Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
The_SloVinator

Chocolate DooM HOM effect even with a texture on??

Recommended Posts

Was testing my map in Chocolate DooM & if you are at certain distance, HOM appears even though there are textures.

You guys know of this error?

 

Thank you.

Share this post


Link to post
Posted (edited)

You need to present more information, typically a map for people to download. While yes, walls can stop rendering over large enough distances in chocolate Doom, such errors only usually happen in extreme situations, however the same problem can also occur due to node build errors from map complexity or any other number of issues and it all comes down to how your specific map is layed out and designed.

Share this post


Link to post

Vanilla Doom (and thus Chocolate Doom) has a maximum of 256 "segs" (wall segments) that can be displayed on screen at one time, so if you have a map with a lot of segs on screen, the furthest-away segs can turn into a HOM because they don't get drawn.

Share this post


Link to post

 You could check with RUDE (no limits). If there's still HOM then it's not the seg limit.

Share this post


Link to post

So, I guess it's wall segments. I removed some fancy stuff I tried to do in chocolate DooM & now, it seems it works just fine. So, less detailing, I suppose.

 

Thank you.

Share this post


Link to post
On 6/24/2018 at 10:22 PM, DoomeroHispalense said:

 

On 7/1/2018 at 3:00 PM, mun said:

There's a more updated version of Chocorenderlimits here.

Now this could come in handy. Much appreciated.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×