DynamiteKaitorn Posted June 12, 2018 Is there a limit on how many frames of animation a model can have? Or does it follow the standard animation system a-la DECORATE style? [.MD3 Models not Voxels] 0 Share this post Link to post
1 Barry Burton Posted June 12, 2018 6 minutes ago, DynamiteKaitorn said: Or does it follow the standard animation system a-la DECORATE style? This. I believe you can have as many frames as you want as long as they are defined. 1 Share this post Link to post
0 RockstarRaccoon Posted June 25, 2018 (edited) There's a setup in Membrane where don used like, more than one sprite name to define like, 50 animations, and I don't think he even had those sprites in the PK3. He just replaced them all with a model animation. (he uses bone animation and converts it automatically, so he likes to animate at 30 FPS or higher) That's the kind of thing you can get away with. Go nuts! :3 0 Share this post Link to post
0 Zanieon Posted June 25, 2018 1024 frames Source: http://www.misfitcode.com/misfitmodel3d/olh_quakemd3.html#md3limits 0 Share this post Link to post
0 RockstarRaccoon Posted June 25, 2018 (edited) BAM. That's it. The new model format likely won't have a limit on the number of animations or keyframes. 0 Share this post Link to post
Is there a limit on how many frames of animation a model can have? Or does it follow the standard animation system a-la DECORATE style?
[.MD3 Models not Voxels]
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