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Erick194

[GEC] Master Edition PSX Doom for the PlayStation. 1/10/2019 (Beta 3 Release Now!, Are You Ready For More Action?)

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On 9/5/2020 at 11:39 PM, Impboy4 said:

Anyone who's part of the conversion project want to help add Jim Flynn's Enigma episode and/or Tim Willits Raven series to the Master Levels? I've started Enigma today, will be a solo effort unless others are interested in map spot.

Enigma Episode:
--------------------
Mt. Doom - Completed - The Slow Demonic Pulse
Rings - WIP - N/A
Twisted - Not Started - N/A
Gulch - Not Started - N/A
The Wheel - Not Started - N/A
Triplet - Not Started - N/A
Wack - Not Started - N/A
The Tower - Not Started - N/A
The Citadel - Not Started - N/A

 

Sure, I'm always warmed up to convert some :)  But, which map to select?

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I've already finished two and now working on maps 3-5. If you're eager, I may need help converting the last four maps.

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12 hours ago, Impboy4 said:

I've already finished two and now working on maps 3-5. If you're eager, I may need help converting the last four maps.

 

Does it mean the final ones of Enigma or Raven? Whatever, I could give a hand for it. Just send a PM.

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I haven't touched Raven yet so you can grab some map slots of that if you want. :)

Edited by Impboy4

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Enigma in PSX Doom? Awesome. I loved all of Jim Flynn's maps, except for his cyberdemon fight, having his maps in PSX Doom is a neat way to honour his contributions to the community, RIP.

 

He had a few standalone maps too, outside of Enigma and Titan

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Hey this is a question that probably has an obvious answer. Does this support the multiplayer feature? 

I've been having fun playing through Playstation Doom with my friend and I would love to continue the experience with this project. :) 

Btw. This project looks amazing. I would love to see some love for Doom 64, with projects that work on the real hardware too. 

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Hi @VonHeer of course, PsxDoom has multiplayer by default, but you need 2 consoles to connect to each other. Regarding Doom64 I am working on reverse engineering for the real N64 hardware.

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1 hour ago, Erick194 said:

Hi @VonHeer of course, PsxDoom has multiplayer by default, but you need 2 consoles to connect to each other. Regarding Doom64 I am working on reverse engineering for the real N64 hardware.


Everytime you say that, it makes me happy! haha

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@Erick194Good stuff. I've been getting into streaming and ill make sure to post here if i happen to stream the multiplayer with a friend.

Doom 64 EX and the release are amazing but there really is something special when you are using the original hardware. My n64 is RGB modded and it's actually pretty amazing how well Doom 64 holds up today visually. Would love to see the missing monsters re-added. I bet if you get it to run with the n64 ram expansion pack there would be plenty of ram for all the new sprites and stuff. 

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On 10/8/2020 at 5:10 AM, VonHeer said:

@Erick194Good stuff. I've been getting into streaming and ill make sure to post here if i happen to stream the multiplayer with a friend.

Doom 64 EX and the release are amazing but there really is something special when you are using the original hardware. My n64 is RGB modded and it's actually pretty amazing how well Doom 64 holds up today visually. Would love to see the missing monsters re-added. I bet if you get it to run with the n64 ram expansion pack there would be plenty of ram for all the new sprites and stuff. 


Oh sweet RGB modded! I have been thinking about doing a visual upgrade on mine. If people start making their own Doom 64 roms, I definitely will since I already got an everdrive to load them. From what I remember the N64 team was mostly battling the cartridge memory as opposed to the RAM, which means there might be extra space anyway. But with the added memory of the expansion pack, so much could be done. I am excited just imagining the possibilities on real hardware. :)

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7 hours ago, Immorpher said:


Oh sweet RGB modded! I have been thinking about doing a visual upgrade on mine. If people start making their own Doom 64 roms, I definitely will since I already got an everdrive to load them. From what I remember the N64 team was mostly battling the cartridge memory as opposed to the RAM, which means there might be extra space anyway. But with the added memory of the expansion pack, so much could be done. I am excited just imagining the possibilities on real hardware. :)

By "cartridge memory" they mean the ROM. The original game came on an 8 MB ROM, and IIRC the devs used about 7.75 MB of it.

 

Of course, nowadays, expanding the ROM would be a trivial thing.

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@Immorpher Ya I soldered the basic rgb mod by myself. The n64 ultra HDMI mod has some advantages (it bypasses the blur filters used by the n64) but it's much more costly and requires someone much more experienced with soldering. I'm all about using CRTs so I use the n64 with both my PVM and my PC crt monitor via an OSSC and a hdmi to vga cable. 

Considering that the largest roms on the n64 used 64mb cartridges I bet a Doom 64 project could stuff all the new monsters, new sounds, the extra music tracks, and a new megawad's worth of community created levels, no sweat. 

Doom 64 runs the smoothest of all the n64 fps games but I beat the extra ram could help with things, especially if multiplayer was introduced. 

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Every few months I get nostalgic and check out the progress of GEC Master Doom. Would love to add a new map but it means re-learning everything from scratch!

 

EDIT: Thrilled to see Crossing Acheron now has the Toxin Refinery theme.

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