CrazyDoomguy Posted June 7, 2018 If I start game, TAS switch on lowest speed. Problem that I cant increase speed and scroll mouse dont make any use. What should i do? 0 Share this post Link to post
CrazyDoomguy Posted June 7, 2018 (edited) 3 hours ago, A7MAD said: ?¿?¿ I don't get it At beginning TAS switch automaticaly on lowest speed. The speed is so low, that the start menu switch on after 15 second and in game one micro movement cost 10 sec... I cant scroll speed up. Regulation ignore me. It seems, that the speed fixed forever. I stuck at slow motion. Edited June 7, 2018 by CrazyDoomguy 0 Share this post Link to post
Nine Inch Heels Posted June 7, 2018 If this is a source port issue, post it in the respective source ports section and see what happens... 0 Share this post Link to post
Linguica Posted June 7, 2018 If you are using PrBoom+, make sure Options > General > Page 2, "game speed" is set to 100. 0 Share this post Link to post
CrazyDoomguy Posted June 7, 2018 (edited) 2 hours ago, Nine Inch Heels said: If this is a source port issue, post it in the respective source ports section and see what happens... There is no error messages 1 hour ago, Linguica said: If you are using PrBoom+, make sure Options > General > Page 2, "game speed" is set to 100. I did it and it dont work. The problem is same with 100 and 400% Probably I should do something on glboom-plus.cfg 0 Share this post Link to post
CrazyDoomguy Posted June 7, 2018 On stdout info. I removed a bit information about my personal data - paths (C:/my pc etc) Spoiler M_Init: Init miscellaneous info. SetRatio: width/height parameters 1280x720 SetRatio: storage aspect ratio 16:9 SetRatio: assuming square pixels SetRatio: display aspect ratio 16:9 SetRatio: gl_ratio 2.133334 SetRatio: multiplier 3/4 R_Init: Init DOOM refresh daemon - R_LoadTrigTables: Endianness...ok. R_InitData: Textures Flats Sprites R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables R_InitPatches P_Init: Init Playloop state. I_Init: Setting up machine state. I_InitSound: configured audio device with 1024 samples/slice Fluidplayer: Fluidsynth version 1.1.3 portmidiplayer device list: MMSystem:Microsoft MIDI Mapper MMSystem:Microsoft GS Wavetable Synth portmidiplayer: Opening device MMSystem:Microsoft MIDI Mapper for output I_InitSound: sound module ready S_Init: Setting up sound. S_Init: default sfx volume 6 HU_Init: Setting up heads up display. I_InitGraphics: 1280x720 I_UpdateVideoMode: 0x12, own buffer, direct access SetRatio: width/height parameters 1280x720 SetRatio: storage aspect ratio 16:9 SetRatio: assuming square pixels SetRatio: display aspect ratio 16:9 SetRatio: gl_ratio 2.133334 SetRatio: multiplier 3/4 SDL OpenGL PixelFormat: SDL_GL_RED_SIZE: 8 SDL_GL_GREEN_SIZE: 8 SDL_GL_BLUE_SIZE: 8 SDL_GL_STENCIL_SIZE: 8 SDL_GL_ACCUM_RED_SIZE: 16 SDL_GL_ACCUM_GREEN_SIZE: 16 SDL_GL_ACCUM_BLUE_SIZE: 16 SDL_GL_ACCUM_ALPHA_SIZE: 16 SDL_GL_DOUBLEBUFFER: 1 SDL_GL_BUFFER_SIZE: 32 SDL_GL_DEPTH_SIZE: 24 SDL_GL_MULTISAMPLESAMPLES: 0 SDL_GL_MULTISAMPLEBUFFERS: 0 SDL_GL_STENCIL_SIZE: 8 GL_VENDOR: Intel GL_RENDERER: Intel(R) HD Graphics 2000 GL_VERSION: 3.1.0 - Build 9.17.10.4459 GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_EXT_texture_swizzle GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_EXT_texture_snorm GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_INTEL_map_texture GL_ARB_vertex_array_object GL_ARB_provoking_vertex using GL_EXT_texture_filter_anisotropic using GL_ARB_texture_non_power_of_two using GL_ARB_multitexture using GL_ARB_texture_compression using GL_EXT_framebuffer_object using GL_EXT_packed_depth_stencil using GL_EXT_blend_color using GL_ARB_pixel_buffer_object using GL_ARB_shader_objects using GL_ARB_vertex_shader using GL_ARB_fragment_shader using GL_ARB_shading_language_100 GL_MAX_TEXTURE_SIZE=8192 Using texture format GL_RGBA. SetRatio: width/height parameters 1280x720 SetRatio: storage aspect ratio 16:9 SetRatio: assuming square pixels SetRatio: display aspect ratio 16:9 SetRatio: gl_ratio 2.133334 SetRatio: multiplier 3/4 ST_Init: Init status bar. vorb_registersong: failed mad_registersong failed: input buffer too small (or EOF) db_registersong: couldn't load as tracker Exp_RegisterSongEx: Using player fluidsynth midi player P_GetNodesVersion: using normal BSP nodes P_LoadLineDefs: linedef 646 missing first sidedef bad texture 'BRICK15' in sidedef 1036 gld_Precache: MAP02 done in 369 ms I_ShutdownSound: 0 Share this post Link to post
Kaido Posted June 7, 2018 reinstalling prboom+ completely is an option and using the lastest version is an option, although its not really a fix its more of an alternative last resort 0 Share this post Link to post
Benjogami Posted June 7, 2018 Did you try changing it manually in glboom-plus.cfg? Set "realtic_clock_rate" to 100. Also, try binding your speed-up/speed-down/return-to-normal keys to different keys, and pressing those. I can only think that glboom-plus.cfg isn't being updated correctly, perhaps a permissions issue, or you have a stuck speed-down key or something. 0 Share this post Link to post
Memfis Posted June 7, 2018 Instead of completely reinstalling you can simply delete the config files I guess. That should be enough to reset everything. 0 Share this post Link to post
j4rio Posted June 8, 2018 You know it´s not a good sign when even your own prboom-plus wants to prevent you from doing TASes. 5 Share this post Link to post
CrazyDoomguy Posted June 11, 2018 (edited) Reinstaling, change "realtic_clock_rate" to 100 and and repalce config dont work. I have downloaded prboom-plus and placed all files into new order. While playing the result is same (Stuck at slow motion). I think, the problem is something with PC (probably with windows 10 update?). But I have in my file a shortcut that connect with glboom-plus.exe (which dont work). If I start this shortcut, on first time I was on slowest speed but after some seconds the programm switched "realtic_clock_rate 100" on and I can play TAS. This works only on this shortcut because create another shortcut will not work. At moment I can create demos from this shortcut, but I cant create videos from the demos. That is strange... If I get my notebook back after repair, I will try run TAS. On 6/8/2018 at 9:56 AM, j4rio said: You know it´s not a good sign when even your own prboom-plus wants to prevent you from doing TASes. Yes, Satan have scared me :))) Edited June 11, 2018 by CrazyDoomguy 0 Share this post Link to post