Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • 0
CyrusJazzberry

Custom HUD Face Sprite resolution restrictions?

Question

Hello! I'm working on my own Doom skin using sprites made from Gmod models, and I was wondering if HUD face sprites have a hard cap on resolution. I know the default face sprites are 24x30 or 24x31, can I go above that?

Share this post


Link to post

2 answers to this question

Recommended Posts

  • 2

It depends.  Are you making this for a newer source port?  If so, I believe most of them can do that with SBARINFO.  If not, I'm pretty sure you technically can, but weird stuff happens when you do.  I suggest you try dicking around with this stuff: this would be easy enough to test by say, making a picture of a circle that's like 30x40, and trying to get it to take that.  You might even find a new trick there...

Share this post


Link to post
  • 0
9 hours ago, RockstarRaccoon said:

It depends.  Are you making this for a newer source port?  If so, I believe most of them can do that with SBARINFO.  If not, I'm pretty sure you technically can, but weird stuff happens when you do.  I suggest you try dicking around with this stuff: this would be easy enough to test by say, making a picture of a circle that's like 30x40, and trying to get it to take that.  You might even find a new trick there...

 

Yeah, I'm using the latest GZDoom, I'll mess around for a bit to see what I can do. Thanks for replying!

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×