Tr1ck5ter Posted June 30, 2018 In GZDoom Builder, when I load the first phase of Freedoom in the Doom: Doom II format it haves 25 errors which are for missing sprite lumps. Is this normal? 0 Share this post Link to post
2 snapshot Posted June 30, 2018 It seems like GZDB is trying to find some Doom 2 sprites but can't find them in the Freedoom iwad, shouldn't matter, you should still be able to map just fine. 2 Share this post Link to post
0 boris Posted June 30, 2018 Make sure to use freedoom2.wad as your IWAD. 0 Share this post Link to post
0 Tr1ck5ter Posted June 30, 2018 It's okay now, I'm using both wads, if I just use the second one there would be some monsters and weapons that wouldn't load (the super shotgun for example) 0 Share this post Link to post
0 boris Posted June 30, 2018 Look, Freedoom: Phase 1 (freedoom1.wad) is a replacement for Doom 1, Freedoom: Phase 2 (freedoom2.wad) is a replacement for Doom 2. So if you want to create maps that are compatible with Doom 2 you should use freedoom2.wad as your IWAD, and only that. And for compatibility with Doom 1 use a Doom 1 config in GZDB, and freedoom1.wad. Loading both freedoom1.wad and freedoom2.wad as your resources will allow you to use textures from both, and you might end up with maps that have missing textures if run with only the IWAD you designed the map for. 2 Share this post Link to post
In GZDoom Builder, when I load the first phase of Freedoom in the Doom: Doom II format it haves 25 errors which are for missing sprite lumps. Is this normal?
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