leodoom85 Posted June 30, 2018 (edited) Hello everyone and welcome to the sixth installment of Pigeon Speedmapping Session...and yes...we're not dead, we just took vacation from speedmapping Time: July 07, Saturday. Session: 3pm EST/8pm GMT (Yes, this time will be only one session of 3 hours plus 1 hour for final touches.) For navigation -http://www.thetimezoneconverter.com - Type in ET for one side and your timezone/city in the other side. Discord invite: https://discord.gg/XQKHYx Main textures: https://www.dropbox.com/s/jw1gm8pww4hzxzq/pigeon06-tex.zip?dl=1 Our set. https://www.realm667.com/index.php/en/component/docman/?task=doc_download&gid=1025&Itemid= Patched textures from Doom 2 as alternative. You already know most of the rules but I'll mention it again in case that you forgot: Use one of provided themes for session. Since there won't be a second session for now, the bonus theme rule will be discarded. Maps should be boom compatible (complevel 9). Include coop starts. Use three letter naming convention for custom textures or skies, if you needed. Include basic map information like author, map name, build time, used themes/textures/midi. Updates can be included in server or in the thread. If you have any questions, PM me or ask on server. Further news will be added before, during and after the session....so stay tuned!!!. The link to the latest version is here at last: https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/pigeon06 (Get it here, it's imperative. The new download site STILL has the wrong file)Alternative link: https://www.dropbox.com/s/un0a2ymnp4126k9/pigeon06.zip?dl=1 Edited July 24, 2018 by leodoom85 : It's done. Still messed with the files AAAAAAAAAAAAAA 12 Share this post Link to post
Misty Posted June 30, 2018 In case, if someone asks why now - I just seriously needed break from speedmapping due personal and not so personal reasons like work on weekends. Sorry, that I didn't tell earlier. 0 Share this post Link to post
A2Rob Posted July 1, 2018 Yoooooo, I may actually be able to participate this time! Haven't speedmapped ina while. 2 Share this post Link to post
leodoom85 Posted July 1, 2018 Nice! We'll be waiting you by all means. 0 Share this post Link to post
NaZa Posted July 1, 2018 Will attempt to participate as I'm free that day. 1 Share this post Link to post
leodoom85 Posted July 4, 2018 (edited) Edited the OP by adding both texture packs. Nope yet. Edited July 5, 2018 by leodoom85 0 Share this post Link to post
leodoom85 Posted July 7, 2018 Less than 18 hours before the session... 0 Share this post Link to post
leodoom85 Posted July 7, 2018 There's exactly 4 hours, 35 minutes to the start of the session. Textures will be posted soon. 0 Share this post Link to post
leodoom85 Posted July 7, 2018 (edited) Added the final set of textures. 30 minutes before the session starts 0 Share this post Link to post
Misty Posted July 7, 2018 Themes for this session: 1. Use blue, red, grey/silver textures mostly. Other textures can go as support. 2. Lots of curves. 3. No items which can increase player's health and armor to 200%, so be careful with all those bonuses. 0 Share this post Link to post
Forli Posted July 7, 2018 Oh wow, I somehow managed to completely miss this topic despite how often I've been looking at the forums. 0 Share this post Link to post
Misty Posted July 7, 2018 1 minute ago, Forli said: Oh wow, I somehow managed to completely miss this topic despite how often I've been looking at the forums. You still have some time, if you wish you can do something small. 0 Share this post Link to post
BigDickBzzrak Posted July 7, 2018 (edited) OK OK OK OK!!! <3 <3 <3 <3 <3 <3 <3 3< <2 Name: NEGATIVE PERHAPS YES (SUCH CREATIVITY IKR) Author: IDK. If I really had to guess I'd say @bzzrak, but not quite sure. Build time: 03:30 BLAZING FAST DON'T YOU THINK Themes: all 3 yesssss we did it bois MIDI: "Congratulations on the new baby but did you even want one" by jmickle66666666 (yeah that's really what the track's called) Textures: stock only Note: members of a certain notorious internet subculture might find this map very offensive. One more reason to like this map eh? Not that it makes any difference because infinity + 1 = infinity EDIT: VERSION 2: - made more curves so that the map is real THICC now - added some minor neat effects - changed some textures/flats - fixed one buggy-ish lift NEGATIVEPERHAPSYES-pigeon06-bzzraktheverybadassmapper-V2.zip Edited July 8, 2018 by bzzrak 3 Share this post Link to post
A2Rob Posted July 7, 2018 (edited) Map : Lost In Limbo Author : A2Rob Themes : 1 & 3 Time Built : About three hours Textures Used : pigeon6 texture pack Midi : "Basement" by Stuart Rynn Edited July 9, 2018 by A2Rob 3 Share this post Link to post
Forli Posted July 7, 2018 I made something small Name: Something small Themes: all 3 kinda Time: 1 hour Midi: doom2 map 23 Not sure if this was a good idea but here you have it http://www.mediafire.com/file/bn26bzj2ud6cfnf/PI6.zip/file 3 Share this post Link to post
Misty Posted July 7, 2018 Name: Yesterday was better Themes: I tried use all 3. Time: I didn't count, I guess still fits into limit. Midi: Slayer - Dead skin mask Textures: main ones, provided with pack.yesterday was better.zip 4 Share this post Link to post
leodoom85 Posted July 7, 2018 (edited) Map time Name: Inferno Azul Themes: Blue-red architecture and no 200% stats Time: 3 hours and a half.....thanks lunch to stall me Midi: Courtyard by Forty-Two Textures: Main texture pack Edited July 8, 2018 by leodoom85 : Updated with some fixes. 4 Share this post Link to post
Misty Posted July 7, 2018 I want say thank you all, who came for this session. First beta will be soon, but now let's rest a bit. 8 Share this post Link to post
leodoom85 Posted July 8, 2018 Update. I fixed my map by putting textures in the missing ones that I forgot to put (yeah, I'm dumb sometimes) and added more detail. infernoazul.zip 0 Share this post Link to post
leodoom85 Posted July 8, 2018 Last update (I hope) I rebalanced the map difficulty by placing more traps, monsters and placing the right ammo, because it was too easy initially. infernoazul.zip 0 Share this post Link to post
A2Rob Posted July 9, 2018 (edited) Lost In Limbo V2 Raised the doorway to Cyber room so they can actually chase you if you leave that area (thanks leodoom) 1 Share this post Link to post
leodoom85 Posted July 10, 2018 (edited) Alright everyone. First beta for the wad. Feel free to post valuable feedback or spot some abnormalities... https://www.dropbox.com/s/un0a2ymnp4126k9/pigeon06.zip?dl=1 1 Share this post Link to post
leodoom85 Posted July 10, 2018 https://www.dropbox.com/s/un0a2ymnp4126k9/pigeon06.zip?dl=1 Second beta. Fixed the player placement in bzzrak's map Fixed some misalignments in my map Fixed some texture placement in Myst. Haruko's map 1 Share this post Link to post
Lorenz0 Posted July 11, 2018 I just finished playing through the whole thing, and I have to say that it was quite a pleasant experience. The maps were pretty enough and the combat was mostly fun. Though it was a lot more difficult than I expected haha. The only speedmapping project I played before this was the one with aa-tex, and they both kinda encouraged me to start speedmapping. So I'm probably gonna do that once I'm done with the current wad I'm making, and once I learn how to map in boom. 3 Share this post Link to post
Misty Posted July 11, 2018 4 hours ago, Lorenz0 said: I just finished playing through the whole thing, and I have to say that it was quite a pleasant experience. The maps were pretty enough and the combat was mostly fun. Though it was a lot more difficult than I expected haha. The only speedmapping project I played before this was the one with aa-tex, and they both kinda encouraged me to start speedmapping. So I'm probably gonna do that once I'm done with the current wad I'm making, and once I learn how to map in boom. Thank you for your good words, mappers tried their best with given themes ;) It's nice to see that hard way learned lessons slowly pays off. Mapping for boom isn't that hard, I quickly got used before started lean into speedmapping waters. Format is wider than vanilla, you can use conveyor belts to execute multiply actions, also there are generalised linedef actions too. 2 Share this post Link to post
leodoom85 Posted July 18, 2018 (edited) The wad has beed uploaded to IDGames at last. Check the OP for the link. 2 Share this post Link to post
BigDickBzzrak Posted July 18, 2018 Quote *Map information* Map 01 Name: bzzrak Author: Negative Perhaps Yes Don't change this 1 Share this post Link to post
leodoom85 Posted July 18, 2018 (edited) @bzzrakI won't :D Looks like I mixed up the order. My bad. 1 Share this post Link to post
Misty Posted July 18, 2018 (edited) And another update will be required. Sorry for that. 0 Share this post Link to post
leodoom85 Posted July 18, 2018 I'll do that later thanks to my job. At least is the txt file. 0 Share this post Link to post