Marlamir Posted June 28, 2018 So i tried the doom64 lighting effect in udmf format but when i test how it looks in gzdoom it didn't look right. I dont know if i again forget something to turn on/off or is this feature for gzdoom64 only? Editor Gzdoom 3.4.0 0 Share this post Link to post
Kappes Buur Posted June 29, 2018 Works for me™ Which colours did you choose? 0 Share this post Link to post
Nevander Posted June 29, 2018 Looks like you may have set a color in global sector colors. From what I remember in my limited time messing with these colors, combining global colors with the Doom 64 like colors can cause a mix up of colors, but I may be wrong. If that's not it then I'd guess a graphics driver fault or something unrelated to GZDoom. 0 Share this post Link to post
Jerry.C Posted June 29, 2018 It looks like you have old graphics hardware. Like glowing flats, the gradient effect only works on hardware that supports OpenGL 3.x and can use shaders. 0 Share this post Link to post
Marlamir Posted July 1, 2018 So the problem is that my hardware is not compatible with this things :/. thanks guys 0 Share this post Link to post