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KVELLER

Decal inheritance in DECORATE?

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Posted (edited)

So I made a new actor that inherits from the shotgun, but I realized that it lost its decals in the process. I have no intentions of modifying the weapon's behaviour, so I was wondering if there's a way to add the decals without having to rewrite the Fire state.

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Go into the weapon's DECORATE definition and add "Decal BulletChip".

Like this:

actor NewSuperShotgun : SuperShotgun replaces SuperShotgun
{
 Decal BulletChip
}

Custom weapons inheriting from the Weapon class directly function the same way.

actor DualBerettas : Weapon 5010
{
 Decal "BulletChip"
}

 

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