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[GZDoom] SS Carnage

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A while ago @Voltcom9 posted something on The "stupid mod idea" thread and I thought that "Impossible Doom!" was a fun idea:




Of course, it was a worthy addition to the thread (i.e. fucking unplayable) so I decided to give a twist to make it at least 50% more playable!1


So, SS officers replace all items, weapons, ammo and keys, but they will drop whatever they're replacing upon death. The enemies replacing keys produce dynamic lighting, mostly to avoid losing track of them, so you might want to have dynamic lighting turned on.



  • Fight for your items and weapons!
  • Turn every level into a slaughter map!1
  • Experience the joy of watching doors crush medikits and valuable weapons! (keys are safe unfortunately)
  • Balanced for continuous play!














  • Weapons dropped by the Wolfenstein SS only give half of the ammo they should. Ammo pickups aren't affected by this.
  • Some items may become unreachable.
  • You won't be able to get 100% kills if the map has weapons or other items in unreacheable areas (e.g. MAP07)


Tested with GZDoom 3.3.2 and 3.4.0.


Download: https://www.dropbox.com/s/1gl3dlwwu7f4kyq/SS_Crng.pk3?dl=1




1Not guaranteed. Depends on combat scenario.

Edited by KVELLER

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