Awesome64 Posted June 8, 2018 This is my new DooM WAD: Subterranean Infestation Jump/crouch/Freelook: No Source port tested: GZDooM MultiLevel:No Subterranean Infestation.zip 1 Share this post Link to post
Pegleg Posted June 8, 2018 I haven't had a chance to play it, but just looking at the screenshot above, these are my comments: Consider adding more screenshots. Any other information you want to share about the level? Doom or Doom 2? (I assume it's Doom 2 from the 64-wide door.) Is it Map01 or another level? It looks like you have some issues with misaligned textures, so you should check on that. Consider putting the door in a little inset in the wall. In my opinion, it looks cleaner than having the door flush with the wall, but under a little overhang. It seems like this is the opening of your level. The fact that you have a blue key door at the beginning implies that there will be backtracking in the level. That can be a good thing, particularly if you introduce changes (monster closets, traps, one-way doors, etc.) to keep the player on his/her toes. But if you're just backtracking through a now-empty level, then it's basically just sight-seeing and not as interesting. 0 Share this post Link to post