TerminusEst13 Posted June 21, 2018 (edited) As far removed from running and gunning and shooting demons as you can get. An experience you can get anywhere else, a mod like you have played before, approved by at least two out of fifteen users. Download Link: https://allfearthesentinel.net/zandronum/download.php?file=hellshots_golf-v1.1.pk3 (27.56MB) Dropbox Mirror: https://www.dropbox.com/s/gd2edf5jszp4ufg/hellshots_golf-v1.1.pk3?dl=1 Google Drive Mirror: https://drive.google.com/open?id=1t54md-sX9G8jMAjgOkAx2yGIZXFhyTTG v1: https://allfearthesentinel.net/zandronum/download.php?file=hellshots_golf-v1.pk3 Works on Zandronum and ZDoom and GZDoom. Pretty self-explanatory, really. Put the ball in the hole. If you have any questions, please refer to How To Play or hit F1. CHANGELOG: Spoiler FROM V1 TO V1.1: - Life's a Beach (GOLF18) no longer has errant SANDY textures in the water. - Every time the players enter a golf map, their health is restored to 100. - If Corzo slid whenever he exited a new map, he would stay super-shrunk. Now he gets restored back to normal size. - Quaking sounds are now silent, preventing Corzo from stacking deathsplosions and leaving a persistent quake sound. - Several neon billboards on Metroplex Run (GOLF08) were misplaced. - The left-higher building on Metroplex Run (GOLF08) was lowered down. - The flag on the mini-course in Icarus Towers (GOLF04) was different from back to front. This has been fixed. - Jump pads have been added to Icarus Towers (GOLF04), for easier traversing. - The torches at the end of Icarus Towers (GOLF04) have been removed, so the ball does not as easily get stuck against them. - Suicides are now disabled, because people were using it to bypass stroke counts. Thanks, guys. Thanks. - The teleport-back-to-start floors on Metroplex Run (GOLF08) and Icarus Towers (GOLF04) have been rehauled, and hopefully this will keep the teleporter-stopped-working issue from persisting. If it does, I'll port this to the other maps. - Added 'Credits' and 'Changelog' as console commands, to see the respective credits and changelog for the mod. CREDITS: Spoiler ETC: =========================================== - Insta-aim golf ball trail coded by gaydad420 GRAPHICS: =========================================== - CDWN* taken from Sonic Advance - INTERPIC from gordonsinclair.com - EFLG edited from Pokémon: Mystery Dungeon - BALLA0 taken from Mario Golf Advance Tour - HCLB, MCLB, and LCLB taken from Wii Sports, edited by a1337spy - PNTR sprites by Captain J, edited by Batandy - PLAYF sprite by Marty "Razor" Jamal "Spike" Kirra (AKA: The man with the plan) - P_DOOMGY/P_BLAZKO/P_THI/P_HAELIN/P_MAEST by HyperUltra64 - P_CYGNIS by Pillowblaster - P_REKKR by Revae - P_DAINA by Hege Cactus - P_CKID by Toooooasty667 (AKA: The best) - P_SQUARE by TFrancooo and Captain J - P_CORZO by HyperUltra64 and TFrancooo - FHFX sprite from Hexen - SCLB* sprites by Combine Kegan - HUD designed by SmashBroPlusB - HUD icons drawn by FranArt/TFrancooo - BBRN* graphics taken from CharityNavigator.org - GBAGA0 sprite taken from an OnOff Golf Caddie Bag, gotten from Amazon.com - GBAGB0 sprite by Sigmucron - LBLZ* sprites by Sgt. Shivers and Combine_Kegan - REKR* sprites by Revae - DLC1 sprites by Toooooasty667 (AKA: The strongest) - PRENG* by Dr. Pyspy - PLA4 sprites by Dr. Pyspy and Marty "Razor" Jamal "Spike" Kirra - PTRE sprites from Sonic Mania MUSIC: =========================================== - D_DM2TTL: 4mat - in the kitchen - GOLFTEST: twilight - ok! - GINTER: madbrain - Bossa vieja! - GOLF01: Rambones - A Quiet Place - GOLF02: Darkwolf'95 - "12oz." - GOLF03: gnosis - Daemon - GOLF04: DocMusic - Take A Note - GOLF05: Blz - .february... - GOLF06: Zabutom - emerald - GOLF07: Tito - ~~P~i~z~z~a~~H~u~t - GOLF08: the Deviant - Spread the Virus - GOLF09: ZaStaR - Voice of Evergreen - GOLF10: Ceekayed - Dimensions - GOLF11: Unreal (Beta) - Surfacing - GOLF12: Alex'99 - nnnn - GOLF13: melcom - doom - GOLF14: Mick Rippon - IgSigNif - GOLF15: Firage - Spooks 'N Spectres - GOLF16: the Deviant - Atlantis Dreaming - GOLF17: Bakteria - Mystic Cloud - GOLF18: Unknown - strange land TEXTURES: =========================================== - TITLEMAP ^- Mechadon: TITLSKY - GOLF01: ^- Mechadon: ZSKY1 - GOLF02: ^- Enjay: M2SKY01 ^- CC4: BROWN5, DIAMOND3, FLOOR46D, LAVFALL1-4, MARBGTH2, STEP7, STONEX - GOLF03: ^- Strife: F_BSTONY, F_FOMICA, F_CAVE03, F_GENTAN, F_SNDSTN, P_BRICK, P_CAVE01, P_MSTAR2, P_PUKWAL, P_ROKBLK, P_ROKBLO, P_SNDSTN ^- 2muchbrown: TBRSWL01, TCARFL0, TMAYFL0, TMAYWL01, TMAYWL02, TTECWL02 ^- Hexen 2: H2TX_008, H2TX_021, H2TX_032, H2TX_097, H2TX_098, H2TX_101, H2TX_121, H2TX_191, H2TX_667, H2TX_740, H2TX_822, H2TX_843 ^- CC4: M2_SKY3 - GOLF04: ^- Revae: M4_SKYR1 - GOLF05: ^- Mechadon: DIMSKY1, DARKMTAN ^- Hexen: SPIR, FOG* ^- Blood: BLUD0019, BLUD0027, BLUD0060, BLUD0164, BLUD0213, BLUD0215, BLUD0229, BLUD0295, BLUD0428, BLUD0541, BLUD0812, BLUD0824, BLUD0912 ^- Blood 2: BLD20025, BLD20029, BLD20030, BLD20374, BLD20482, BLD20514, BLD20670, BLD20795, BLD21112, BLD21113 ^- Mageslayer: CWALL25, MFLOR00, NWALL01, NWALL07 - GOLF06: ^- Shadow of the Beast 2: FLAT_SKY - GOLF08: ^- Zyclunt: everything, modified by Mike12 - GOLF10: ^- Mechadon: FLSHSKY2 ^- Quake 2: Q2FLIQ07 ^- Eternal Doom: 3SBFB* ^- ETTiNGRiNDER: CPSI*, CRUX* ^- Heavy Metal F.A.K.K. II: HMTX584, HMTX597 ^- Ogro Texture Pack: BRFLR4, OORG10, OBR02 ^- Too Much Brown: TBRKWL66, TMETFL2 ^- Gothic Textures: ADEL_B00, ADEL_B1, ADEL_C04, ADEL_G04, ADEL_M02, ADEL_Q62, ADEL_S00, ADEL_S69, ADEL_V80, ADEL_W14, ADEL_Y71, HY_ADL03, ADEL_J03, ADEL_F36, ADEL_F53, ADEL_F59, ADEL_F60, ADEL_F61, NICK_A04, ADEL_Q63 ^- Quake: QFLAT06 - GOLF12: ^- Donkey Kong NES: everything - GOLF13: ^- PSX Doom: Fiery Skies - GOLF14: ^- Mechadon: DBSESKY2 ^- Duke Nukem 3D: DNCITY01, DNCITY08, DNCITY14, DNCITY15, DNCITY27, DNCONC06, DNDRCIT4, DNNATR21, DNRUST05, DNSUB16, DNTRIM17, DNVENT1, DNXFAN0*, DNXNAT01, DNXWAT0*, DNXWFL0*, DNZCIT10, DNZCIT48 - GOLF15: ^- Chasm: The Rift: 037B, F_0027 ^- Heretic 2: LAVA01, HT2T0025, HT2T0149, HT2T0180, HT2T0225 ^- Hexen: F_012, F_044, F_082, W_057, W_071, W_094, W_133, W_155, W_196, W_209, W_211, W_213, W_231, W_266, W_267, W_268 ^- Hexen 2: H2TX_101, H2TX_132, H2TX_147, H2TX_175, H2TX_177, H2TX_201, H2TX_740 - GOLF16: ^- Chopblock: YHOLL_S1 - GOLF17: ^- B.P.R.D: All texture edits - GOLF18: ^- Mageslayer: BCHLAKE0 ^- Fraan_Art: BEACHSKY ^- CC4-Tex: WFALL1 (edited) Edited December 28, 2018 by TerminusEst13 25 Share this post Link to post
Dragonfly Posted June 21, 2018 (edited) How well does the ball deal with things like slopes and actors (trees)? Would be pretty awesome to map out something that looks and feels like an actual golf course, heh. Good job though, looks like it could be fun if played online. :D Edited June 21, 2018 by Dragonfly 0 Share this post Link to post
antares031 Posted June 21, 2018 Can I beat the shit out of demons with a golf club? 5 Share this post Link to post
TerminusEst13 Posted June 21, 2018 (edited) 45 minutes ago, Dragonfly said: How well does the ball deal with things like slopes and actors (trees)? Would be pretty awesome to map out something that looks and feels like an _actual golf course_, heh. Doom physics ("""""physics""""") are rudimentary beyond rudimentary so it just bounces off. Slopes make the bounce correspond to a different angle, while solid actors are just basically treated as walking walls and so ricochet off without a care in the world. Still, that's more than enough to spice up gameplay a touch. One beautiful map (currently GOLF06 by @Revae) takes full advantage of this. 31 minutes ago, antares031 said: Can I beat the shit out of demons with a golf club? You can. It's not the main focus of the mod, so don't expect to be able to UV-Max Hell Revealed, but it's perfectly feasible. Edited June 21, 2018 by TerminusEst13 9 Share this post Link to post
MFG38 Posted June 21, 2018 Always love it when people make what are essentially completely non-Doom things in Doom. :D Keeping an eye peeled for this! 3 Share this post Link to post
mun Posted June 21, 2018 Considering this happened, this is just the natural evolution of Doom modding. 0 Share this post Link to post
Dragonfly Posted June 21, 2018 13 minutes ago, TerminusEst13 said: One beautiful map (currently GOLF06 by @Revae) takes full advantage of this. OH HELL YES 0 Share this post Link to post
antares031 Posted June 21, 2018 39 minutes ago, TerminusEst13 said: You can. It's not the main focus of the mod... ...but it's perfectly feasible. +1. This already looks even better than I expected. 1 Share this post Link to post
TerminusEst13 Posted June 23, 2018 (edited) New map by @Batandy, "Van Golf". Really quite a beautiful map. 11 Share this post Link to post
Teivman Posted June 23, 2018 I like Golf games so i'm sure i will like this. 0 Share this post Link to post
TerminusEst13 Posted July 4, 2018 (edited) Mapping's still a-comin' along. 15 maps now. Only need a handful more before we can get a full circuit and do a public release. Online testing has been coming along smoothly, everything seems to handle pretty well. The camera input tends to get sticky and sometimes needs to be mashed to turn on/off, though. Kind of annoying. 2 Share this post Link to post
TerminusEst13 Posted July 14, 2018 (edited) Got to streamline a lot of the code. Whoo. Can't figure out how to un-sticky the camera turning on and off. Not a super game-breaking issue, though, just really damn unpleasant to wrestle with. Another map by @Batandy. We can be hip and cool and retro with our 8-bit Super Nintendo graphics. 5 Share this post Link to post
Dragonfly Posted August 10, 2018 Any update(s) on this? Still looking forward to this one. 0 Share this post Link to post
TerminusEst13 Posted August 11, 2018 (edited) On 8/10/2018 at 7:57 AM, Dragonfly said: Any update(s) on this? Still looking forward to this one. No updates, mod's cancelled. Also a new HUD, as done by SmashBroPlusB and TFrancoo/FranArt. Still need to replace the confont at the bottom. 8 Share this post Link to post
wallabra Posted August 11, 2018 On 7/14/2018 at 7:42 AM, TerminusEst13 said: 8-bit Super Nintendo >8-bit >Super Nintendo I... abstain. 1 Share this post Link to post
TerminusEst13 Posted August 12, 2018 That's at least three more bits than the Sony Atari. 4 Share this post Link to post
Gez Posted August 12, 2018 But two and a half less than the Amstrad Master System. 0 Share this post Link to post
elarmadillo3 Posted August 12, 2018 This makes me think of some guy that wanted Doom 4 to be about beating Angels and God with a golfclub. 0 Share this post Link to post
TontonMayonnaise Posted August 12, 2018 This mod's looking great ! Is it really cancelled ? The gameplay looks so smooth and the ball physics so good ...It could be a masterpiece. There could be various levels ... levels in hell ... How many golf games let us play in hell ? 1 Share this post Link to post
Catpho Posted August 13, 2018 16 hours ago, TontonMayonnaise said: Is it really cancelled ? Haha, if the rest of that post wasn't a dead giveaway, no it's not! Rest assured, there is still hope for golfing in hell. 0 Share this post Link to post
TerminusEst13 Posted October 20, 2018 So I've been fighting with the aiming stream for a while, trying to figure out how to make it cleaner and less of a dribbling piss-trail. gaydad420 figures it out and sends me the code. It works wonderfully. Thanks, mate! This hasn't been tested online, but I've been playing with this for like three days straight and it's wonderful. Boy, I sure hope it doesn't explode! 6 Share this post Link to post
TerminusEst13 Posted December 23, 2018 Only took me like half a year, that's all. Download Link: https://allfearthesentinel.net/zandronum/download.php?file=hellshots_golf-v1.pk3 (27.56MB) Dropbox Mirror: https://www.dropbox.com/s/olsqmx8ii1bdpra/hellshots_golf-v1.pk3?dl=1 Google Drive Mirror: https://drive.google.com/open?id=1t_n8hu5E59OlaeaFn2hYYjZAM7PZvxWL 15 Share this post Link to post
Dragonfly Posted December 23, 2018 Oh man I'm excited to finally play this! Shame my earliest opportunity would be 2019 some time. Regardless, I look forward to it. Congrats on the release @TerminusEst13! Oh, and great trailer, adequately silly! :) 0 Share this post Link to post
Rathori Posted December 23, 2018 Can you beat Map 30 by shooting a ball into IoS with this mod? 1 Share this post Link to post
TerminusEst13 Posted December 23, 2018 Thanks, Dragonfly. And yes, Rathori, you can. 2 Share this post Link to post