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leodoom85

Pigeon Speedmapping Session 6: To Hell and Back (IDGames version)

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In case, if someone asks why now - I just seriously needed break from speedmapping due personal and not so personal reasons like work on weekends. Sorry, that I didn't tell earlier.

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Yoooooo, I may actually be able to participate this time! Haven't speedmapped ina while.

 

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Will attempt to participate as I'm free that day. 

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Posted (edited)

Edited the OP by adding both texture packs.

Nope yet.

Edited by leodoom85

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There's exactly 4 hours, 35 minutes to the start of the session. Textures will be posted soon.

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Posted (edited)

Added the final set of textures. 30 minutes before the session starts

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Themes for this session:
1. Use blue, red, grey/silver textures mostly. Other textures can go as support.
2. Lots of curves.
3. No items which can increase player's health and armor to 200%, so be careful with all those bonuses.

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Oh wow, I somehow managed to completely miss this topic despite how often I've been looking at the forums.

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1 minute ago, Forli said:

Oh wow, I somehow managed to completely miss this topic despite how often I've been looking at the forums.

You still have some time, if you wish you can do something small. 

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Posted (edited)

OK OK OK OK!!! <3 <3 <3 <3 <3 <3 <3 3< <2

 

Name: NEGATIVE PERHAPS YES (SUCH CREATIVITY IKR)

Author: IDK. If I really had to guess I'd say @bzzrak, but not quite sure.

Build time: 03:30 BLAZING FAST DON'T YOU THINK

Themes: all 3 yesssss we did it bois

MIDI: "Congratulations on the new baby but did you even want one" by jmickle66666666 (yeah that's really what the track's called)

Textures: stock only

 

Note: members of a certain notorious internet subculture might find this map very offensive. One more reason to like this map eh? Not that it makes any difference because infinity + 1 = infinity

 

EDIT:

VERSION 2:

- made more curves so that the map is real THICC now

- added some minor neat effects

- changed some textures/flats

- fixed one buggy-ish lift

 

NEGATIVEPERHAPSYES-pigeon06-bzzraktheverybadassmapper-V2.zip

Edited by bzzrak

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Posted (edited)

Screenshot_Doom_20180707_184210.png.6186e1bfce9bb5dd98282d4821f2cd4e.png

 

Map Lost In Limbo

 

Author : A2Rob

 

Themes : 1 & 3

 

Time Built : About three hours

 

Textures Used  pigeon6 texture pack

 

Midi : "Basement" by Stuart Rynn

 

Edited by A2Rob

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Name: Yesterday was better
Themes: I tried use all 3.
Time: I didn't count, I guess still fits into limit. 
Midi: Slayer - Dead skin mask
Textures: main ones, provided with pack.

yesterday was better.zip

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Posted (edited)

Map time

 

Name: Inferno Azul
Themes: Blue-red architecture and no 200% stats
Time: 3 hours and a half.....thanks lunch to stall me
Midi: Courtyard by Forty-Two
Textures: Main texture pack
 

 

Edited by leodoom85 : Updated with some fixes.

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I want say thank you all, who came for this session. First beta will be soon, but now let's rest a bit. 

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Update.

I fixed my map by putting textures in the missing ones that I forgot to put (yeah, I'm dumb sometimes) and added more detail.

 

infernoazul.zip

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Last update (I hope)

I rebalanced the map difficulty by placing more traps, monsters and placing the right ammo, because it was too easy initially.

 

infernoazul.zip

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Posted (edited)

Lost In Limbo V2

 

Raised the doorway to Cyber room so they can actually chase you if you leave that area (thanks leodoom)

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I just finished playing through the whole thing, and I have to say that it was quite a pleasant experience. The maps were pretty enough and the combat was mostly fun. Though it was a lot more difficult than I expected haha.

 

The only speedmapping project I played before this was the one with aa-tex, and they both kinda encouraged me to start speedmapping. So I'm probably gonna do that once I'm done with the current wad I'm making, and once I learn how to map in boom.

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4 hours ago, Lorenz0 said:

I just finished playing through the whole thing, and I have to say that it was quite a pleasant experience. The maps were pretty enough and the combat was mostly fun. Though it was a lot more difficult than I expected haha.

 

The only speedmapping project I played before this was the one with aa-tex, and they both kinda encouraged me to start speedmapping. So I'm probably gonna do that once I'm done with the current wad I'm making, and once I learn how to map in boom.

Thank you for your good words, mappers tried their best with given themes ;)

It's nice to see that hard way learned lessons slowly pays off. 

 

Mapping for boom isn't that hard, I quickly got used before started lean into speedmapping waters. Format is wider than vanilla, you can use conveyor belts to execute multiply actions, also there are generalised linedef actions too. 

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Posted (edited)

The wad has beed uploaded to IDGames at last. Check the OP for the link.

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Quote

*Map information*
Map 01
Name: bzzrak
Author: Negative Perhaps Yes

Don't change this

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Posted (edited)

And another update will be required. Sorry for that. 

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