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RustyGold

Deimos: The Damned Moon

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Not sure. Seems appropriate enough for E2, being in a tech base, as well, but seems a bit more E3 to me.

Also the spine texture in the second shot is a little cut off, so that might be influencing my indecision.

The rock and blood and skin in the background work really well though, and the snake and spine complement the area and give it more personality, make it more colorful, which is good, so I think I'd suggest keep it.

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Canyons of Deimos lead to dark secrets In the Deimos Labs. Toxic waste, Dark halls, Teleportation rooms, Hellish pits, and other things! I'm like 1/5th the way done with this map. And I would like to ask If anyone has some good ambient tracks please contact me.

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4 hours ago, KVELLER said:

The Doom Ambient Pack has some pretty good ambient tracks taken from Doom 3, although they are kinda short.

HHHmmm I like the original song for E2M4 so I hope that no one minds that I leave it there lol.

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9 hours ago, RustyGold said:

HHHmmm I like the original song for E2M4 so I hope that no one minds that I leave it there lol.

 

I respect your decision. That track's awesome, in a creepy and unsettling way.

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Still much to go until i finish E2M4. I think by the time I get done with this map their will be around 500 monsters.

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7 hours ago, Aquila Chrysaetos said:

Looks like it'd be great for a Tyson map. Is that E2M5 or still E2M4?

Tyson? And it's still E2M4. Some shots I have of the areas I have done and one of the automap to where you can see that all the empty space needs to be filled.

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LOL change some textures!

 

I have stupid philosophies.Fail into success I say.

 

If you make an episode your conquest, you might do more. If you make Doom2 wad your conquest, you might do less.

 

What you have going looks very nice. Good luck.

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No I'm not dead but I've got every map up to E2M7 done and thanks to Aquila Chrysaetos for making E2M5 for me. Anyway here's some screenshots and I should be done alot sooner than I expected.

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I really enjoyed the classic feel of the Doomed Moon, and glad to hear 2nd episode is coming! Still can't believe Phobos was your first mapping experience.

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Finally finished the Halls of the Damned and I am gonna release another Demo for those who are interested In testing. I NEED some feedback on E2M6 as soon as possible.

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I NEED some feedback on E2M6 as soon as possible.

1) This place looks bland, needs decorating.

Spoiler

banMD9K.jpg

2) Here, the Blood inflicts damage. (Intentional?)

Also, the way out of there is confusing; I roamed there for a couple of minutes before somehow got teleported out.

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LzS0Suh.jpg

3) Texture missalignments:

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4) This thing:

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doesn't emit light like the other ones:

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5) This is a strange ceiling lamp :)

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6) Why there are arrows on the ground? What do they represent?

7) I think one light-amp goggles isn't enough.

8) Finished in 20 minutes with 100%/100%/100%.

9) Overall a good map, but I'd like to see more signs of human activity. Something like that mining cart with rails, or abandoned lava-flooded mining shaft with a dead end. (Yes, there are some, but I want MOAR!11 :D)

 

PS I forgot to add map coordinates for every screenshot, probably you can recognize places without them. If not, ask me.

Edited by Mere_Duke

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9 hours ago, Mere_Duke said:

1) This place looks bland, needs decorating.

  Hide contents

banMD9K.jpg

2) Here, the Blood inflicts damage. (Intentional?)

Also, the way out of there is confusing; I roamed there for a couple of minutes before somehow got teleported out.

  Hide contents

LzS0Suh.jpg

3) Texture missalignments:

  Hide contents

64Bdgzu.png

  Hide contents

3DDQ0LD.jpg

4) This thing:

  Hide contents

oFxS0iO.png

doesn't emit light like the other ones:

  Hide contents

mntPmAO.jpg

5) This is a strange ceiling lamp :)

  Hide contents

OlZfsXI.jpg

6) Why there are arrows on the ground? What do they represent?

7) I think one light-amp goggles isn't enough.

8) Finished in 20 minutes with 100%/100%/100%.

9) Overall a good map, but I'd like to see more signs of human activity. Something like that mining cart with rails, or abandoned lava-flooded mining shaft with a dead end. (Yes, there are some, but I want MOAR!11 :D)

 

PS I forgot to add map coordinates for every screenshot, probably you can recognize places without them. If not, ask me.

1) On It.

2)Blood is supposed to damage and I'll expand the area a little and make the teleport more obvious.

3)on it

4)on it again lol

5) simple height change

6) Well If you play the wad using Zdoom like It's supposed to be played that part of the map Is pitch black. The arrows help with seeing and they look cool, The glowing one to the left of the start will take you to a room to pick up some supplies for pistol starters.

7) I'll add another one.

8) Most of the map Is destroyed with hell taking over so that Is why you don't as much human activity. try playing with old Zdoom It looks so much better with the old style.

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Started on E2M9, It will not be a secret map but Instead will take place before E2M6 and after E2M5. Strange Alien structures.... Not Human, Not Evil, What has the UAC encountered here?

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11 hours ago, RustyGold said:

6) Well If you play the wad using Zdoom like It's supposed to be played that part of the map Is pitch black. The arrows help with seeing and they look cool, The glowing one to the left of the start will take you to a room to pick up some supplies for pistol starters.

Yep, but I just think "whoever put those arrows there?"; maybe it's better to change them with simple wall neon lamps? (I hate arrows in every game, I just think they break the 4th wall. My opinion ;))

5)

11 hours ago, RustyGold said:

5) This is a strange ceiling lamp :)

  Reveal hidden contents

I meant it's like those stones themselves emit some light. Strange, maybe retexture those protruding stones? Or add some shadows?

 

I forgot to say that "By RustyGold" in the top left corner of the TITLEPIC is unreadable.

 

Sorry if I was too demanding but I really like you maps and want to see them perfect.

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10 hours ago, Mere_Duke said:

I forgot to say that "By RustyGold" in the top left corner of the TITLEPIC is unreadable.

 

Sorry if I was too demanding but I really like you maps and want to see them perfect.

Yea I'll get that fixed before release, Not sure how to make the title pic look clean like the first one.

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Feedback on E2M6:

 

These two doors closed behind me as I was walking to the south, locking me out of the area temporarily:

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The walls don't show up in the automap here:

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Also, liquid falls don't have an animation, but I'm guessing this is due to the WIP nature of the mapset.

 

12 hours ago, Mere_Duke said:
On 8/26/2018 at 9:16 PM, RustyGold said:

6) Well If you play the wad using Zdoom like It's supposed to be played that part of the map Is pitch black. The arrows help with seeing and they look cool, The glowing one to the left of the start will take you to a room to pick up some supplies for pistol starters.

Yep, but I just think "whoever put those arrows there?"; maybe it's better to change them with simple wall neon lamps?

 

I also think that some lamps would work and look just as good, but with the added benefit of not feeling out of place, unlike the arrows that are currently there.

 

As for the map itself, I enjoyed it. It felt a bit labyrinthine at first, but I got my bearings after a while and thus navigation became somewhat easier, although I like its nonlinearity in any case. I liked the emphasis in resource management, too. Be too trigger-happy and you'll run out of ammo in no time.

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On 8/27/2018 at 8:56 PM, KVELLER said:

 

  Hide contents

 

  Hide contents

 

I also think that some lamps would work and look just as good, but with the added benefit of not feeling out of place, unlike the arrows that are currently there.

 

As for the map itself, I enjoyed it. It felt a bit labyrinthine at first, but I got my bearings after a while and thus navigation became somewhat easier, although I like its nonlinearity in any case. I liked the emphasis in resource management, too. Be too trigger-happy and you'll run out of ammo in no time.

I will fix the Issues you've noted. Also, I tried to merge Aquila's textures with the wad and I guess something glitched. So I'll try to figure out what went wrong.

Ok about the arrows. What If I get rid of all of them except for the one out of the start of the level? I just thought the red lines looked cool.

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Revamped E2M1 Just for the Hell of it.... Get It haha. I'm gonna do some small Improvements to the older levels.

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