Currently Mapping and fiddling around in GZdoomBuilder in UDMF format.
1) why is there 8 skill settings and are skill settings 1-5 the ones to use for dooms default difficulty settings?
2) is it possible to trigger dialogue by pressing use on a line/wall? The following works:
namespace ="Zdoom";
Include = "SCRIPT00";
conversation
{
Actor = "ZombieMan";
Page
{
Name = "Hello";
Dialog = "World";
}
}
But replacing "ZombieMan" with "SecActUseWall" and placing the necesary thing down on a wall doesnt let me use it. clearly im misunderstanding how to use the secactusewall actor but the wiki page doesnt really help me. it may be possible to trigger it without a thing at all but i need conversation ID which i dont beleive i can give to a line.
Thanks in advance and im sorry if im being stupid.
Currently Mapping and fiddling around in GZdoomBuilder in UDMF format.
1) why is there 8 skill settings and are skill settings 1-5 the ones to use for dooms default difficulty settings?
2) is it possible to trigger dialogue by pressing use on a line/wall? The following works:
But replacing "ZombieMan" with "SecActUseWall" and placing the necesary thing down on a wall doesnt let me use it. clearly im misunderstanding how to use the secactusewall actor but the wiki page doesnt really help me. it may be possible to trigger it without a thing at all but i need conversation ID which i dont beleive i can give to a line.
Thanks in advance and im sorry if im being stupid.
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