rocking some ideas so going to try them out. This is nothing short of bloody amazing considering my current situation. I hope you can make interesting secret exit to my map =) 0 Share this post Link to post
NeedHealth Posted November 16, 2018 12 hours ago, riderr3 said: I hope you can make interesting secret exit to my map =) Depends. Can't use an archvile jump or dummy players so was planning to have a secret key or something similar. 1 Share this post Link to post
The_SloVinator Posted November 16, 2018 1 hour ago, NeedHealth said: Depends. Can't use an archvile jump or dummy players so was planning to have a secret key or something similar. Possibly hidden switches? Anyways, my progress has been going quite well. About 45 % done with a map. 3 Share this post Link to post
NeedHealth Posted November 16, 2018 I was thinking about hidden switches actually as wrote the last post, but I'll probably refrain from that in this map. I believe I would have to make the switches visible from other points of the map to not be a major annoyance. That would be to much work, currently. 0 Share this post Link to post
Walter confetti Posted November 17, 2018 11 hours ago, NeedHealth said: Depends. Can't use an archvile jump or dummy players so was planning to have a secret key or something similar. Or also trying with a "rocket jump" trick like in Mt. Erebus secret exit... 0 Share this post Link to post
NeedHealth Posted November 20, 2018 On 11/17/2018 at 1:06 AM, Walter confetti said: Or also trying with a "rocket jump" trick like in Mt. Erebus secret exit... That... might actually work. Randomly I had an idea I am going to try out. Actually also had a few more other ideas. 1 Share this post Link to post
The_SloVinator Posted November 25, 2018 Last screeniess I will share before the full release of the map. Fixed some details in the first one to look more natural. Other than that, it is going very well. Hopefully, I'll finish this soon. I came up with the name of the map: Ore Refinery 6 Share this post Link to post
NeedHealth Posted November 25, 2018 Will probably take a week until my map is finished - I suddenly pulled inspiration ... from somewhere. Satan only knows. 2 Share this post Link to post